Thufir, given the limited information I presented, some of the questions youíve suggested were excellent. Also theyíve made me think about ideas Iíd not addressed at all!
So thanks, they have proved very useful.
These are just the things I discuss with my tabletop groups before we start with a new campaign, especially when we have new players.
Glad they've been helpful, though. Also, there are a few more things I forgot. It's probably because we haven't had the need to discuss them for a while. (That happens when you know where each of you stands, and the new people haven't formed an opinion yet, while the rest you have to discuss again every time you change the genre of the game
What is your attitude towards character death?
Is a character being maimed or captured a no-go for you (assuming a grittier action content here)?
Do you feel the characters should be heroes, or get a chance to earn a place among heroes?
Is the setting just a backdrop for the characters, or do you expect it to be a living, breathing world (I should stress that no answer is wrong here, but they're clearly different)?
Do you like social mechanics or not (still assuming a system here, as it's my go-to mode)?
Do you like personality mechanics or not (still assuming a system here, as it's my go-to mode)?
Do you like shared narrative mechanics or not (this one is even more important in freeform, since there's no rulebook to tell you how much of it is expected
How do you feel about in-fighting between player characters?
I think now the list is more or less full. That's what I would discuss with new players who have RPing experience. As I said, people that are new to RPGs often have no opinion on the matters until they play for a while. Then of course, sometimes they do
Again, hope that helps.