"I imagine you're wondering why I've called all of you here, today?" He looks around the room, at some of the more powerful people on Solith. Heroes and villains, champions, scoundrels, sell-swords, even a few some might consider monsters. An unlikely crowd. 'For an unlikely purpose,' he thinks to himself.
"The truth of the matter is, I've brought you here because I have a plan. A plan... to kill a god."
Throughout the years of playing fantasy games, you've no doubt faced dozens of the most iconic monsters; dragons, giants, demons and devils... all the famous threats to existence. But, what if someone offered you an opportunity, a chance, to do something no mere mortal has ever accomplished? What if you were offered the opportunity to bring down a god?
This is that chance. However, unlike some games which attempt to pull this off, pulling out the incredible statistics of the nigh-invulnerable deities, this plan is to take a different approach, which will be the basis of the entire campaign. Working under the assumption that a god is strengthened by the faith of his followers, by the very power of belief, is it not logical to assume, then, that, were a god to lose all of his followers, through a systematic, organized campaign brought about by a large group of highly skilled individuals... would he not lose his power? Perhaps even his godhood?
This will, unquestionably, be an unusual game, for a number of reasons.
First, the central focus will not, necessarily, be combat. Converting followers, blackmail, subterfuge, all possible, and viable, solutions to weaken the faith of followers, without having to resort to killing them. The campaign will follow only a small group of the force summoned to accomplish this task; throughout, you may encounter allies on the same mission as you... potentially causing conflicts, in some areas.
Second, in the spirit of celebrating the end of 3rd edition, and the ushering in of 4th, I will be allowing, and even encouraging, the use of all books available for 3rd edition, barring the one or two I don't own.
Finally, I will be encouraging the use of unusual characters; don't play what you think is best, or most powerful, think of the character you've always wanted to play. As this will be a roleplaying focused game, the burden of optimizing for combat is lifted; only the set goal of taking down a god , through eliminating his followers, remains.
Now, on to the mechanics, the hard stuff that the players are always demanding:
- ECL 11 characters, any alignment, pretty much any type of creature, if you want to play non-standard races.
- There will be a temporary truce established, at the outset... though, of course, one is always free to break it...
- 32-point buy, standard wealth (66,000gp); no more than 1/3 of your wealth may exist as a single item.
- Virtually any non-campaign specific book, published by WotC, for 3.0 or 3.5, is allowed. I think I'm missing one or two of the very most recent ones.
- Be prepared for combat-light; it won't be free of fighting, but it also won't be the main focus.
- In regards to a background, have some motivation to take down this guy, be it revenge, glory, justice, or a simple desire to be a godslayer. The chosen 'victim' god will be a god dedicated to death; not necessarily evil, but something everyone can have a reason to hate.
I'm looking for 3-6 players, at most, preferably all with high posting rates, around 4-7 or more posts a week, and a solid knowledge of the D&D rules. If you have any questions, comments, or want to know something from a book you don't have, feel free to ask here, or send me a PM.