Ack! Am I too late? Stupid cold!
Have fun everyone.
Muse, I was directed to your last attempt at this, and I'm going to extend the invitation to you as well. Okay, now that I've safely doubled up on the minimum party size, let me go about making some big changes. Still, we've got plenty of people now if we start dropping.
I hit a wall with alignments. Most GM's don't like "evil" characters, even in a pirate and lawful doesn't work;that only really leaves neutrals and good. I can't play a true neutral in a way that anyone is going to like, so that left either chaotic good or neutral good.
My views on chaotics is based upon older descriptions of AD&D and that would REALLY annoy people, so that left NG. NG and NE are, to me, the most versitile options, so I took good because of the whole GM's don't like evil thing... I can go NE; it's not a problem... he'll just be more self serving than good natured. lol
I'm fine with evil alignments, particularly in a game about pirates. Because let's be honest, we can't all be Will Turners and Jack Sparrows. Some of us need to be Hector Barbossas and Cutler Becketts. If you want to change it up, be my guest.
Ok, 7 is a lot but so is that players can drop from the game when it starts . Anyways start work with char tomorrow, going for aquatic bloodlined sorcerer. Likely a tiefling. Although tieflings get -2 charisma penalty....is there chance I could trade it to other mental stat penalty? Like wisdom?
Blood of Fiends is free game, so you can slap the other tiefling templates on him. If it's your cup of tea you can take the 1st level feat too and swap out your abilities.