How vampires think and behave in my point of view
Human Age still counts to vampires; Vampire age is how long the human has been a vampire.
All vampires behave the way they would when they were human, so personality and temperament is entirely up to the player. This is just a base line guide.
Important information at a glance
•Adult Vampires feed small doses from unknowing humans (I.E, like sleeping humans) or willing humans, with no consequence to spreading vampirism.
•They can only digest human blood, with a nip to the neck.(maybe i'll have a separate roleplay thread for icky stuff like that, if it's too unsettling)
•To make a new vampire, a vampire bites a human and consumes more blood than usual, and offers a taste to the slightly drained human, spreading vampirism.
•There is no such thing as being half vampire through breeding, the result would be a normal human offspring. Vampirism is more of a spreadable condition or illness rather than a species.
•A newly created vampire is considered a Young Vampire, regardless of age, and it's creator is called a Parent Vampire.
•Young vampires feed exclusively from their parent vampire until after one year's time has passed.
Vampires in my point of view, are social beings, with the 'alpha' vampire creating as many as three other companions, (over separate times, like the alpha creating vampire1, than five months later can create vampire2) and each of the alpha's subordinates creating their own vampires roughly a year later. The eldest who has parented most of the vampires in the colony is considered the alpha, regardless of actual age or gender, and all vampires in the colony automatically listen to his or her word willingly.
The only other competitor would be the first vampires the alpha created within the colony, who usually turns independent after three years in the colony. Should this happen, these particular individuals would usually be upgraded to Beta, a second in command. Conflict or tension may arise if the alpha does not allow this to happen.
Omegas, are usually two years or younger in vampire terms, and are shy and submissive, and usually stay very close to the vampire that parented them. Once they are independent enough to hunt on their own in the colony, they are refered to as Subordinates.Alpha=
The oldest in the colony. Makes the orders and decisions, and decides whether or not anyone else can or cannot make a new vampire in the colony.Beta=
The first vampires that the alpha created, who share the commanding duties of the alpha.Subordinates=
any vampire created by the alpha, betas and other subordinates, who are independent of their parent, but not looking to be in charge.Omegas=
The youngest in the colony, who have been vampires under a year, regardless of human age.
Subordinates hold eye contact with fellow subordinates, but drop it with betas or alphas.
Omegas never hold eye contact long, and usually look at details on clothing, their hands or past the vampire interacting with them.
Alphas search for eye contact willingly from everyone; staring can indicate a many number of things, from displeasure to intense interest.
Betas often challenge the alpha with eye contact, especially alone; if the beta looks away first, the alpha is usually still dominant.
Crossing arms could indicate insecurity in any vampire; shifting the weight or fidgeting can indicate nervousness.
Staring with a smile showing teeth from any vampire may strongly indicate attraction, or signal invitation for attention.
Staring with a smile with no teeth, or half closed eyes is usually a signal that he or she will allow a feeding; Omegas like this look, and even after they upgrade to Subordinate, still find this look affectionate to their parent vampire.
Other body language signals can develope very differently depending on in individual colonies, so this is just a baseline guide.Optional Trait
I was considering that vampires had the ability to change into small brown bats, the common kind found in most northern countries during summer. How they can shapeshift is up for debate, whether naturally, like a lycanthrope type process, or with the use of enchanted jewelery; if it's with jewelery, then logicly the ability to change would be lost if the bracelet, ring or necklace is misplaced or taken away.
I'm also wondering if instead of a puny little bat to change into, perhaps they could shape shift into a sort of demonic looking half-bat half-something-else thing, that's about one meter to two meters tall, (3 to 6 feet) with a vast, leathery wing span, and large, pointed ears.
I'm really not too sure though, but I could make a quick sketch of each to get a better idea of what they would look like.
A bat theme is the only creature that makes sense to me, regarding what vampires can change into, though. Anything else like wolves, big-cats or the like just doesn't seem to fit into the traditional idea of vampire lore.
With that being said, Vampires in my world can hear very well, with the ability to hear the scratching of a pencil on paper half a mile away. They may also have very efficient sense of smell, but have poor eyesight when it comes to seeing things far away.
Their best distance to see anything clearly would be 4 meters (12 feet) away, and any closer would revial tiny miniscule details humans normally don't see.
(most of this is made up, by the way; real bats probably can't see most colors, and might not see well at all; as far as I know, bats rely on there sense of hearing and sense of smell to figure out where they're going.)