Name: Alanna of the Crimson Lady
Peronality: Alanna is quiet and detached usually. This isn't through a shy personality or similar, she simply believes in conserving her energy for when it is needed. If the group is socialising she will socialise, if cooking she will help cook. However, if there is nothing to do she will happily sit with her eyes closed and do nothing.
Abilities: Alanna has total control over her body temperature - normally she's slightly warm to the touch but when required she can warm herself to unpleasant levels (the touch mentioned above as weapons). Herbalism/Alchemy
Misc: Unarmoured. Wears a number of necklaces and lockets containing various medicinal herbs - Dragonsbane protects against the plague, Keller's Ear for protection against colds and coughs, etc. Healer's kit.
Background: Alanna was orphaned at an early age, too young to remember her parents, and grew up in a foundling's orphanage in Lussi.
The orphanage was entirely dependant on the charity of powerful merchants and was never wealthy, it was situated in the slums between a tanner's and a tavern. When she was around five - she's not certain exactly how old she is - plague swept through the slums of the town. In an attempt to save the rest of the orhpanage one of the children, Alanna, was pledged to the priesthood of the Crimson Lady.
Church myth claims that the Crimson Lady was the first human to die of a fever. That's probably not true, but the story holds. The Lady is one of the innumerable minor goddesses, in the service of Hesele though most assume Mortina for some reason. A minor goddess of healing she is correctly the goddess of Fevers - burning away disease and infection.
Alanna was raised as a cleric and accompanied her mentor in his travels from village to town dispensing healing, the Lady's particular brand, to all in exchange for food and other basic necesseties. Eventually her apprenticeship was served and she did the same on her own.
Priests of the Crimson Lady are actively recruited by the Silver Leaves. Their quick and dirty healing is neither as effective nor as pleasant for the patuent as other methods, but it means they can travel lighter than most. Further, their control over their own temeprature makes them comfortable serving anywhere from the frozen north to the middle of the desert.
Country of Origin: Lussi