Wow, this is looking like so much fun. I'm slowly following along and thinking of a white mage as well, though come recruitment time I would make him of a different flavor (maybe more a warrior-priest/paladin type) to counter the adorable one from Latooni. I might even model his personality after Cyan. FF IV and VI were my favorite games, so playing a class from the first (paladin) and a char concept from the other is about as good as it gets for me.
By the way, even though cleric/white mage is not a hybrid class, is it safe to assume that paladin would still be an acceptable advanced class to move into?
On a personal note, so glad we parted amicably from the last FF game. Would be kicking myself in the ass right now had I flamed out from the last one.
There will be a time skip when the job advancements occur, during which time it can easily be assumed that a squishy mage buffs up or a strong warrior takes the time to learn some magic, so pretty much any class can advance into any advanced class, as long as it makes sense for the character. (A dumb as bricks berserker isn't likely going to become a Sage without a hell of an explanation.)
And it's always good to leave on good terms
After doing some more reading and thinking, I have a question.
- There is an initial physical class of 'Ranger' but no additional advanced classes for it listed. Will a hunter/ranger have any additional jobs to choose from, or is there only the one ranger on purpose?
Depending on the answer, I could play one of the following ideas -
- A ranger with aspirations to become something more (hunter/beast master)
- A thief with dreams of becoming a ninja
- A pious fighter (or monk) on her way to becoming a Paladin.
There's no exclusive "ranged" glass, but as I've pointed out before there are several classes that mesh well with it. As you keep skills from your basic class you could go with one of the (non-Sage) magical classes and do that with a ranged weapon, to be pretty badass at a distance (though super squishy). I imagine Rune Knights stick to melee weapons (the image of soaking up magic with a gun or bow just seems... odd to me xD) but mystic knight could probably use magical shots or arrows. You could take Ninja and dual wield pistols, jumping around, being all agile and shit, or you could be a samurai with a bond to, say, a special rifle.
The thing is, I wanted to keep it somewhat limited, since there will only be so many characters, I didn't want there to be like 20 basic classes to choose from. On top of that, I wanted to keep it limited to somewhat "iconic" classes. I mulled around with some ideas, like machinist/mechanic for instance, but really the only machinist I can think of that uses guns is Mustadio, other than that, it tends to be a melee class (FFIV Cid) or "Sniper" but that's not really iconic at all. In the end I thought it was better to try having the best representation of iconic classes and abilities as I could, rather than taking up one class just to have a dedicated ranged advancement. Instead, most of the classes can kind of base their weapon choice on what the basic class was. If... any of that makes sense.