Nice! Thanks for getting to it so fast King Master1. Now it's Asher17's turn to post. Now, we can do another round of milling about and do some more character development, or we can get this meeting started and get onto the adventure, doesn't really matter to me either way.
It's up to you Asher, do whatever you feel up to doing
Ok, so I have a bit of a modifier to add to this post, and I wanna talk to you guys about horses, since we're going to be getting under way with the main story pretty soon. I would like to be horse free once we get away from Winterhold, and my argument follows below.Horses
Now personally, I love
horses. They're beautiful, majestic, intelligent creatures and riding horses helped me improve my hand writing when I was a kid, because I had seizures when I was really young, and so an after affect of that was that my hands shook. So, I have alot of fond feelings and respect for horses. That being said however, for the life of an adventurer and the purposes of this story, horses will just get in the way of things, and so won't be allowed beyond the city of Whiterun.
Why Whiterun? Well for one, it's warmer there, and because eventually our adventuresome path will take us by there. So, if you want your character to have a horse, they can bring it to Winterhold, join the meeting, and leave with it from Winterhold and take it with them to Whiterun. Leaving it in Winterhold is a death sentence because of how cold it is there, realistically, the horse would freeze and die in such a freezing environment. Also, Winterhold does not have a horse stable, and Whiterun does. Plus, you can pay an npc to take care of your horse, and that's where it will remain for the duration of the rp, and it'll be safe.Reasons against horses in this rp
1: Your character will have to to take care of them.
Yes, like real animals in real life if they get hungry, sick, or wounded, your character will have to take care of those needs.
2: Horses, like other animals, have a limited intelligence, and act on instinct.
So, if your horse gets frightened, or you get ambushed by say, a Sabre Cat? You will most likely get thrown off and injured yourself. If there is a Necromancer cave that just spews an evil aura/feeling, and your horse is nervous and does not want to move, or go anywhere near that place, you run the risk of getting thrown off and losing your horse anyway, because it will
run off to get away from whatever is frightening it. The less drastic of that scenario is that it just won't move, and will refuse to obey your commands. Thus, when you return for your mount, you will have to go and look for it because it will wander off a ways in order to make itself feel safe. Also, you run the risk of getting your character seriously hurt, or killed by being trampled by your own horse, or another players horse.
3: They die easily.
Now, I'm not saying that if you have a horse that was raised around battle, that it'll scare easily, or won't put up a fight but, let's face it, Elder Scrolls is not known for it's weak enemies. Will a horse kill a bandit? Yes. Will it kill a Wolf, Mountain Lion, or small Daedric monster like a Scamp, or Imp? Most likely. Will it kill a Daedric monster like a Fire Atronauch, Frost Atronauch, Storm Atronauch, a small Daedra Lord, or Xivillai? No. Will it kill Werewolves? No, not if they're healthy. Vampires? Same thing. Not if they're healthy. What about Ogres, Minotaurs, or Mages? No, and definitely no. As for the Mage, it depends on whether he's distracted by something.
4: They're a hindrance.
Plain and simple, they can't go everywhere that a player can, and realistically, they can't go straight up the side of a cliff like they can in the game. So, if we have to get to a place that your horse can't travel to, you're going to have to leave it behind, and there's no guarantee that a hungry Troll, Sabre Cat, Wolf, Bear, or Giant won't make a meal out of your mount. Additionally, your horse could be stolen by a npc character as your character is off somewhere else.
These are the risks that all of us will take, myself included, if we take horses on our journey. Reasons for horses
1: They decrease travel time. This is the single biggest
reason that I could think of when contemplating whether or not to disallow horses.
Example of what I mean: Walking distance from Winterhold to Whiterun on a straight path, will take us 4 days to travel. Riding a horse from Winterhold to Whiterun will take us a day and a half, at a run. And that's if we run them most of the day. Really though, the whole point of the story is to have fun and explore things while we try to find the instigator behind the rampant destruction throughout Tamriel. So, having a horse is still a bad idea.
2: They will keep your character warm at night. Like all warm blooded creatures, they're bodies produce heat. Duh
3: Should your character start to starve, they are a source of food. I wouldn't want to kill my own horse off though to eat.
Now, as always, this decision is up for discussion
but, please take into account all the negatives
that I have pointed out up above.