That Last Minute Submission!
Step 1: Pitch
I'm making a half-orc bard. Yeah, half orc. She will have a high charisma, so she is very pretty (without having the pass for human feat) and exotic. I'm thinking, she tried to extort a wealthy client of hers. And getting thrown in jail is to get her out of his hair, least she tells his dirty laundry.
Step 2, Ability Scores
Two methods to choose from. The first is a simple 25 point buy. It's challenging being a villain with the whole world against you.
The second is adapted from a house rule of my old tabletop group. Choose one ability score at which you excel. You receive an 18 in that score. Choose another ability score that is your character's biggest deficiency. You receive an 8 in that score. For the other four scores, roll 3d4+5 four times and assign them to your ability scores in order, then apply racial modifiers.. There are no rerolls or moving of ability score.
Mathematically, this method is stronger on average than a 25-point character. It compensates for this strength by making scores slightly random. Randomness will never completely hamstring a character the way it might have in some editions of D&D (since you can't get lower than an 8) and never gives them an ability score greater than their strongest attribute (since you can never beat that initial 18).
Therefore, your wizard might have a high Dexterity and Charisma as well as having a high Intelligence and a low Strength. My old group found that this tends to create slightly more interesting, unusual, and diverse characters. If the randomness and potential for character inequality bothers you, you can always use the point buy instead.
Step 3, Race
Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips
and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.Sacred Tattoo
Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.Scavenger
Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.Skilled
Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.
Step 4, Class
Going for support/buffer and controller. Not sure which archetypes i will get just yet.
Step 5, Skills and Feats
House rule: characters get two more skill points per level. The PCs will be on their own for much of the campaign and will have a difficulty relying on others for skills.
Step 6, Starting equipment
Bard without a musical instrument.
Step 7, Finishing Touches