EDIT: Updated to fix ability scores and skills (which I did the 3.5 way before) and add information.
Cleric of Asmodeus
Str 8 Dex 10 Con 10 Int 14 Wis 20 Cha 14
Fort 2+0+0 = +2
Reflex 0+0+0 = +0
Will 2+5+0 = +7
Melee 0-1+0 = -1
Range 0+0+0 = +0Background
Juliette is the daughter of Lord Varian Bloodcrown, a human necromancer and warlord who once terrorized the land. She has no memory of her mother, an elven sex slave who died not too long after giving birth.
As a child Juliette (originally named Sophia) was pampered by her father, and assisted him in brutal magical experiments. She also helped him plan his reign of terror. Their relationship was unnaturally close. Five years ago Lord Varian was finally defeated and slain. Juliette faked her own death by killing a half-elf servant she had kept for that purpose. She changed her name and started life anew. The lesson she took from her father’s defeat was that his devotion to Chaos was his undoing—his treachery had led to isolation from potential allies and the peasants of his lands had been all too eager to help do-gooder invaders.
Juliette devoted herself to attaining power and avenging her father through more subtle means. She supplicated herself to Asmodeus with the goal of gaining his favor as a cleric. She became well-known among the faithful with a series of essays on political authority. The half-elf advocated for a theocratic empire run on a “bread and circuses” approach—disloyalty in the weak can be eliminated by keeping their physical conditions tolerable and distracting them with sex and entertaining violence.
In order to prove her loyalty to her faith, Juliette volunteered to work as a courtesan to bring in gold and stolen secrets. This went well for several years, until an attempt to defraud a noble out of a large amount of money went awry. She was shipped off to Bleakguard to be tortured for information on her activities. Race
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Multitalented: +1 Skill Point.
Languages: Common, Elven, Necril, Infernal, Celestial.Class
Hit Die: d8.
Skill Ranks per Level: 6
Weapon and Armor Proficiency
1st Level (3+1): Cure Light Wounds x 3, Disguise Self
Channel Energy (Su): 1d6, 30-ft. radius, 5 / day, Will Save DC 13
Domains: Magic, Trickery
Orisons: Detect Magic, Detect Poison, Stabilize
Spontaneous CastingMagic Domain
Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.
Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dispelling Touch (Sp): At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.
Domain Spells: 1st—identify, 2nd—magic mouth, 3rd—dispel magic, 4th—imbue with spell ability, 5th—spell resistance, 6th—antimagic field, 7th—spell turning, 8th—protection from spells, 9th—mage's disjunction.Trickery Domain
Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelive this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.
Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop.Traits, Feats, Skills
Fraud: You receive a +2 trait bonus to Bluff checks and Bluff is always a class skill for you.
Selective Channeling (1st Level)
Skill Focus (Bluff) (Half-Elf)
7 Skill Points (Ranks+Mod+Misc)
Bluff (Cha) 1+2+8 = +11
Diplomacy (Cha) 1+2+3 = +6
Knowledge (Religion) (Int) 1+2+3 = +6
Linguistics (Int) 1+2+3 = +6
Perception (Wis) 0+5+2 = +7
Profession (Courtesan) (Wis) 1+5+3 = +9
Sense Motive (Wis) 1+5+3 = +9
Spellcraft (Int) 1+2+3 = +6Gear
Tattered Prison Clothes