Success is measured in blood; yours or your enemy's.
The Imperium of Man stands strong, even when under attack by many foes at once. Its countless legions march to war, and its vast spacecrafts cross the great distances through the malevolent Warp, guided by the light of the Holy Terra, and the Emperor of Mankind, the Immortal Emperor who's revered name is spread through the colonies of man and enforced with brutal efficiency.
With so many threats beyond its borders it would seem the Imperium is weakened against an internal threat, but the Inquisition's cold grasp reaches far, and wherever Heresy begins to arise, the Inquisition's iron heel will soon stomp it out. Its better to watch a world burn, than to let it fall in the hands of Chaos. The blood of martyrs is the seed of the Imperium.
There are only so many people that can be entrusted with the full power of the Inquisition, and so many places with whispers of heresy arising from them. For this reason, Acolytes are hand-picked as trainees in service of the Lord Inquisitors, with the hopes that among the countless that shall fall a few worthy souls shall prove their worth and a new generation of Inquisitors shall arise from their ranks in time.
You are deemed worthy to stand as New Recruits for the Inquisitor Thorolf, a practical member of the Ordo Hereticus, and a man whispered to be responsible for rooting out and purging several heretical cults in the last three decades. What's more, you have all been selected by the Inquisitor himself, and not one of his lieutenants, to serve together as a team for the tasks he has laid out for you.
There are good and bad sides to having the attention of an Imperial Inquisitor, but you will be the ones that will show what you will become.
This Dark Heresy game is intended to focus on dealing with threats to the Imperium, focusing on Action and Investigation aspects. It may include moments of Horror which is present in the setting, but the theme focuses on the other two aspects of the game setting. Material from the Core Book is available to players, other material can be asked about.
Homebrew Rule on Characterics: The player characters are a step above the general rank-and-file recruits, and their characteristics should reflect this. Characters roll 2d10 for characteristics, TWICE, and pick the better total. (Rolling 2 & 9 and then rolling 5 & 8 means having 5 & 8 for 13, not taking the 8 and 9 for 17, though). Players also get to reroll 1 statistic, rolling 2d10 three times for the selected characteristic, and picking the best roll total (even if its weaker than the original roll(s) gave). --- This increases the odds of a more powerful character, but it doesn't really raise the cap anywhere, just the likelyhood of better rolls.
Wounds & Fate: Players can roll these twice, and take the better result. --- Again, some randomness remains, but 1 bad roll isn't as bad as before.
Starting Thrones: Maximized. Though the characters begin as 1st rank characters, their Throne total for beginning is as high as its possible for them to have.
Alright, I'm seeing if there's interest for this game. I am considering a game for 2-6 players, I have originally spoken about this with Muse, and am reserving him a spot (on his request) for this game, but I'm looking for some additional player(s) for this.
I am also going to put up something about solo-game possibility later, but I wanted to post 1 group game option and see if there's interest.