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Author Topic: Young Justice [Reboot]-recruitment thread  (Read 8310 times)

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Offline CurvyKitten

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  • Join Date: Oct 2008
  • Location: Trust your heart if the seas catch fire, live by love though the stars walk backward.
  • Gender: Female
  • Sex is a part of nature. I go along with nature.
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Re: Young Justice [Reboot]-recruitment thread
« Reply #75 on: February 12, 2013, 12:48:10 PM »
Actually not so much with the Daywalker thing, Looker used her telekinetic shielding powers to stop her being effected by sunlight. So if she was knocked unconscious, outside at midday she'd go up like a roman candle.
When Looker was bitten by a vampire the transformation had some unexpected results due to a combination of her meta-gene attributes. Unlike most vampires Looker is a Daywalker, hence most vampire afflictions against sunlight, holy symbols, and other such typical limitations Looker only has one major issue. She suffers from bloodlust, and has an dependence on human blood to keep up her strength and is the only nutrition for her "un-dead" form.

Due to previously being a metahuman, Emily was able to bypass some of the traditional vampiric weaknesses such as resistance to sunlight.

Both sites say it is due to her genes combined with the vampirsm not her powers shielding her.

Offline CurvyKitten

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Re: Young Justice [Reboot]-recruitment thread
« Reply #76 on: February 12, 2013, 02:47:20 PM »
The way it reads it is her genetics that did this not her powers, as it say she is a daywalker and doesn't have those weaknesses. The weakness they speak of is the blood lust. And the fact that her vampire powers are weaker as well as a physical draining of her body when she has not fed.

We adjusted the time line to fit her in the current setting.

And she still has weaknesses, that have already been looked over and excepted. She isn't without her weaknesses. And in the end it allows her to fit with the setting and interact with the characters more anyway.

Kryptonnite isn't an every day thing and in all honesty if that is her only weakness she still has a very large leg up on Looker.

Offline apygoosTopic starter

Re: Young Justice [Reboot]-recruitment thread
« Reply #77 on: February 12, 2013, 03:12:37 PM »
well mia brings up a good point the way i like to say it is, the more pwoeful you are, the larger of a weakness there is. Supergirl sans kryptonite and magic weaknesses is absolutely over powered, given that supergirl is stronger than superman.
And i did over look that small fact about power boy, the way i mplaying this, is there was no titans. If there were it would've been in nightwing's back story.
this discussion should perhaps be taken to the ooc.

Offline Re Z L

Re: Young Justice [Reboot]-recruitment thread
« Reply #78 on: February 12, 2013, 05:21:02 PM »
Apygooooooooooooos   :o

Spoiler: Click to Show/Hide
Player:  Re Z L

Name:  Mark Lee

Codename:  Misfit

Age:  19

Height:  5'10"

Weight:  185 lbs

Appearance:


Powers:

Sorcery.  As a Homo Magi he is able to channel magical energies in the form of spells.  Basic abilities do not require incantation or other foci in order to cast, he is able to perform them by will alone.  He should, with time, practice and learning, be able to cast other more complicated spells while also growing his innate magical prowess.

Grok - He has the ability to intimately understand the function and working of any technology he comes into physical contact with.  Depending on the complexity of the technology he must remain in contact and concentrate (or "Grok") on it.  During this time he is less aware of his surroundings as his consciousness is truly navigating through the object.  Physical contact can shock him out of the machine but is jarring on his mind and can leave him disoriented.

Teleportation - He can teleport short distances without error, though he has to either see where he is going or have been within the room he wants to teleport into.  He is incapable of bringing other living beings with him.

Elemental.  The elements break down into six major categories:  Chaos, Order, Fire, Air, Water, and Earth.  Five of these elements are innate to his being, making channelling them particularly easy for him.  He is unable to channel the element of Order in any way.  Some suspect that he may be a new Avatar of Chaos, though he has no knowledge of that possibility.

Chaos - Something he refers to as his "non-zero chance", his magical ability to manipulate chaos manifests itself largely as just enhanced luck.  He can consciously concentrate this luck for particular effects, but most are minute (making coins land on their sides, getting extra money from an ATM, etc.).  Passively this makes him very accurate with ranged weapons and gives him the ability to dodge attacks more easily.

Fire - His ability to control elemental fire is limited.  He can create a roughly lighter-sized flame.  Warm his hands (or other parts of his body) enough to inflict first to second degree burns on others.  Shield himself from the heat of flames no larger or intense than a bonfire.

Air - Elemental air grants him the ability to manipulate things from afar, blowing out candles, knocking papers off of a desk, etc.  Eddies of wind can be created to shield him from slower moving projectiles (arrows or thrown weapons), or the density of air can be mildly altered for similar, slowing effects.  Moving air quickly enables him to build up a static charge which he can fire as bolts of electricity.

Water - Elemental water grants him control over the phase of liquids, though he quickly loses control of anything changed into gaseous form (ex. a puddle of water could be evaporated and blown away by his control over air).  Interestingly he can use this ability to heal others by augmenting their natural healing ability, though this can still take time (in the field he would only be able to stabilize wounded people).  Being in contact with water speeds his own healing dramatically.

Earth - While in contact with natural earth (or wood that is connected to the earth) his control of elemental earth grants him increased endurance and stamina to Olympic Athlete levels.  He can take blows that would normally knock out a human of his size and build.  Synthetic materials, to include metal alloys, concrete, asphault and similar substances block his contact with the earth.  This is his least developed ability due to living in the city most of his life.

Skills:

Sleight of Hand

Street Magic

Con Artist

Streetwise

Brawling

Billiards/Snooker

Being Sneaky

Equipment:

Pool Cue

Deck of Cards

Pack of Cigarettes

Weaknesses:

He has no specific weaknesses.  However he is still human and has all normal vulnerabilities associated with being human.

Backstory:  Growing up in London is difficult enough, growing up in foster care after your parents die in a house fire is a little bit harder.  His attitude had never been the greatest and he'd learned quickly how to take advantage of situations and people.  Street magic, as well as a little gambling on the side, got him some extra money from time to time and got him noticed by a passing fellow by the name of John from time to time.  John always seemed to know the ins and outs of the tricks, even the cons he tried to play on him.  They had a bit of rapport, but nothing that he really thought much of.

Meanwhile, on another side of the world, Dr. Fate had been getting premonitions, occluded though they were.  He sensed that a potential agent of chaos was emerging on earth.  Unable to fully divine the source of the disruption he went separately to two who he knew could track down the source:  The Question and Detective Bobo T. Chimpanzee.  The two took the clues that Dr. Fate gave them and decided it best to go their separate ways to persue different courses and compare notes along the way.  It wasn't long until their search brought them to another famous occultist John Constantine.

Constantine didn't seem too surprised by their inquiry and told them that he'd let them know if he found anything.  Constantine had already located the potential student of chaos in a young street magician, but decided to keep that fact to himself.  Instead of revealing him he took Mark under his wing and began to slowly push him in the direction of true magic.  It wasn't long before Detective Chimp realized what Constantine had been hiding and confronted him about it.  Constantine agreed to turn him over to Dr. Fate as long as he could be present with the boy at the time.  Bobo saw no reason not to allow him to tag along and contacted Dr. Fate to arrange the meeting.

Dr. Fate was uncertain with what to do with the boy.  He was dangerous, but still very inexperienced.  Constantine suggested he try to teach him a thing or two, and maybe put him on a team with others like him.  Dr. Fate took his recommendation under consideration and spoke with the other members of the Justice League.  After some deliberation they agreed to place him in the Young Justice program.


Offline apygoosTopic starter

Re: Young Justice [Reboot]-recruitment thread
« Reply #79 on: February 12, 2013, 05:22:50 PM »
Nice character, hes Approved. Given hes sort-of simmilar to Anarchy, I'm curious to see how they interact.

"Misfit and Anarchy, you guys go...wait..this sounds like a horrible idea"

Offline Re Z L

Re: Young Justice [Reboot]-recruitment thread
« Reply #80 on: February 12, 2013, 05:25:37 PM »
Thanks   ;D

Offline Ex68471

Re: Young Justice [Reboot]-recruitment thread
« Reply #81 on: February 14, 2013, 12:40:55 AM »
Please tell me this is still open, I have a superpowered character that I was inspired to create the other day, and have been dying for a place to use him.

Offline Jmorty33

Re: Young Justice [Reboot]-recruitment thread
« Reply #82 on: February 14, 2013, 12:47:42 AM »
Man, so many OC's this time around.

Offline apygoosTopic starter

Re: Young Justice [Reboot]-recruitment thread
« Reply #83 on: February 14, 2013, 09:31:45 AM »
fill out the character sheet, also morty, weve already started, if you were interested in letting Tim make his presence known, hehe

Offline Ex68471

Re: Young Justice [Reboot]-recruitment thread
« Reply #84 on: February 18, 2013, 07:02:19 AM »
Player: Ex68471

Name: Chris Orsson
Codename: Spark
Age: 19
Height: 5'10”
Weight: 127 lbs
Appearance:

When using his powers in public, in order to protect his identity, Chris' body becomes covered in a layer of moving electricity and flames.

Powers:
Thermal/Electrical Control: Chris can control thermal energy and electricity within 15 feet of his body. He can us this for a variety of strategies from absorbing enough heat to create ice, or superheating objects to the point of melting or evaporating. With a little concentration he can control open flames to within 5 feet of himself. He can, however, hurl them beyond this range, he simply loses control of their trajectory. While touching simple electrical machines, he can control the flow of electricity through it, effectively controlling the machine.

Thermal/Electrical Absorption: Chris can absorb and store thermal and electrical energy as well, expelling it when he feels the need to use it. As he stores more energy, his body temperature skyrockets immensely. After a certain point, he begins to feel discomfort, then pain beyond that, and has never absorbed enough to find his limit.

Body Enhancement: By manipulating the energy stored in his body, Chris can boost his strength, speed, and stamina immensely. If he boosts his strength or speed too far or too often, however, he begins to feel serious pain. He has yet to find any drawbacks to using his stored energy to refresh his stamina.

Mind Enhancement: Chris can increase his brain's processing power to rival that of a supercomputers by manipulating the electricity flowing through his synapses, making him hyperobservant and giving him a genius IQ and tactical prowess. The only drawback he has discovered to this is the headache which begins to appear a few hours after he ceases the increased performance.

Skills: Chris is far from an expert, but he is relatively proficient in both boxing and Tae Kwon Do from taking public classes, and is willing to learn more if a willing teacher is found. He can augment any of his strikes by increasing his strength and speed, and can further increase damage by wreathing his fists in flame or electricity. He also can run fairly fast even before enhancing himself with his powers. With his couple of years of wandering around the country, he has become quite the accomplished driver.

Equipment: Chris has three sets of heat-proof clothing, to facilitate using his powers without accidentally burning off his clothes. They generally consist of dark, loose-fitting pants and colored shirts. He also has a dark red Kawasaki Ninja that he modified to run solely through use of his thermal control powers. These were a gift from his mother and father respectively, so he is very protective of them.

Weaknesses: Chris does have upper limits to the energies he can absorb and wield, though he has yet to find where they are, as approaching them causes him discomfort and pain. When he is completely depleted, he is powerless until he can find more energy to absorb. Beyond his powers, he is a normal mortal human being, and is just as fragile as any other normal person. He also usually has a short temper when it comes to anything or anyone he holds dear.

Backstory: Chris was living a normal teenager's high school life in Metropolis, he had good grades, good friends, and a good family. Until his powers began to appear at age 15, and he accidentally blew up a gymnasium. After explaining that “Metahuman damage” was covered by their insurance, the school assured him that he could in fact stay, under the condition that he gain control of his powers. He took to this with fervor, and learned to control anything extreme within a couple of months. His parents were very supportive, even going so far as to help him train, albeit with the local fire department on standby. He turned 18 the week after he graduated high school, when his mother gave him a gift of a heat-resistant wardrobe, and his father gave him his old motorcycle, a Kawasaki Ninja. After tinkering with the bike, he said goodbye and began wandering throughout the country, getting by on odd jobs he'd pick up here and there.

Offline zenpai

Re: Young Justice [Reboot]-recruitment thread
« Reply #85 on: February 19, 2013, 10:17:07 PM »
 occ: if this is still open


Player:Zenpai
Name: Joe knight
Codename:Red Lantern
Age:23
Height: 5'8
Weight:259lb
Appearance:
Spoiler: Click to Show/Hide
Powers:
■Rage Plasma: The Red Lantern can vomit plasma, which has been described as napalm and acid mixed together, it burns away at anything. It can be surmised that is the internal rages effect on the blood. These flames burn even in space. The effect it has on living beings allows it to ignite the flames of rage in a victims' blood and has the effect of burning through an energy aura of an opponent as well as corrupting other power rings depleting them at an accelerated rate and greatly weakening the structures they create.
 ■Energy Projection: The ring can be used to fire blasts of Rage energy. This power is unique as it takes the form of rage-energized blood. The ring can project this blood as a blast that has the effect of a concussive blast with high destructive capability. The weapon's power is more an indication of the Rage of the user, rather then their willpower.
 ■Energy Constructs: The ring can form constructs of Rage energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's rage. A Red Lantern can create any particular items or construct that they can imagine as long as they have the appropriate amount of rage necessary to will it into existence. The constructs are made out of red energy, which is a tangible form of pure rage, and they exist only as long as a Red Lantern is fueling it with their rage. Items created by the rings are not indestructible and are only as powerful as the rage of the Red Lantern creating them. The types of constructs usually reflects the ring wearer's personality.
 ■Force-Field: The ring can create various force-fields of various sizes and shapes to protect the wearer and others around him. With the cosmic duties of the ring wielder, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The forceful seems to be created instantaneously, whether this is due to programming or an instinctive reaction from intensive training has not been established.
 Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.
 ■ Rage Infection: The Red Power Ring is capable of infecting others with the rage of the Red Lantern, which can lead to them being converted to the the Red Lantern CaRage ■Rage Empowerment: the Red Lantern ring is unique in that its base of power, Rage, can be manipulated by the ring user. A Red Lantern can detect the rage in the heart of others and by connection the heart that pumps that blood. The rage and hatred of a individual red lantern empowers their abilities as well as the rage and hatred of others.
 
Skills:Computer skills,
Equipment:red lantern ring red lantern power battery
Weaknesses:
■Life-Support Dependency: As the Red Power Ring assumes the functions of the heart, a Red Lantern cannot remove his ring without riskUncontrollablecontrollable Rage: The Red Lanterns suffered from literal uncontrollable rage, due to red being on the farthest edges of the emotional spectrum they were unable to think clearly or beHopeoned with.
 ■Hope Influence: The Blue light of hope can extinguish the red flame and depower a Red Lantern.
 ■Love Influence: Love can be fatal to a red lantern. Being the opposite of anger, any Red Lantern who feels love for another being will immediately be rejected by their ring and die without its life support.

Backstory: Joe grew up a computer nerd. His whole life he was consistently bully and picked on. He was invited to a party, only to be left in the middle of no where after he pass out.  Once he woke up. He wen in to a fit of rage yell and ranting. Joe felt a red light wash over him and everything go red. When he comes bake to he see every one from the party beaten nearly too death. Both of hands covered in blood.  A red lantern ring drops in to his right hand. Joe put the ring on his finger and spoke the words “With blood and rage of crimson red, ripped from a corpse so freshly dead, together with our hellish hate, we'll burn you all, that is your Fate! Joe notice that he never left where he was standing. Somehow when he put on the ring he learn of it powers almost instantly. 

Offline Jmorty33

Re: Young Justice [Reboot]-recruitment thread
« Reply #86 on: February 19, 2013, 10:22:32 PM »
Ummmmmmm you do know that Red Lanterns are considered evil, right?

Offline apygoosTopic starter

Re: Young Justice [Reboot]-recruitment thread
« Reply #87 on: February 19, 2013, 10:37:11 PM »
you could make him a Blue Lantern, though that would take some major editing of that story.

Offline Jmorty33

Re: Young Justice [Reboot]-recruitment thread
« Reply #88 on: February 19, 2013, 10:44:45 PM »
I think a GL would be most advantageous to the team.

Offline apygoosTopic starter

Re: Young Justice [Reboot]-recruitment thread
« Reply #89 on: February 19, 2013, 10:51:23 PM »
an OC GL would be interesting. I could arrange an encounter with scarecrow.. *plots*

Offline zenpai

Re: Young Justice [Reboot]-recruitment thread
« Reply #90 on: February 19, 2013, 10:53:31 PM »
i don't think any of the Lantern are evil. power cant be good or evil its the user that makes it that way. think about Razer. unless some ones else is a green lantern, blue lantern are weak

i stand corrected black lantern might be evil.

an OC GL would be interesting. I could arrange an encounter with scarecrow.. *plots*
i was reading darkest day  scarecrow became a yellow lantern
« Last Edit: February 19, 2013, 11:01:59 PM by zenpai »

Offline apygoosTopic starter

Re: Young Justice [Reboot]-recruitment thread
« Reply #91 on: February 19, 2013, 11:09:44 PM »
no one is a GL in this, so if you wanted to make an OC GL.. cause anyone is better than Guy :P and I think a tweenage GL would be interesting, unless someone else had other thoughts.

Offline zenpai

Re: Young Justice [Reboot]-recruitment thread
« Reply #92 on: February 19, 2013, 11:15:30 PM »
i will make a 17 year old GL then

Offline Jmorty33

Re: Young Justice [Reboot]-recruitment thread
« Reply #93 on: February 19, 2013, 11:45:23 PM »
i don't think any of the Lantern are evil. power cant be good or evil its the user that makes it that way. think about Razer. unless some ones else is a green lantern, blue lantern are weak

i stand corrected black lantern might be evil.
 i was reading darkest day  scarecrow became a yellow lantern
Yes, there is actually defined good and evil in the various Corps. I tend to stray away from the GLAS, it's good that its trying to stay true to the comics, but their grasp around the effects of a Red Ring are sorely off base. The user has no will over the Rage, the Rage controls the user to commit certain acts, much like how love controls the Star Sapphires and how Avarice controls Larfleeze. Many of these acts are quite evil indeed, like how Atrocitus wants to rule the universe with his hellish hate, or how Sinestros wishes to grip the universe in fear to keep it in order. There are indeed defined good and evil between the Corps.

Offline zenpai

Re: Young Justice [Reboot]-recruitment thread
« Reply #94 on: February 20, 2013, 01:56:20 AM »
Yes, there is actually defined good and evil in the various Corps. I tend to stray away from the GLAS, it's good that its trying to stay true to the comics, but their grasp around the effects of a Red Ring are sorely off base. The user has no will over the Rage, the Rage controls the user to commit certain acts, much like how love controls the Star Sapphires and how Avarice controls Larfleeze. Many of these acts are quite evil indeed, like how Atrocitus wants to rule the universe with his hellish hate, or how Sinestros wishes to grip the universe in fear to keep it in order. There are indeed defined good and evil between the Corps.

maybe i just dont see good and evil the way you do.  I dont see useing love, Compassion, Hope, Will, Avarice, fear or rage as being purely good or purely evil. i look at it like a sword, in one person hands it can enslave, in anothers hands it can set people free. 

life and death are another story. i will agree to disagree. 


Green lantern app

 Player:Zenpai
Name: Ju'kun    Earth name Jospeh knight
Codename:green Lantern
Age: 17
Height: 5'8
Weight:200lb
Appearance:
looks like a dark skin human male
wares the normal green lantern uniform

Powers:
■Energy Projection: The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The ring can be used to produce kryptonite and kryptonite radiation. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user. Certain users (i.e. Hal Jordan) have been powerful enough to stagger even Superman. If the user wishes, they can alter the form of the blasts such as Kilowog's "booms."
 ■Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force field seems to be created instantaneously whether this is due to programming or an instinctive reaction from intensive training has not been established. It could be considered as a subroutine of the ring's automatic defensive system, but as of yet this theory has not been proven. The only exception to that was attacks based on the color yellow. The newer version of the ring is not limited by the color yellow.
 ■Energy Constructs: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. For example, Kyle Rayner was an artist, so his constructs reflect his strong imagination. John Stewart is an architect so his constructs often appear mechanical as if he designed them in his mind before making them a reality.
 ■Phasing: The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure.
 ■Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body.
 ■Energy Absorption: The ring can absorb and store other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.
 ■Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 99% of light speed in normal space. Flight has been shown to be velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
 ■Superhuman Strength: While not super strength of the conventional sense, a Lantern while using constructs created by the ring becomes capable of lifting/moving tremendous weights far heavier than 100 tons with little effort.
 ■Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians established at least one known wormhole to Oa, which required the use of a power ring to enter. Black holes can be navigated by experienced ring wielders.
 ■Limited Cellular Regeneration: The ring has an ability to heal physical injuries; this seems to be a feature held over from the previous incarnations of the ring. Green Lantern can use the ring to repair injuries in himself or others.
 ■Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.
 ■Universal Translator:
 ■Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
 ■Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. This was one of the recent power ring upgrade features added by the Guardians of the Universe. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.
 ■Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.
 ■Preset Conditions: Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring. 
 ■Thought Relay: Otherwise known as a telepathic link.
 
Skills: Extraterrestrial Biology- superhuman taste, touch, and  smell. 

Equipment:Green lantern ring and power battery
Weaknesses: Mental Instability Protocol: Drug use, neural interference, vertigo or other forms of mental incapacitation can render the wearer unable to use their ring, rendered useless.
 
Recharge Protocol: Formerly, the rings needed to be charged after a period of one planetary axial rotation (dependent on each ring's location), regardless of how often it was used.
 
Humanoid females: not used to being around them.

Backstory: Ju'kun was born planet where men lived on one side and women on the other. The only time men and women meet was to reproduce. Ju'kun at a young age showed the skill to to use the power of the green lantern. The former green lantern on his plant was ju'kun birth father. As gift ju'kun was given an a copy of his father ring. Ju'kun master the ring as best he could. Ju'kun's home planet was destroyed by a solar flare. His father sent him to Oa with the last of his power. Ju'kun recently completed his train as a lantern    and  was assigned as a back up too earth.     

Offline RainbowRian

  • The Rainbow Prince
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2012
  • Location: In the Age of Filth
  • Gender: Male
  • Eyes are blind. You have to look with your heart.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Young Justice [Reboot]-recruitment thread
« Reply #95 on: February 20, 2013, 09:29:37 PM »
Would a character with Molecular immobilization and Molecular combustion be welcome here?  I have a specific Idea for a character that flowed really good and It got my muse a going.

Offline apygoosTopic starter

Re: Young Justice [Reboot]-recruitment thread
« Reply #96 on: February 20, 2013, 09:31:59 PM »
that sounds pretty powerful, who exactly would these powers be put into application?

Offline RainbowRian

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Re: Young Justice [Reboot]-recruitment thread
« Reply #97 on: February 20, 2013, 09:34:55 PM »
An OC, But things can be adjusted power wise.  Curvy and I had a certain way we wanted to play some characters out as but before I sent in a sheet to be looked over I wanted to know if its something that could be used in this game

Offline apygoosTopic starter

Re: Young Justice [Reboot]-recruitment thread
« Reply #98 on: February 20, 2013, 09:38:37 PM »
could you give an example of these powes in action?

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Re: Young Justice [Reboot]-recruitment thread
« Reply #99 on: February 20, 2013, 09:39:39 PM »
Piper from charmed.  A little adjusted for age and experience and such.