"It was the Dragonborn that escaped Helgen and warned Jarl Baalgruf of the threat.
It was the Dragonborn that was summoned to High Hrothgar and set on the path of destiny.
It was the Dragonborn that sought out the ancient Dragon Priests and destroyed them.
It was the Dragonborn that found the Elder Scrolls of the Vampire prophecy and killed Harkon
It was the Dragonborn that brought the Tullius and Ulfric together and made peace.
It was the Dragonborn that fought Alduin at the throat of the world and bested him.
It was the Dragonborn that enter Sovngarde itself and slew the black wing.
We were behind him every step of the way, his loyal followers and companions.
We thought he was the greatest hero since Ysgramor....we were wrong."
He is not King nor Emperor, but it is he that rules Skyrim.
Harbringer of the Companions,
Arch-Mage of Winterhold,
Listener of the Dark Brotherhood,
Lord of the Volkihar Clan,
Thane of every city and champion of the Daedric Princes!
His list of allies, powers and artifacts seem limitless.
How can we hope to stop him?"
The idea of this game is that the Dragonborn has completed every questline & acquired every perk. He is for all intents and purposes, maxed out. When IC we won't acknowledge "stats" and the like, but you get the drift. Turns out the slayer of Alduin and hero of Skyrim is actually not a hero. But quite the tyrant. Never a public menace of course, but when every faction is his to command and every Jarl and Daedric Prince a personal friend of he ways of making things happening without personally being there.
A select few whom walked with him during his travels have realized what a menace he is and come together in secret to plot his doom. But secrecy must be key, though some of you are members of the factions he controls, most are loyal to this great hero and would report your attempted assassination for a chance at his favour. But he must be stopped!
The Dragonborn lives in Castle Volkihar, but even so you have met discreetly in High Hrothgar. The Greybeards may not be friends, but since the killing of Paarthurnax they have not been his friend. So where the civil war truce was made, you plan your mission. Name:Race:Faction(s): Master skill: Major Skills: Minor Skills: Appearance:Weapon(s):Armour:Equipment: Spells: History:
[b]Faction(s):[/b] (Any factions of which you are a member, limited to 3)
[b]Master skill:[/b] (1 skill at 'master' level)
[b]Major Skills:[/b] (3 skills at 'expert' level)
[b]Minor Skills:[/b] (5 skills at 'adept' level)
[b]Equipment:[/b] (Any other gear)
A few notes on character creation~
You can have any non-unique equipment you like. As a freeform game, it will also be at least somewhat cosmetic, but a character with blacksmithing or enchanting will be assumed to have improved gear.
Elements from other games (such as spells, equipment or enchantments), are permitted on a case-by-case example.
Groups such as "The Circle" may be taken as a faction, but prerequisite groups (such as the Companions) is required. A skill slot can be used to convert your character into a Vampire or Werewolf, with the rank you use up determining how many "perks" you've attained.
The game will start with the characters convening in High Hrothgar to discuss how to best remove the threat posed by the Dragonborn. Once you've agreed on a means, the game will move on. If you have any questions, comments or suggestion, feel free to ask.