Go ahead with flaws; I'm not going to check them one-by-one.
Tsochar and Aventi are approved, see below for level handling.
Character creation summary
This is a massively souped-up "ECL 12" and I'll refer to it as ECL 12 for simplicity from here on.
Kunoichi - Succubus - 6 racial HD + 6 class levels + 0 LA
ExisD - fallen Movanic Deva - 6 racial HD + 6 class levels + 0 LA
PaleEnchantress - Nymph - 6 racial HD + 5 class levels + 1 LA, wizard spellcasting substitution approved
Zaer Darkwail - Vampire Changeling - 0 racial HD + 10 class levels + 2 LA, you can take vampire lord later
TheGlphystone - Unbodied - 4 racial HD + 8 class levels + 0 LA, extra feat at level 1, 4 extra skill points at level 1 + 1 extra skill point per level thereafter, +2 to two ability scores of your choice
Kimera - Tsochar - 4 racial HD + 8 class levels + 0 LA
Marie Reynolds - Aventi - 0 racial HD + 12 class levels + 0 LA, extra feat at level 1, 4 extra skill points at level 1 + 1 extra skill point per level thereafter, +2 to all ability scores
For monsters with racial HD, base stats are those given in the monster manual. Then, add/subtract the following (+4, +3, +2, +2, +0, -2) to the ability scores of your choice to simulate an elite array. At 4 HD, 8 HD and 12 HD you get the usual +1 to an ability score of your choice. However the monster manual entry is assumed to already include the increases from existing HD. For example succubus only gets +1 for 8 HD and 12 HD.
For races without racial HD, use the elite array (15, 14, 13, 12, 10, 8) as the starting point and work from there.
You get feats at 1st, 3rd, 6th, 9th and 12th HD, some of which may be accounted for in the monster manual entry if you have racial HD. You are free to swap those out for feats you actually want.
You can have up to 2 flaws. For each flaw you gain 1 bonus feat. You may insert these feats at any point you desire in the level progression when creating your character (i.e. you don't have to meet the requirements at level 1 because I'm nice) but you can't save them up for future levels.
If you have feats that grant cohorts or followers, you don't actually start out with them yet.
You begin with 88,000 gp worth of equipment and may have the opportunity to requisition more throughout the campaign or bill business expenses to the client. If you can afford it you can buy it; however intelligent items are not allowed in your starting equipment, and the cost of your equipment will not be reduced by any cost-reducing abilities that you or your future cohorts/followers may have.
The game is closed to new applicants for the PC slots.
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