So my next question is this. As an actual game, playing "Raw" F2P sucks donkey nuts. How is it as a venue for RP, or do you have to subscribe to get the tools you'd need to make it viable?
As a F2P venue for RP. I found it annoying. I'm a previous sub so I get access to more stuff then fresh new players and I found that about 50-65% of my emotes were all greyed out. I had to take off my helmet to show my face instead of just hiding the helmet with a checkbox. Overall I found the F2P restrictions were annoyances.
Of course you don't really need that stuff to be able to talk to people or go kill stuff and generally hang out to do role playing but losing those emotes and appearance options/functions are really annoying to me as a role player.
Previously I found the game to be very restrictive with emotes and chatting anyways. So going F2P with more restrictions just lowered my opinion even further.
Does anyone know if they ever implemented chat bubbles? (Not having chat bubbles was a bit of a pain in the ass.)
Overall with the "on the rails" story lines and larger hard core crowd of lore nazis, the game is relatively hostile towards role playing in general. It lacks a great deal of freedom. It works for some people but for me it didn't. F2P has just made RP more difficult.
And for that matter, can someone explain 'Legacy' to me?
I want to play another species if I subscribe, but I don't want to throw more money into the game if I want another species to play
Legacy from what I understand just means that you give your characters a "family" name (last name.) All your characters get that last name.
It's something you achieve after you reach a certain level. If your a subscriber you get access to it and it also gives you some perks.All races are open to you as subscriber (or they used to be). But when you achieve legacy and gain levels you get perks like being able to use different races in different classes.
Like becoming a Sith Warrior with a Twilek species. Prior to legacy you couldn't become a Sith Warrior with a Twilek.
Plus you get a whole list of perks as part of the legacy stuff. Here's a page for some stuff: http://www.swtor.com/blog/legacy-perks-game-update-1.3
Five categories of modification perks in 1.3:
-Class Mission modifiers, which increase the amount of experience you gain from completing your character’s story missions.
-Warzone modifiers, which increase the amount of experience gained from completing PvP warzones.
-Space Mission modifiers, which increase the amount of experience gained from completing space missions.
-Exploration modifiers, which increase the amount of experience from finding new areas in the game world.
-Flashpoint modifiers, which increase the amount of experience you receive from defeating enemies in Flashpoints.
Travel Perks introduced with Game Update 1.3 will help new and old characters alike get around the galaxy a little easier.
Companion Perks modify the way that you interact with your companions, as well as making them more useful to you at both low and high levels.
Field Repair Droid perk.
A perk which allows you to reset your skill trees from anywhere in the game. The Field Respecialization perk adds a new button to your skill tree window that enables this feature.