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Author Topic: Dying for a GM for a dwarven pathfinder game.  (Read 3129 times)

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Offline Chajesdad

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #50 on: February 22, 2013, 10:55:57 AM »
     I do have a new subject to breach here with this party. What type of game are we looking for, what kinds of situations  would you like to see, and what would you like to have incorporated into the game  that would be unique to Elliquiy that you  would not likely find on other sites, this last I would prefer to  discuss in Private Messages if  you will.

Offline Luna

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #51 on: February 22, 2013, 11:01:08 AM »
Put me down for a magus.  :-)

I'll have to think more on my answer to that last post... although overall I would be ok with whatever everyone else wants to do. I'll get more specific later when I'm not ready to go to bed, heh.

I must say, though, that this looks like a really nice group and I look forward to playing with you all.

Offline BlinkinTopic starter

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #52 on: February 22, 2013, 11:05:19 AM »
As I said, this is giving me a major headache and I'm not in the best of conditions... thanks for the wet towel BTW. :)

I'm currently sitting back on a heating pad, and it's helping... but I hate the spasms that run through my back if I move around much.

Anyway, here is a work in progress of Belwar Stonecrusher...


Name: Belweir RockCrusher      Player: Blinkin
Race: Dwarf            Sex: Male
Class: Fighter            Favored Class: Fighter
Level: 6      EXP:35,000       Next Level: 53,000
Alignment: Neutral Good
Age:79         height:4’3          weight:213  lbs

Physical Description:
Belweir Stonehammer is fairly typical as dwarves go; a sizable nose, short and stocky body and the muscles that a lifetime of battle can provide. Long, braided dark brown hair flows over his head and merges with a lusterous beard that flows down below his belt. Thick eyebrows reside over bright, blue eyes that appear to miss little in the world. Most commonly seen in either working leather apron and clothe s or a full suit of Mithral armour and carrying a Dwarven waraxe in his large hands, he’s obviously not one to get on the wrong side of.

Personality:
Belweir is, in his own twisted way, a well meaning fellow. Slow to make friends, once you have made it to that status, you’ll never find a more loyal companion. Although perhaps overly fond of ale and fighting, he’s all business when it comes to adventuring; always ready to hit the road and see what’s over (or under) the next hill.

He is, usually, a gruff and stowic person, more likely to grumble and complain than offer serious conversation but none the less those who get under his shell may find that he can be a soft touch in many ways. Like all of his race, the inside is meant for personal moments, not general consumption. He will always act without regard to himself if confronted by giants, orcs or goblins as he has an intense hatred for all three races.

Background:
Belweir is, he’s fond of saying, 1,318 steps from the throne… and 6 inches. His smithy sits exactly that far from the throne and in a time that everyone seems to be excerting claims, he’s quite happy to be the oldest child of smithing parents; his father Quintan and his mother Stefany Stonecrusher.

The first thing he remembers from his childhood is the scent of hot metal and the sound of water boiling into steam as his parents worked at their forges; his presence never too far from their sight, although always far enough away to be out of the range of sparks and embers. So, when he came of age, it was only natural that he follow in his parent’s footsteps and when he became a Master Smith, he opened his own smithy and with the knack that he has with metal, makes a healthy, steady income from his business. Unlike his parents, who were armorer’s and weapon smiths (respectively), Belwier also works as a blacksmith for mmore mundane items that any fair sized city requires.

Within a few months of opening his smithy, he negociated a contract with the city guard and army to produce weapons, armor and a variety of other items on a regular basis; his mark can often be found on master-worked items and it’s given him a solid reputation. Whenever a customer needs something a bit stronger than his fine work, he has an understanding with a cleric nearby who’s been known to do some enchanting work.

Although little pleases Master Stonecrusher more than working his forge, he’s been known to venture out from time to time and pick up his waraxe, Cleaver, to put down some nasty critters that threaten the stability of his community. He has fond dreams of someday finding a lost dwarven city, or gong on a real adventure before settling down to have some dwarflings himself.

Ability Scores:
STR: 16 (+3)   Carry: Light: 76   Moderate: 153      Heavy: 230
DEX: 14 (+2)
CON: 15 +2(+)
INT: 14 (+2)
WIS: 14 +2(
CHA:11 )0)

Saving Throws:         Vitals:
Fort: +7            HP: 58/58
Reflex: +4         Init: +6
Will: +4            Speed: 20”

Offense:            Defense:
Base Attack: +13/+8         AC: 26
Base Damage: +7            AC (Flatfooted): 24
Range: +10             AC(Touch) 15
CMB: 9            CMD: 11

Class Skills:
8 Climb (Str) (3+3+2)
13 Craft; Armorer (INT) (3+2+2+6)
13 Craft; blacksmith (INT) 3+2+2+6)
13 Craft; Weapon Smith (INT) (3+2+2+6)
 3Handle Animal (CHA) (3)
3 Intimidate (CHA)
6 Knowledge; Dungeoneering (INT) (3+2+1)
6  Knowledge; Engineering (INT) (3+2+1)
9 Profession (Int) (3+2+4)
9 Perception (Wis) (3+2+4)
5 Ride (DEX) (3+2)
6 Survival (WIS) (3+2+1
6 Swim (Str) (3+3)

Languages: Common, Dwarven, orc, giant

Feats:
(RF=Racial Feat, CF=Class Feature, RT=Rogue Talent)

   Weapon Focus; Waraxe, Dwarven Double (+1 to Attack)
CF-Weapon Specialization; WarAxe, Dwarven Double (+2 Damage)
Cf-Bravery (+2 will vs fear )
CF-Combat Reflexes (2 Extra AAO’s)
CF-Armor Training (+1 to AC, armor check and dex penalty)
   Power Attack (Trade -2 to attack for +4 to damage)
CF-Improved Initiative (+4 to Init)

   Endurance (+4 to situational saves, may wear medium armor witout fatigue)
Cf-Weapon Training; axes (+1 att and damage an
CF-Mobility (+4 to AC vs AAO’s)

Racial/class traits
Defense Training: +4 dodge bonus to AC vs giant subtype.
Magic Resistance: Gains spell Resistance equal to 5+ level and a -2 on concentration when used for magic casting.
Stability: +4 bonus to CMD vs bull-run or trip while standing on the ground.
Craftmanship: +2 on all craft and Profession rolls related to metal or stone.
Stonecunning: +2 on Perception checks to notice unusual stonework such as traps or hidden doors in stone walls/floors when he passes within 10 ft. Does not have to be actively looking.
Darkvision; 60 ft
Hatred: +1 attack vs orc and goblin subtypes.
Weapon Familiarity: are proficient with all battle axes, heavy picks and war hammers. Treat any weapon with “Dwarven” in the name as a martial weapon.

Coin:
GP: 418
SP: 5
CP: 9

Equipment:
Home/workshop: 7,500 gp
+2 Dwarven Waraxe: 4,710 GP
Damage: 1D8/1D10, Crit: x3, Weight: 8 lbs
Crossbow, repeating Heavy (1 rd to replace magazine) (MW)  Cost: 438 gp
Damage: 1D8/1D10, Crit: 19-20 X2, Ammo: 5 bolts, Range: 120,  Weight: 12 lbs
+2 Mitheral Full Plate: 5,000 gp
AC: +9, Dex Max: +5, Check Penalty: -1 weight: 25 lbs
amulet of natural armor +1: 2,000
Bag of Holding, Type I: 2,500, 15 lbs ( Max cap: 250 lbs, 30 cft)
Caver’s Hammock: 1,100, 1 lbs
Potion of cure light wounds(10): 500 gp, 1lbs
Ring of Protection +1: 2000
Ring of sustenance:  2500 (doesn’t need food or water, only 2 hr sleep)
Rope of Climbing: 3,000, 2 lbs
Adventure’s Sash: 25, 3 lbs
Backpack, Masterwork: 50, 2 lbs (use 1 pt str more for encumberance calculation)
Beltpouch: .5, 1lbs
Bedroll: .5, 5 lbs
Blanket, common(x2): .4, 2 lbs
Blanket, winter(x2): .5, 5lbs
Climbing kit: 80, 5 lbs
Bolts, repeating case (4): 4, 4 lbs (20 total)
Flint/Steel: 1, neg
Kit, cooking: 1gp, 2 lbs

Outfit, Artisan: 0, 1 lbs
Outfit, cold Weather: 8, 7 lbs (+5 to Fort vs cold weather)
Outfit, Explorer’s Outfit: 1, 1lbs
Outfit, Hot Weather: 8, 4 lbs (+2 to Fort vs heat weather)
Rations, 7 days: 3.5, 3.5 lbs
String, 50ft: .01, .5 lbs
Tools, Masterwork (Armorer): 55, 5 lbs (+2 bonus to craft skill)
Tools, Masterwork (Blacksmith): 55, 5 lbs +2 bonus to craft skill)
Tools, Masterwork (Weaponsmith): 55, 5 lbs +2 bonus to craft skill)
Waterskin, 1 gal: 1, 4 lbs
« Last Edit: February 26, 2013, 02:52:40 PM by Blinkin »

Offline RubySlippers

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #53 on: February 22, 2013, 11:41:57 AM »
I'm going with just two magic items her armor and adamentium core and mithral plated warhammer called - Hammertime.

Just so I can go into battle and say: ITS HAMMERTIME!  :D

Seriously on the donation it will be just on the magic costs not the base cost that wouldn't be fair.

What more does a dwarf need armor and a kick butt cool weapon? Anyone just need mundane masterwork weapons let me know I can whip those out in no time and the costs really would be half plus the donation.

Offline BlinkinTopic starter

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #54 on: February 22, 2013, 12:28:10 PM »
I played a dwarf once with a battle axe he called Cleaver. He would yell, "Meet Cleaver!" whenever he hit something.

As for masterwork... I'll do it for anyone without the donation. ;) Just the cost of materials.

I've decided to stick with the crafts that he started out with... there's probably plenty of work for two smiths... he just doesn't do magical weapons/armor... As background, he has a contract with the crown to produce arms and armor for the city guard/milia and some other work on the side too... Maybe a blacksmithing craft as well... Oh, those points are going fast!

Offline cryorage

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #55 on: February 22, 2013, 12:50:37 PM »
so ive come up with a few ideas/concepts that ide figure ide run buy everyone.

1st a berzerker based on warhammres slayer would duel weild axes and would literaly be a buzzsaw of death just no clue how to work that save barbarian and i cant recall off hand if their still illiterate which would be annoying.

2nd would be a dwarven ranger who wants to be a giant slayer.  figure it has amusing rp potential.

3rd a Magus with the fighter mage mix it would fit a dwarf rather well they always seem more fighter than anything.  and with the amount of people we have nothin wrong with doubling up.

and finaly the divine version of a magus forget the class name but figure it works better than a paladin or cleric for me and would be interesting

Offline Muse

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #56 on: February 22, 2013, 01:06:43 PM »
I'm not familiar with the divine version of the magus you mentioned. 

Luna was talking to me about playing a magus.  (Near as i can tell a group can handle two magi.  :) )

Hm...  Dual axe battleranger...  Sounds like fun. 

Have you seen the dwarf specific paladin?  They're pretty bad ass.  http://www.d20pfsrd.com/races/core-races/dwarf/stonelord-paladin-dwarf

Raven is playing a ranger (likewise nothing wrong with two rangers.) 

I'll look around the SRD for something that mgiht help with the barbarian concept. 

Offline cryorage

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #57 on: February 22, 2013, 01:18:18 PM »
ah its the inquisitor and looked it up again not quite what i wanted so ignore the divine magus thing.  not gonna work.

Offline hippyness

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #58 on: February 22, 2013, 01:25:21 PM »
Is there still an opening? I know someone asked a few post back but they could have been player 8 of 8. If there is an opening, is there a role not being filled currently?

Offline BlinkinTopic starter

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #59 on: February 22, 2013, 01:30:01 PM »
Ok, probably a dumb question... but do we need to equip a shop/business with the funds provided?

I have no idea what a smithy would actually need beyond a forge and metal stock to work with...

Offline Muse

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #60 on: February 22, 2013, 02:00:24 PM »
55 GP for masterwork artisan's tools for a specific craft.  (Those give +2, normal artisan's tools just cost 5.)

Offline BlinkinTopic starter

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #61 on: February 22, 2013, 02:14:05 PM »
Have those, 1 for armorer, one for weapon smithing and one for simple blacksmithing... as they don't seem to be able to be used for cross purposes.. which makes no sense to me, but... lol

Ok, so a forge (Where in hades do I find that! Some metal stock and probably a couple of water barrels? Wood or coal for the fire? Or, am I getting too detailed?

I think that I have everything except for a little equipment, but before I buy anything, I want to know if I need to make a heavy investiment in a smithy.

Offline RubySlippers

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #62 on: February 22, 2013, 03:02:36 PM »
I plan to just drop 4000 go for a modest comfy cottage like place, a small shrine to Torag, a workshop with masterwork tools and display area for her armor and weapons so I get the +2 bonus no use making this complicated. A proper little place to call home.

Offline Chajesdad

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #63 on: February 23, 2013, 04:08:21 PM »
     You can work it out how you want to, but most just say, I put "x" much aside for the lifestyle I have, house, cattle, mobility, shop, wife, kids, you have to remember, that you also have stock value for whatever your little smithy keeps onhand. For example several swords of varying style, several axes and hammers, several shields, a readily modifiable suit of splintmail, chain hoods, bin of nails, rivets, ladles, pots, kettles, spit forks, iron spit rods, horseshoes, brass tacks. As a blacksmith, armorsmith and weaponsmith, it is doubtful that you would have nothing but raw ore immediately available. As an accomplished craftsman, you would have had plenty of offers for marriage as well.

Offline BlinkinTopic starter

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #64 on: February 23, 2013, 06:48:32 PM »
Marriage?! Egads! Need to get out of town in a hurry! lol

Offline Luna

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #65 on: February 23, 2013, 08:03:33 PM »
Net was having fits today and now I gotta leave for work, but I will try to get my charrie out some time tomorrow.

I think I might make her some kind of jeweler, magic and otherwise, if no one else is taking anything like that?

Offline Zaer Darkwail

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #66 on: February 23, 2013, 08:59:40 PM »
Indeed, dwarves are more attracted to succesful craftsmen/professionals than to looks or muscles etc. Also to people who contribute heck a lot to the community (or have some respected humble jobs like teachers). Overall 'solid career choices' is the term. If your good and respected then even better.

Anyways here is my charsheet. Durim Stonebrew, a 6th level sorcerer who has brew potion feat (so anyone who wants any following spells into potions; mage armor, shield, crafter's fortune, ant haul or heroism, he can give nice discount). But catch is this; all his potions are actually 'ale' than mixed with traditional water. He can pull off craft +18 modifier (self-boosting) for alchemy check to make brews. Plus his brews which are toxic (as all alcohol is) has higher save DC than normal so you get more stoned easier as a dwarf (and thanks Polypurpose Panacea his brews can have minor bonuses which are nice).

Also he is middle aged 130 year old dwarf gentleman. Not young stud but not old yet (his hair is gold/blond still than white/gray). Most money sinked to expensive robes and minor staff which allows him fire magic missiles or have shield spells regularly cast :P. But mostly he is potion maker and able summon nice small elementals (and conjure up illussion). Oh, also do acid spells which hurt a damn a lot. 7,000gp went to brewery and nice lavish home with well stocked library. 1,000gp saved for anything what he needs craft or buy for the trip.

Luna: Your dwarf could had married mine and she runs a fine tavern/inn which is always well stocked with brew potion created ale ;). Just a suggestion. But jewelry or being even architect/engineer is also good. I did not quite come as scholar as I planned (picked Lorekeeper trait though so can roll +4 mod history check regarding dwarves).

Offline Muse

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #67 on: February 24, 2013, 02:43:53 AM »
  Zaer, I didnt' bother to make any Crafter's Fortune's potions myself because of the level you'd need to make them at the last through a whole work day. 

Offline Zaer Darkwail

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #68 on: February 24, 2013, 05:53:05 AM »
The potion has duration '2 hours/CL or until discharge'. Discharge in this case means when you start actual crafting and I am sure the +5 bonus applies even long term projects (so long you do not quit doing it although sleeping and breaks are allowed). Only difference is probably adventuring would break the bonus. Anyways even so I can do them extended so they last 24 hours.

Offline Muse

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #69 on: February 24, 2013, 06:09:56 AM »
Makes sense.  I should probably make some then.  :)

Offline RubySlippers

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #70 on: February 24, 2013, 07:18:16 AM »
Torag makes that spell available to my character. And what skilled profession I just can crank out masterwork armor and swords, and enchant them with my eyes closed with all bonuses added in magic and items a +20 bonus on the roll. She is nothing special.

Offline Zaer Darkwail

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #71 on: February 24, 2013, 07:26:49 AM »
Nothing special? For a sixth level char to get +20 on any skill roll should be at least famed in region :P. I myself can scrub +20 only by using spell on myself and having masterwork quality tools for alchemy (which is probably main skill roll determine quality of alcohol while profession measures how much wealth I get and how well I sell overall). Sad could not get diplomacy and sense motive to class skill list but you can always invest ranks into them.

Offline Luna

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #72 on: February 24, 2013, 10:12:23 AM »
I do appreciate the offer, Zaer, but I don't really see her as the type to hang around and run a tavern... I'm going with my jeweler idea. She can craft wondrous items and would be more than willing to have made items for anyone who wants her to. Here is what I have for her so far.



Hildegard
magus-6

Strength 16
Dexterity 12
Constitution 14 +2 =16
Intelligence 16 +1 =17
Wisdom   8 +2 =10
Charisma 10 -2 =8

Traits
as per standard Dwarf, except-
Craftsman instead of Greed
Giant Hunter instead of Hatred

Skills
Climb (6 ranks)
Craft(jewelry) (6 ranks)
Knowledge(arcana) (6 ranks)
Knowledge(dungeoneering) (6 ranks)
Spellcraft (6 ranks)

Feats
Combat Casting
Craft Wondrous Item
Extra Arcane Pool

Class abilities
Arcane pool
Cantrips
Spell combat
Spellstrike
Magus arcana- Arcane Accuracy
Spell recall
Bonus feat- Weapon Focus(dwarven waraxe)
Magus arcana- Bounding Step
« Last Edit: February 24, 2013, 10:16:03 AM by Luna »

Offline Zaer Darkwail

Re: Dying for a GM for a dwarven pathfinder game.
« Reply #73 on: February 24, 2013, 10:36:18 AM »
Ok, was just random suggestion idea :). Anyways curious see how party forms up and rolls. I assume some RP and adventuring is done back in home also besides than always in underground or in surface? Could RP bit varied influences what we have in community as whole.

Offline BlinkinTopic starter

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Re: Dying for a GM for a dwarven pathfinder game.
« Reply #74 on: February 24, 2013, 10:58:16 AM »
Hmmm... 2 people who can craft magical items in one party... I'm really beginning to wonder why I should bother with being a simple craftsman with a city that's so rich with magical producers. The way it's put forth, Ruby can just toss produce a dozen items a day and Luna's not going to be far behind that... Little old Belweir is stuck doing masterwork items at a rate of 1 every few days... plus whatever his apprentices produce. *sighs* Life just ain't fair. lol