Since the beginning of known history, they have ruled themselves. No one King had complete power, though many tried. The lands were the home of clans, families and alliances forging out their own homes in the rolling hills and grassy plains, fighting between themselves and for the most part, staying apart from the rest of the world. They farmed everything they ate, and while trade often happened between the many clans, none existed between this country and others.
People from other countries called them savages. Uncivilised. Evil. In truth, they were just a different kind of people with a different culture. And while other countries mocked and turned their noses up at them, these people had a long and bloody history of battles won against invasions. While occasionally one of their own clans would rise above some of the others and claim control of a larger portion of land, a foreign army had never landed on their soil and gained any form of power. When the might of all of the clans, all of the families was put together, it was formiddable.
So while a new Empire arose and claimed a large portion of the known world, this small country was left largely unmolested. At first. But once the empire had enough power, they decided to finally extinguish the flame that was this tiny country, which was a stain on their ideas of a new, civilised world. Their culture and beliefs were too old fashioned - they had to be stamped out.
Unfortunately for them, they underestimated the people that inhabited this small island country. When they landed on the beaches, they soon discovered that they had sent far fewer men that they needed; that was the first battle, and it was a massacre. The empire soldiers, well trained and clad in expensive armour, were ripped apart by one of the so-called clans of 'savages'.
When the news of this defeat reached the capital, the foreign King sent twice the number of men. Again, they were defeated before they reached more than five miles inland, slaughtered in their thousands. It was soon realised that the clans had the advantage - they knew the land, and while there weren't many fortresses or castles to speak of, they made up for it in bloodlust and fearlessness. The empire soldiers had never seen such ferocity in the battles; men and women fought alike, and while there wasn't much order to the ranks of fighters, they still managed to cause havoc on the battlefield.
While the clansmen returned to their normal lives, unconcerned about the recent attacks, the Capital finally decided to take them seriously. Suspending their war efforts in other parts of the world for the moment, they sent vast numbers of ships to land upon the beaches. The clans nearest the beaches had never seen such a huge force; but, being clansmen, they fought bravely. They lost massive amounts of men and women, and villages were burned to the ground, but the empire lost soldiers, too. It was a heavy blow on both sides, but the Empire had more soldiers to spare.
Now, eight years on, the conquest is almost complete. It took much longer than expected, and it looked to be lost more than once, but they did it. The clans fought valiantly, but they were too outnumbered and not disciplined enough. The empires soldiers fought their way through each group of clans in turn, occasionally being hindered and considering leaving them to their land. But every time the clans would fall.
One clan decided upon the importance of uniting the forces of all the clans, though by the time the plan reached many of the other clans, it was too late. They fought battles against the soliders for three years under one leader, but it was a useless effort. Now, this alliance of all remaining, willing clansmen waits for the onslaught of remaining soldiers to reach them. They know they will not win. They know they are already fighting a lost battle. But they will not kneel to these foreigners. They will not stand back and watch them take what is theirs. They would rather die.
So, this is my basic idea. It's set in a ficticious world, but it takes a lot of ideas and muse from Irish and Scottish history (mainly Irish, being a seperate island itself like the one in my idea) and with the invasion from other countries (English, Roman Soldiers etc.). We can come up with ideas for the countries names later, but I want the main idea to be of the clansmen coming from a country that may be seen as 'behind' as far as technologies are concerned, while the empire are steaming forwards (like the roman empire, with amazing architechture and adapting culture, etc.) which is where the fighting stems from.
The basic plot outcome I want is for my character, who is the leader of the defending clans, to be captured and taken back to the Capital the country which rules the Empire, instead of being killed. There, he is imprisoned with a date to be executed publicly, as a symbol of his fallen country. I want the roleplay to start in the battle, with our characters meeting when he is in prison (maybe the fourth or fifth post, after a time-skip).
Your character can be whoever you want, though it would need to be someone with access to the prison. They could visit him for whatever reason - they could be interested in his culture, or him himself (having become somewhat of a legend for leading the clans against the empire for so long), or she could come to gloat of the Empire's prowess. That's as far as I've got with this plot, and I'm completely open to any plot changes or ideas anyone might have. I want to incorporate an escape (or failed attempt, if we want to take it down a darker route) but other than that the rest of the roleplay is completely open.
This idea is set in a completely original world, with a slightly fantasy element. It's set in medieval times, in a nation with an extremely prestigious military force, aided mainly by their elemental troops - those who have trained in the elemental academy from the age of nine years old to become the fiercest warriors in the entire army.
This academy is the only one of it's kind in the nation - the amount of people born with elemental powers is not large, and the amount that are born with these powers that choose to join the army is even smaller. Most choose to use their powers to create prosperous jobs for themselves, using the skills and talents nature gave them. Only the strongest and most powerful elemetalists stay at the academy for the full seven years, completing their training before joining the army. They supplement the regular troops well, and are reknowned as the best soldiers in the army.
But the academy is secluded. To ensure that the training is as good as it can possibly be, it is away from any major settlements. Situated on a cliff at the coast, the academy is a stronghold, but it is alone. The students are only permitted to leave once per year, and then for only a week to visit their families. So when the rest of the nation falls, the academy knows nothing of it until it is too late. Of course, they knew that the country was at war, it had been for ten years. But it's only when the beacons on the mountains are lit that the academy knows that the capital has fallen - that, and a messenger who arrives, injured and tired, days before the forces arrive at the academy.
These invaders are great in number, greater by far by the defending forces. The academy has less than a thousand students, and only a small number of these are of fighting age. The invaders are in the thousands, and there is no hope for mercy - these people come from a land where elementalists are persecuted and seen as beings acting against nature. The academy is under threat - the armies approach in their thousands on the land, and ships are seen on the horizon behind the academy. It is clear that the invading forces are not underestimating the fighting prowess of the elementalists.
- This is at which point I want the roleplay to take place, or just before. Our characters would be two students in the academy, in the last year of training and set to join the military within the next year. (They'd both be 18 / 19). They haven't fully finished their training, but they're well equipped to fight and defend the academy and the younger students.
My idea was that after a few days of defending (or a longer or shorter period of time, we can decide), the academy falls and the students scatter, all desperately trying to escape. All hope of holding the academy is gone, and all the students are out for themselves. Our characters could already be friends, or they could be forced together through chance and travel together. I haven't got much of a plot past here, but I'd love to hear any changes or additions anyone has.