Dancey said in rpg.net that players who choose to be Chaotic Evil or attack other players will quickly get a bad reputation and nobody will not to associate with them.
A bad reputation can hurt people, but well-organized griefers knowledgeable in game mechanics or who manage to drive out enough players can do quite a bit of damage.
Just the one early blog post I'm thinking.
Lots of posts have been made where they said they are looking for a balance..and that griefing was DEFINITELY not going to be allowed.
"There's a difference between being Chaotic Evil and being utterly moronic (which, from an 'RP' standpoint, is what griefing would be). We still know nothing about the game mechanics, and how they might deter griefers, and a strong community will make a big difference. However, in the end, as Callie said (and they mention on the Kickstarter), griefing is not acceptable."
"Again, I don't know if they'll follow through, there's just no knowing until you're already in the game. However, so far, they've stated their intention to put a halt to griefers, and the only thing you have to base anything off of is their word."
1. Trial by fire. If new users can't cope with griefers they won't survive in the rest of the cutthroat universe.
2. You can block users, harassment is a non-issue.
3. It's a PvP game. Stick around long enough and you're going to experience nonconsensual PvP.
"That first point only works, and is only acceptable, if that's a known factor. Even in EVE, which has a reputation for that, it's not really an acceptable thing to be forced to deal with because a new player isn't explicitly informed of that before playing. Caveat Emptor
as always, but expectations are important to the survival of a game."
"SWTOR is a good game, for what it is, excellent really, but it suffered because it bred (probably through no fault of Bioware's, honestly) certain expectations."
"Either way, griefers are bad for a game. Games (and I'd argue, life) are about enjoying yourself, and if you're not, then the game is failing. If it's because of bad players, and no one does anything to stop them, then the community or the company, or both, are failing."
That's my main concern, that the developers don't have a plan for preventing this.
"You have no basis for this in either direction. I'm not saying they will
succeed, and you can say the risk isn't worth it right now, but then we agree to disagree and there's nothing to be said for it. To me, I'm putting the money up to say 'Fuck WoW, Fuck Theme Parks, let's make Sandboxes work', because so far, I haven't seen a single Sandbox game that could even make me want to test it, much less stick with it. As for Theme Parks, well, Blizzard let me know a long time ago that Theme Parks are just a good way to suck the money out of people by exploiting the worst aspects of the internet and making it colorful."
"So, even if it's always a niche market, I want to tell companies that it's big enough to support."
"As for your desires, Ignaddio, I hope it fails to meet them. That's not the game I signed up for, and it's not the game they're promising."