Notes about this RP.
1: This is a heavily character based RP with a experimental approach to player actions. Will implement a little story telling device I call “Inevitable Consequences” along the way. Its to say, every major action taken will be judged. And as the GM, I will shape the world around players actions. Npcs will of course, be played by everyone still and such, I don't want to limit your story telling.
2: I will freely “reward” and “punish” different actions by affecting the areas and people around you. I do not have any preset rewards planned. It will all be Improv. This is to give the players a sense of impact on the overall setting and story. That said, everyone should feel free to add their own characters experiences to the story as one usually should.
3: The Listed countries are not the only one. Feel free to come up with sultanates, dukedoms, Barony's and kingdoms to compliment your character backgrounds. Make note that Legato is powerfull enough to have forced countries to succumb to their rule. If you ake a country, make sure it has some meat to it. Who populates the land, what are their strenghts, who is its neigbours? World building is FUN.
4: PM ME THE CHARACTER SHEET.
---- Prelude----"The tides of war is upon you young knights and sorcerers, but fear not for I have found the path to heaven and to the gods themselves. So hold this world alight with your raging fires and know that I shall return, triumphant."
-Last words of the Mad King Illonizes
It has been thousands of years since the Mad Kind descended into an ancient tomb of the old world, never to be seen again. His words still live however as a curse, shattering the once glorious empires of old into squabbling, petty states and kingdoms. It twisted races to try and eradicate one another. It drove the elves to split, creating the Luni that became blinded by their own light, the Mandi who began worshiping death in hopes of rebirth, and the wild elves, forever hateful of the cities and their ways.
His curse caused the serene Tindras, a mighty people of the sands, to forsake their god and loose their immortality. It cursed them with fleeting and shortening lives. It made the Dwarves lose themselves to greed and gave the humans a unquenchable thirst for power.
Worst was the fate of the Shadowborne. Their own darkness became a curse, their kind mistaken for demons and hell-fiends. Their status as scholars tainted by false rumors of necromancy and vile experimenting.
Uliar, the world of strife and endless war lies on the brink of a new disaster, just as it began to truly recover for the first time. It's the old tombs uncovered in the north that whispers of a second coming, the birth of a new Mad King. This is the story about those that would play a part in this new crisis and how they helped shaped the world.
Gods of Uliar
Religion plays a big part in a lot of the politics and wars that ravage Uliar. Hile, the pantheon, quite literally inhabits hundreds of minor deities, some more obscure than others. There exists the Eight of the Infinite. These are the oldest of gods, the ones said to once have created Uliar. Legend tells that each of them have fought each other, and that they are all to grievously wounded unable to directly meddle with the world.
Note: The minor gods are results of sentients that have either been given power as a reward or were created from the need of people and there faith. None of them are directly related to the big ones by blood, but obey to their rule. Some of them were created as servants and tools, that grew to become their own gods. Others were the result of rampart fighting between the Eight. As the major gods are all weakened by one another, these smaller gods are the ones that demand more from its people, some of them going as far as to openly defy them.
Mortina, Goddess of Death
Patron god of the Mandihar, Mortina is the great constant. She is what allows things to die and pass on to whatever fate awaits their spirit. Neutral in her view upon life, she does not take pleasure from ending them. She merely sees it as her task to allow room for new life. Mortina bestows her most devote followers the power to wield death. Not to be mistaken with necromancy, her blessing does not make undead, but merely turns her followers into finely honed killers. To Mortina necromancy is the greatest taboo and heyellowlowers tend to persecute necromancers and those who practice it.
Suin, God of Light
The god of light Suin, or just The Light, is the patron god of most humans as well as the Luni. He is considered the most just and kindest of the gods. He allegedly created all of the elves in his own image and lifted the veil of darkness from human hearts. He bestows followers with Light and Holy magic.
Hesele, Goddess of Life
Sister to Mortina, the goddess of life is the most cherished goddess. Having followers within every race, Hesele has great influence. Herreal is Life and her gift is the world itself. This doesn't mean Heseles followers do not respect death. Hesele will not embrace her followers for eternity as she knows her sister will guide everyone trough death to the eternal life beyond. She bestows great healing power to her priests and priestesses.
Gods of Balance - The Eladrur Twins
The Gods of balance, or The Trickster and The Mediator, are two gods of chaos and order, the eternal scale of balance. The mediator enforces harmony, peace, law and order. The Trickster is his opposite, he instigates wars, revolts, causes bitterness but also lights the flame of hope, the will to rise up and change be it for good or bad.
Zail, God of Darkness
The hated one, the darkness that is Zail is the necessary evil that comes with light - shadows. He is the source of hatred, fear, disgust. He revels in the hatred and destruction of the races. He is the only one of the Infinity that can truthfully be called evil in every regard. His darkness even corrupts life and death, creating the undead. His followers are many but secretive; assassins, demon lords and necromancers. He bestows many a dark power upon his chosen.
Elana, Goddess of Creation
The goddess of creation is the oldest of gods. She created all the other gods and gave them their tasks in creating Uliar. Her loneliness created Hesele, her rage created Kartan, her fear created Zail, her sorrow Mortina and her hope Suin. Realizing that the powers she had made manifested needed balance she created The Twins out of her pride. Elana as a goddess is worship mainly by Wild Elves and Dwarves. Most minor creation and life deities are tied to her. She bestows her followers with the powers of nature and empathy.
Kartan, God of Destruction
Kartan is the rage of elements, the unforgiving wind, the raging heat, the crushing waves and the trembling earth. Kartan was made so gods could be unmade. He is the strongest aside from Elana and personifies the elements. All minor gods and dieties tied to specific elements are tied to him. His followers tend to be outcasts, warlords and the like. He bestows the power of the elements to his followers.
The World of Uliar
Welcome to the world of Uliar where a mesh mash of kingdoms, countries and sultanates riddle its surface from the deserts to the mountains and down to the lush rainforests. Consisting of 5 major continents and one smaller one. Each with at least 60 smaller kingdoms and a greater political power. Furthermore, there are no less than 7 distinct, intelligent races that make out the populace. Aside from them there are numerous more savage and completely untamed races such as orcs, goblins and ogres.
The Hari The Hari are commonly referred to elves. They are actually as fractional as humans, but can be divided into three sub races each with their own distinct culture.
Religious and Strong willed. The Luni all share a common worship of the Sun and its light. Their skin is fair and their visages tend to be very pleasant. Long lived to the point their elders have survived 500 years, they have had time to develop and refine their magic. Due to their religious ways they tend to favor holy and healing magic. They have long been feuding with their sisters of the Mahdi-Har.
Common Traits: Fair skin, slightly taller then humans and with pointy ears, frailer built.
Sly and Cunning. Mandi-har are a race that pride themselves in being completely ruthless in battle. Worshiping death itself, they seek perfection trough death. While to human standards they could be considered evil and while it's good to understand that they see it differently, to them all races are imperfect, their own included. To them the only way to perfect them is to wipe everything out and let the gods create anew. This doesn't mean they kill everything on sight - no they are far more ambitious than that. They may level a village to the ground only to save a single child from starvation the day after. It should be mentioned that the Mandihar society tend to favor a strong matriarch society were the women hold most, if not all, true power. Not to say the men are without rights, it's simply a form of women worship. They share a long and bitter feud with the Luni. They favor warriors and rogues.
Common Traits: Pointy ears, dark drey skin, durple or red eyes, white hair.
Agile and Untamed. Wild elves live in forests and on steppes as nomads. They hold great respect for nature and its animals, being careful not to disturb it if possible. That said they also act as its regulator, many times taking upon themselves to hunt down beasts that they feel have grown too accustomed and dangerous for civilization. Unlike their fellow elves the Luni and MAndi, they do not hold a grudge. In fact, they stay mostly neutral to most things. They favor archery.
Common Traits: Pointed ears, commonly brown hair and slightly darker skin color.
Versatile and Driven. The human race is the most spread race. They exist all over Uliar and most regents tend to be Humans. The human race is far from united, as a matter of fact there are so many numbers of smaller kingdoms, realms and states that war is a constant reality for most people.
Common Trait: Normal human traits.
Stubborn and Strong. Dwarves are the oldest civilization known. They have spent thousands of years with mining out the biggest and most treacherous of mountain regions. Stubborn to a fault and with the strength to back it up they have weathered goblin assaults, orc wars and Mandi-Har Raids for millennium. They are great craftsmen when it comes to stone and ore. They favor warriors.
Common Trait: Short and stocky, a lot stronger they your ordinary human. Commonly with a beard.
Misunderstood and Intelligent. The Shadowborne are few in numbers and very secretive. With pale skin, black eyes and ashen grey hair they live in secluded mountain regions in the east. They have an innate ability for dark magic, something that usually earn them scorn from such races as the Luni. They are however no more evil then you and I. They favor magicians.
Common Traits: Black eyes with red irises, pale ski, dark grey hair.
Short lived but Lively. Tindras are a mysterious desert dwelling people with short life spans. They are gorgeous beings with skin that's almost completely golden and fiery red hair. They love dance, music and recreation in every form. They are said to be the oldest of all current intelligent races, predating even the elves. It is also said that they once could live longer then any elf, but the goddes of death cut their lifespan down due to the Tindra becoming to cocky and showing signs of hubris. Due to their short lives they live very hard and extravagant lives. Their women can only bare Tindra children, despite being with men of other races.
Common Traits: Red hair and irises, Golden skin
The northernmost and largest of the of the continents hold the most tyrannical of powers; The Legado Empire which has steadily spread south, and are currently clashing with the kingdom off Ogr. The Legado Empire compromise about two thirds of Ketna. Their Northers Legions consists mostly of humans and Shadowborne that have joined under a common banner - The Green Fox. There have been rumors about a Legado general supposedly having talked about usurping the current tyrant but his exact identity remains a mystery.Ishna
The southern continent of Ishna is the smallest. Reffered to as the great Isles, Ishna consists off two smaller pieces of landmass too big to be considered islands, that's surrounded by a pattern of islands. It's a lawless place with numerous independent pirate ports and plenty of corrupt city states. It also harbors the only Mandihar ruled land; Haulintar. Haulintar makes a fortune on slavery and smuggled goods and the land has closed its borders other then for trade and outlawed all other races besides Mandihar everywhere but in the trading town of Lisnam.Geli
Geli is to the east, conjoined with Ketna but separated by dwarven owned mountains. The major power of Geli is the nation of Loung, a old civilization led by a Luni. The United Kingdoms of Zrea, a mesh mash of smaller kingdoms and states untied by a human king. Both Kingdoms have plenty of Luni in their ranks as well as humans and Dwarves. Neither power is anywhere the size of Legado Empire however, but numerous smaller states are involved in alliances and pacts with each state, making each country a hard nut to crack should the Legado ever brave the Geli mountains.Kraoo
Positioned below Ketna lies a fairly large state that enjoys a tropical climate. It lies by the equator with volcanic ashes and great jungles spreading every which way. Here Lives humans and wild elves mostly. A great elven shaman leads the largest tribe of Wild Elves but is in harmony with the numerous Human Kingdoms.Hyllara
Great and mighty steppe stretches across the central expanses of this equatorial continent with its deserts to the northwest and their jungles to the south east. A particular group of violent wild elves stake much of said jungle as theirs causing Dwarven settlers to think twice before entering. A bitter conflict is without a doubt growing there. The Sultanetes to the west have been locked in a bitter feud with no end in sight as well, two great lineages clashing in the desert. Both lineages are of Tindra blood strangely enough seeing that Tindras are commonly a peaceful race.Eleorna
Home of the Silver Leaves, the second biggest of the Continents is place of conflict. The Eleorna politics are a fragile thing, with a great City state called Lussi having a acquired many important trade routes over the years. In turn the Angren Kingdom, a large and powerful war machine presiding over much of northern Eloerna have annexed smaller but wealthy merchant states like Egrelia, the state where the Silver Leaves situated.
List of Countries
The biggest of the existing world powers. Situated north of Ketna. Population consists of all races but with Humans and Shadowbornes as the major races. Has a large standing army and is constantly at war.
Large Dwarven kingdom. Currently stalling Legados expansions with all its got. Known for housing brave warriors and brilliant tacticians. Currently their situation looks grim as Legado has been successful in pushing them back all the way to their capital.
Haulintar Pirate State
The hub of all major smuggling and pirate operations. It's ruled by Mandi Hars. I'ts borders are closed and its inhabitants xenophobic to the point any non-Mandi is subject to persecution and extreme discrimination.
Zrea is the oldest known kingdom. Its royal bloodline extends to the Mad King himself. Due to their history they are have had a lot of internal as well as external strife. Their population consists mainly of Luni and the Church of Suin have their Main seat in their capital. Due to religious and political influence Zrea has a lot of regional support from smaller states around its borders.
The state of Loung have long warred with its neighbor Zrea until recently. They like Zrea, hold a large Luni population. They are known for its powerful sorcerers and have long exerted its power over neighboring countries, making it on par with Zreas reach of influence.
The richest state in existence, with every major trading route running trough it. Its city is the biggest and most prosperous as well and the city state has begun to show signs of ambition, causing the nearby kingdoms to fear for the worse.
A kingdom of considerable military might. The Angren king is hard pressed to fill its war chest and its infrastructure with gold. Thus it wages war and pretty much steamrolls the minor states by its borders into servitude, feeding off their commerce.
Home to the Silver Leaves, one of the most prestigious mercenary guilds in existence. Egrelia is a small but extremely wealthy state which army consist mainly of mercenaries, hedge knights, cutthroats and others looking to get paid. They are currently under the threat of invasion.
Our Story starts[/i][/size]
In the north-east, a looming shadow is ever encroaching upon the rest of the world. A bold and ruthless General of mixed human and Mandi-har heritage leads the Legato legions to numerous victories aganst the Dwarfes and a wave of civil unrest has followed as countries fear invasion. In the west, kingdoms clash in petty battles for power. Everywhere, bandit and beasts stir up problem. This of course, means that the Silver Leaves have their hands full and their coffins equally such. And its in such times, a few souls, new recruits within this prestigious Guild, set out to make their fortune, and unknowingly change the world.Welcome to the Silver Leaf Mercenary Guild
“Welcome to the Silver Leaf, recruit. We are the finest mercenary guild you'll ever find. The fact that you are standing here is proof that you are the best. We will groom and train you, make you a warrior, a mage or a rogue that tales will forever immortalize. Well, it's either that or you die a slow and grizzly death at some random beasts maw. But don't forget, fame gets you money and money is what this is all about. Were soldiers of fortune after all. We aid the generals that need the finest as well as the poor downtrodden civilians that was forsaken by negligent militia. Really, as long as there is a need for us, we'll provide. Granted of course, that they pay."
-First Instructor Isabelle G'oir
The Silver Leaves are a legendary mercenary group. And as players you are new recruits within their ranks and nowhere powerful or strong enough as its more hardened warriors, but you are capable to hold your own. Your were also selected for various reasons, as the guild provides a number of services and needs specialists, be it stealthy rogues to brave warriors. The emphasis here lies in working in groups, using teamwork and cunning. Everyone has a weakness, and everyone has their strengths.
Making a profile
Your arch type is where your strengths lie. Agility, Toughness, Strength, Magic and all that good stuff. This is not to limit you per say. Your attacks and the way you create your character is still up to you, but everyone has a weakness. You may be strong and fast, but you lack any magic or maybe your quick and able to summon magic power, but your frail. In short this is so that there can be balanced and besides, everyone has a role on the battlefield.
(First and last)Age:
(No younger then 18)
Personality will include:
Archtype: (I.e Summoner, Archer etc etc, Up to you)
Equipment will include ...Weapons:
(Maximum of two, dual wielding counts as one)Abilities:
(2 spells/Abilities: Ie elemental control: Fire; allows the character to control fire.)Misc
: Armor, specific tools of trade etc etc
History will include ...Background:
(Where did you grow up, did you lead a happy life, why did you join the guild?)Country of Origin:
(Either from one of the listed major countries or a small state of your own design (if your own, provide a brief description of said country)Weapon:
(Primary and secondary)