Mechanics are simple, although the bulleted nature of the summary may be a bit hard to read.
You (almost) always roll at least three dice: your Discipline pool. For comparison, most normal mortals would roll only one die, two if they were highly skilled or experienced.
To this, you may add two more die pools: Exhaustion
. Exhaustion starts at zero and may go up by one every roll. Madness may be any number from one to six. (And just so you know, in order to use either of your Talents, you have to use the appropriate pool!)
Against this, the GM has only one die pool: Pain
Any roll from 1-3 is a success. If you have more successes than the GM, you succeed in your aim.
The highest die showing for each pool is its strength. Ties cancel out. Highest strength dominates the contest, with varying mechanical effects. Yes, it is possible for you to win the contest, but to have Pain dominate.
Believe it or not, this works quite smoothly in practice, which is why I'm offering to handle the die rolls for anyone willing to trust my crummy luck with die rollers.
As for frequency, at least one post a week would be nice.