Well, it's time for me to run another Pathfinder game. This time, the idea is a lake somewhere in the mountains that's rumored to have healing powers, and is apparently a great spot for a vacation. Since your adventuring group has been off killing monsters and terrorizing peasants for quite some time, a vacation sounds nice right about now.
Unfortunately, not all is peace and quiet. Two rival groups have managed to set up resorts on opposite sides of the lake, and are now nearly at war with each other. One of them, the Seyrulne Temple, has found that the lake indeed has mystical healing properties, and has decided that it could only be a gift from the Gods. Because of this, they have set up a temple on the shore, for quiet meditation and prayer in thanks for the divine gift.
The other group has built the City of Yuime. While they don't particularly care about how the lake got its magical powers, they do care about one other very important thing: one sip of the lake water is enough to cure even the harshest hangover, as well as heal any sort of liver damage from too much drinking. Plus, it can be used to make some pretty good booze. Of course, this means that the city must be used for constant late-night parties and orgies.
The noise and general unruliness of Yuime has managed to tick off the temple enough to start attacking, with all sorts of righteous zealotry. Yuime hasn't been taking the assaults very well either, and has sent their own groups off to kidnap (and probably molest and rape) the priestesses of Seyrulne. Thankfully, the strange magic from the lake means that even the most greivous of injuries can be healed with no trouble, meaning neither group has had any sort of casualties and both are able to keep constantly attacking one another.
Of course, this just means you have a very interesting vacation ahead of you.
Character creation rules:
5d6 reroll 1's for stats