How are people hating on nWoD werewolf so much? I think it is far and away better than oWoD werewolf. and I say this as someone who loved the hell out of WtA. Based solely on the mechanics, nWoD is better. Much more streamlined, things actually make some sense, and you dont need to spend an hour rolling 12 different dice pools for one action. As far as the settings go? Eh, depends on the game. VtM is better than VtR, WtF is better than WtA, though both really do rock. old Mage is better than new Mage, though new has some quirks I love. Changeling? the two are so different you can't really compare the two. although CtL does bring a sense of darkness and horror that CtD really lacked.
And Moraline? VtM Bloodlines is an awesome game. *sage nod*
I like the background in nWoD Werewolf, except maybe the Pure and their idiotic mentality, or that the Spirits hate YOU. But the more personal focus, the almost gang mentality is really compelling.
The issue with nWoD Werewolves is mechanical.
The Core Book Cop will WASTE, as in COMPLETELY butcher an entire group of basic Werewolves. The basic NPC cop template is so badass that you're baby Werewolf is nothing to him/her/it.
Then again, White Wolf has ALWAYS forced it's players to fill in the holes when it comes to their system, fooling a lot of players into thinking that 'less' is better. Nor do they really bother with balance between their archetypes, again, dropping it all on the GM's lap.
White Wolf has a reputation among the local gamer crews (who still play both versions, as well as several LARP groups) as great fluff, bad mechanics. And I'll agree with that.
I was enraptured by the old Apocalypse game, even collecting the adventures, before realizing that running those meant sidelining my PCs. I hate Vampires, always have, I've never found the appeal of human shaped mosquito parasites interesting, but the ladies love them, for whatever odd reason.
More rules, FYI, are NOT explicitly better, but 'better' rules help manage the POTENTIAL stress running the system CAN cause. Not everyone can think up of a ruling, or ignore it on the spot like I can, after all. (As a GM, I specialize in on-the-fly improvisation. It's worked for a good part of 26 years as a system gamer, so I hope I got some of it right. Namely cuz of the six regular groups I've had, not ONE of them have not figured out a way to destroy and plans I might have. Lot's of fun, keeps me on my toes.)