I think she means material cost + 880
* * *
Tarkana Stone Skull Fighter 1, Alchemist 5
Age 66
Alignment Chaotic Good
Height 4’1”
Weight 171
Skin: Bronze
Hair: Fiery
Eyes: Green
Tarkana is a sturdy, chesty dwarf-maid with thick, fiery hair. She divides it into three braids—one over each shoulder and an extra thick one in the back. It’s questionable whether the mace heads in each braid are functional or not. No one’s seen her use them and lived to tell the tale.
Strength 14
Dexterity 13
Constitution 16
Intelligence 17 19 +4
Wisdom 12
Charisma 10
Hit Points: 63
Armor Class: 25 (+1 Full Plate +10 +1 Heavy Steel Shield +3 Dexterity +1 Natural +1)
Saving Throws: --Fortitude 6 +3 =d20+9
--Reflex 4 +1 =d20+5
--Will 1 +1 =d20+2
Base Attack Bonus +4
--Melee +6
--Missile +5
--CMB +6
--CMD 17
Weapons: Acid
--TAB +6 Touch
--Damage d6+4 Acid
--Range 20’
--Amo 3
Alchemist’s Fire
--TAB +6 Touch
--Damage d6+4 Fire, Repeat in one round.
--Range 20’
--Amo 6
Bombs
--Attack Roll d20+6 (Touch)
--Damage 3d6+4 (Fire)
--Splash Damage 7 in 5’ radius, reflex save DC 16 for 3.
--Range 40
--Amo 9/Day
Crossbow, Heavy
--Attack Roll d20+6
--damage d10
--Critical 19X2
--Range 195’
--Amo, Masterwork 10
--Sun Rod Bolts 10
Dagger
--Damage d4+2
--Critical 19X2
--Range 20’
Flail, Heavy, Masterwork
--Attack Roll d20+7
--Damage Roll d10+#
--Critical 19-20X2
Gauntlets
--Attack Roll d20+6
--Damage d3+2
--Critical 20X2
Lance on a charge:
--Attack Roll d20+8
--Damage 2d8+4
--Critical 20 for 4d8+12
--Reach 10’
Myth Ender (+2 War Axe)
--Attack Roll d20+8
--Damage d10+4
--Critical 20X3
Discoveries: --Lingering Spirit:
--Spontaneous Healing: Fast heal 5 2/day.
Mutagen: +4 Strength, -2 Intelligence, +3 Natural Armor.
FeatsBrew Potion
Iron Hide
Throw Anything
Toughness
Point Blank Shot
Far Shot
Skills: Appraise 1 +3 +3 +0 +0 =d20+7 (+9)
Climb 1 +3 +2 +0 -4 =d20+2
Craft: Alchemy 6 +3 +3 +5 +5 =d20+22
Disable Device 6 +3 +1 +0 +2 =d20+12
Handle Animal 2 +3 +0 +0 +0 =d20+5
Heal 6 +3 +1 +0 +2 =d20+12 Kit 10
*Knowledge: Arcana 6 +3 +4 +0 +0 =d20+13
Knowledge: Dungeoneering 1 +3 +4 +0 +0 =d20+8
Knowledge: Nature 1 +3 +4 +0 +0 =d20+8
Intimidate 0 +0 +0 +0 =0 =d20+0
Perception 6 +3 +1 +0 +0 =d20+10
Ride 6 +3 +1 +0 -4 =d20+6
Spellcraft 5 +3 +4 +0 +0 =d20+12
Survival 1 +3 +1 +0 +0 =d20+5
Traits: --Armor Expert
--Magical Knack: Alchemist
MagicInfusions/Day (Caster Level 6)
L 2
1. Defensive Shock
2. False Life
3. False Life
L 1
1. Cure Light Wounds
2. Cure Light Wounds
3. Endure Elements
4. Jump
5. Keen Senses
Infusions Known:
L 1: Ant Haul, Crafter’s Fortune, Cure Light Wounds, Endure Elements, Expeditious Retreat, Identify, Jump, Keen Senses, Long Shot, Shield, Touch of the Sea.
L 2: Ablative Barrier, Barkskin, Cure Moderate Wounds, Defensive Shock, False Life, Invisibility, Resist Energy, Restoriation: Lesser, Spider Climb
StuffMagic Items:
Boro Bead X1
Cauldron of Brewing
Type 2 Bag of holding
Headband of Vast Intellect +2
Stubborn Nail
Gear:
Backpack, Masterwork
Crowbar
Explorer’s Outfit X3
Flint and Steel
Formula Book (Complete backup at home.)
Sash, Adventure’s.
Shovel
Silk Rope, 100’, and Grapple
Thief’s Tools, Masterwork
Whistle, Signal
Alchemical Coolness, some organized in a chest.
Air Crystals X6
Alchemist’s Kindness X60
Antiplauge X6
Antitoxin X6
Bladegaurd X3
Blood Block X6
Body Balm X6
Healy Myrrh X6
Padzahr X3
Powder, Flash X6
Smelling Salts X3
Smoke Stick X3
Sooth Syrup x6
Sun Rod X15
Tanglefoot Bag X3
Tea, Night X15
Thunderstone X3
Tinder Twig X45
Troll Oil X6
Troll Styptic X3
Water Purification Sponge X3 1lbs X3
Potions:
Cure Light Wounds L 1 X8
Defensive Shock L3 X2
Endure Elements X2
False Life L 3 X2
Restoration, Lesser L 3 X4
Shield L 1 X8
Spider Climb X2
Touch of the Sea X4
MoniesSmall Locked coffer With 150 Platinum
Purse
Platinum 24
Gold 9
Silver 9
Copper 10
* * *
FrenzyAdvanced, War Trained Dire Boar
Large Animal
Strength 23 +6
Dexterity 14 +2
Constitution 21 +5
Intelligence 2 -4
Wisdom 17 +3
Charisma 12 +1
Hit Points 59
Armor Class 24 (+2 Studded Leather Barding +5, Natural +8, Dexterity +2, Size -1)
Saving Throws:
Fortitude 4 +5 =+9
Reflex 4 +2 =+6
Will 1 +3 =+4
Initiative: +2
Speed: 40
Special Defenses: Ferocity
Base Attack: +3
--Melee +8
--CMB +10
--CMD 22
Attacks:
Gore
TAB +8
Damage 2d6+9
Critical 20X2
Special:
--Low Light Vision
--Scent
Feats:
Endurance
Run
Toughness
Skills:
Acrobatics 2 +3 +2 +0 =d20+7 (+11 Jump)
Perception 3 +3 +3 +3 =d20+12
Gear:
--Exotic Military Saddle
--Saddlebags
History A splinter from the Sunstone Clan, the Stoneskulls long ago went from goat herding to breeding and training war bores. Like the Sunstones and other surface clans, they also serve as the first line of defense against invasion from above, and they’ve developed small unit skirmishing tactics useful for charging giants with lances, then goring them, then breaking away before they can suffer too much retaliation.
Tarkana is the eldest daughter in a big family. Her grandparents are heads of the clan.
Though a ferocious warrior—sometimes bordering on a berserker--what makes Tarkana truly dangerous is her mastery of Alchemy. She tires to have potion available for any problem. She’ll soften up dangerous foes with bombs before going in for the kill with her war axe, “Myth Ender,” which is said to have once been used in battle against an avatar of Gruumsh.
Eleven years ago, during a brief but bloody conflict with a goblin nation called “The Goblin Fire War,” many dwarves were burned with alchemist’s fire by goblins who would not have otherwise been able to penetrate their defenses.
In the final battle of the war, Tarkana was part of a flanking maneuver that got to the goblin’s main camp from behind and broke their army. In the process, she found in the tent of one of their champions a cauldron, a bead, and a gnomish text on transcendental alchemy. She petitioned the lord regent for permission to claim this loot for herself. When her petition was granted, she devoured the knowledge within the book voraciously, thus becoming a skilled transcendental alchemist.