As I said, this is giving me a major headache and I'm not in the best of conditions... thanks for the wet towel BTW. :)
I'm currently sitting back on a heating pad, and it's helping... but I hate the spasms that run through my back if I move around much.
Anyway, here is a work in progress of Belwar Stonecrusher...
Name: Belweir RockCrusher Player: Blinkin
Race: Dwarf Sex: Male
Class: Fighter Favored Class: Fighter
Level: 6 EXP:35,000 Next Level: 53,000
Alignment: Neutral Good
Age:79 height:4’3 weight:213 lbs
Belweir Stonehammer is fairly typical as dwarves go; a sizable nose, short and stocky body and the muscles that a lifetime of battle can provide. Long, braided dark brown hair flows over his head and merges with a lusterous beard that flows down below his belt. Thick eyebrows reside over bright, blue eyes that appear to miss little in the world. Most commonly seen in either working leather apron and clothe s or a full suit of Mithral armour and carrying a Dwarven waraxe in his large hands, he’s obviously not one to get on the wrong side of.
Belweir is, in his own twisted way, a well meaning fellow. Slow to make friends, once you have made it to that status, you’ll never find a more loyal companion. Although perhaps overly fond of ale and fighting, he’s all business when it comes to adventuring; always ready to hit the road and see what’s over (or under) the next hill.
He is, usually, a gruff and stowic person, more likely to grumble and complain than offer serious conversation but none the less those who get under his shell may find that he can be a soft touch in many ways. Like all of his race, the inside is meant for personal moments, not general consumption. He will always act without regard to himself if confronted by giants, orcs or goblins as he has an intense hatred for all three races.
Belweir is, he’s fond of saying, 1,318 steps from the throne… and 6 inches. His smithy sits exactly that far from the throne and in a time that everyone seems to be excerting claims, he’s quite happy to be the oldest child of smithing parents; his father Quintan and his mother Stefany Stonecrusher.
The first thing he remembers from his childhood is the scent of hot metal and the sound of water boiling into steam as his parents worked at their forges; his presence never too far from their sight, although always far enough away to be out of the range of sparks and embers. So, when he came of age, it was only natural that he follow in his parent’s footsteps and when he became a Master Smith, he opened his own smithy and with the knack that he has with metal, makes a healthy, steady income from his business. Unlike his parents, who were armorer’s and weapon smiths (respectively), Belwier also works as a blacksmith for mmore mundane items that any fair sized city requires.
Within a few months of opening his smithy, he negociated a contract with the city guard and army to produce weapons, armor and a variety of other items on a regular basis; his mark can often be found on master-worked items and it’s given him a solid reputation. Whenever a customer needs something a bit stronger than his fine work, he has an understanding with a cleric nearby who’s been known to do some enchanting work.
Although little pleases Master Stonecrusher more than working his forge, he’s been known to venture out from time to time and pick up his waraxe, Cleaver, to put down some nasty critters that threaten the stability of his community. He has fond dreams of someday finding a lost dwarven city, or gong on a real adventure before settling down to have some dwarflings himself.
STR: 16 (+3) Carry: Light: 76 Moderate: 153 Heavy: 230
DEX: 14 (+2)
CON: 15 +2(+)
INT: 14 (+2)
WIS: 14 +2(
Saving Throws: Vitals:
Fort: +7 HP: 58/58
Reflex: +4 Init: +6
Will: +4 Speed: 20”
Base Attack: +13/+8 AC: 26
Base Damage: +7 AC (Flatfooted): 24
Range: +10 AC(Touch) 15
CMB: 9 CMD: 11
8 Climb (Str) (3+3+2)
13 Craft; Armorer (INT) (3+2+2+6)
13 Craft; blacksmith (INT) 3+2+2+6)
13 Craft; Weapon Smith (INT) (3+2+2+6)
3Handle Animal (CHA) (3)
3 Intimidate (CHA)
6 Knowledge; Dungeoneering (INT) (3+2+1)
6 Knowledge; Engineering (INT) (3+2+1)
9 Profession (Int) (3+2+4)
9 Perception (Wis) (3+2+4)
5 Ride (DEX) (3+2)
6 Survival (WIS) (3+2+1
6 Swim (Str) (3+3)
Languages: Common, Dwarven, orc, giant
(RF=Racial Feat, CF=Class Feature, RT=Rogue Talent)
Weapon Focus; Waraxe, Dwarven Double (+1 to Attack)
CF-Weapon Specialization; WarAxe, Dwarven Double (+2 Damage)
Cf-Bravery (+2 will vs fear )
CF-Combat Reflexes (2 Extra AAO’s)
CF-Armor Training (+1 to AC, armor check and dex penalty)
Power Attack (Trade -2 to attack for +4 to damage)
CF-Improved Initiative (+4 to Init)
Endurance (+4 to situational saves, may wear medium armor witout fatigue)
Cf-Weapon Training; axes (+1 att and damage an
CF-Mobility (+4 to AC vs AAO’s)
Defense Training: +4 dodge bonus to AC vs giant subtype.
Magic Resistance: Gains spell Resistance equal to 5+ level and a -2 on concentration when used for magic casting.
Stability: +4 bonus to CMD vs bull-run or trip while standing on the ground.
Craftmanship: +2 on all craft and Profession rolls related to metal or stone.
Stonecunning: +2 on Perception checks to notice unusual stonework such as traps or hidden doors in stone walls/floors when he passes within 10 ft. Does not have to be actively looking.
Darkvision; 60 ft
Hatred: +1 attack vs orc and goblin subtypes.
Weapon Familiarity: are proficient with all battle axes, heavy picks and war hammers. Treat any weapon with “Dwarven” in the name as a martial weapon.
Home/workshop: 7,500 gp
+2 Dwarven Waraxe: 4,710 GP
Damage: 1D8/1D10, Crit: x3, Weight: 8 lbs
Crossbow, repeating Heavy (1 rd to replace magazine) (MW) Cost: 438 gp
Damage: 1D8/1D10, Crit: 19-20 X2, Ammo: 5 bolts, Range: 120, Weight: 12 lbs
+2 Mitheral Full Plate: 5,000 gp
AC: +9, Dex Max: +5, Check Penalty: -1 weight: 25 lbs
amulet of natural armor +1: 2,000
Bag of Holding, Type I: 2,500, 15 lbs ( Max cap: 250 lbs, 30 cft)
Caver’s Hammock: 1,100, 1 lbs
Potion of cure light wounds(10): 500 gp, 1lbs
Ring of Protection +1: 2000
Ring of sustenance: 2500 (doesn’t need food or water, only 2 hr sleep)
Rope of Climbing: 3,000, 2 lbs
Adventure’s Sash: 25, 3 lbs
Backpack, Masterwork: 50, 2 lbs (use 1 pt str more for encumberance calculation)
Beltpouch: .5, 1lbs
Bedroll: .5, 5 lbs
Blanket, common(x2): .4, 2 lbs
Blanket, winter(x2): .5, 5lbs
Climbing kit: 80, 5 lbs
Bolts, repeating case (4): 4, 4 lbs (20 total)
Flint/Steel: 1, neg
Kit, cooking: 1gp, 2 lbs
Outfit, Artisan: 0, 1 lbs
Outfit, cold Weather: 8, 7 lbs (+5 to Fort vs cold weather)
Outfit, Explorer’s Outfit: 1, 1lbs
Outfit, Hot Weather: 8, 4 lbs (+2 to Fort vs heat weather)
Rations, 7 days: 3.5, 3.5 lbs
String, 50ft: .01, .5 lbs
Tools, Masterwork (Armorer): 55, 5 lbs (+2 bonus to craft skill)
Tools, Masterwork (Blacksmith): 55, 5 lbs +2 bonus to craft skill)
Tools, Masterwork (Weaponsmith): 55, 5 lbs +2 bonus to craft skill)
Waterskin, 1 gal: 1, 4 lbs