=Final Fantasy VII: Midgar Chronicles=Notes
This is a Final Fantasy VII rp focusing on original characters, if you're looking to play a character from the games, I'm afraid this might not be the rp for you.
Also, I apologize in advance, but there might be a delay before I can actually start this rp, as there's a hurricane hitting my area (Long Island, New York) in the next few days that will most likely knock out my power for at least a few days. I've managed to luck out with the power situation before, but I'm not really counting on that happening this time. I will try to get this up and running ASAP once the storm's clear, but just be warned that you might need a little patience before we get this one running.
With that said, I want to have a max of 5-6 players besides myself in this rp. The last group rp I started had trouble with too many players slowing things down and I don't want to repeat that.STORY
The player characters will be members of a squad of Shinra's Military Police, specifically, they will act as basically Shinra's SWAT. They're normal humans, not SOLDIER, and they're not privy to top company secrets like the Turks. These people aren't exactly evil. They may not be saints, but they're not bad guys either. They're just guys doing jobs, and in their eyes, are serving the people and protecting the peace. Over the course of the story, events will be put in motion that make them enemies of Shinra, but at the start, they're just employees of the company, doing their job to protect the city of Midgar. The story will take place prior to the series, before Before Crisis and Crisis Core. It'll take place between [ μ ] – εуλ 1992 and October of [ μ ] – εуλ 0000. I linked to the timeline below. It'll take place after the start of the War with Wutai, Sephiroth, Genesis and Angeal are already considered heroes of Shinra, and young men and women are flocking to Shinra to join the military in hopes of getting scouted by SOLDIER, and becoming heroes like them. The war is still in progress and the mass SOLDIER desertion hasn't yet taken place. There are talks of desention against Shinra, as people have begun to research Mako and the effect the generators are having on the Planet, but open rebellion has not yet occurred, aside from small anti-Shinra organizations that have risen up and been promptly crushed by the might of its military.
The story begins with Shinra deciding that, due to the recent conflict, and troubles with small anti-Shinra terrorist groups, they require a small, but elite counter-terrorism task force, and decide to put one together using both combat hardened veterans and promising new recruits. Your character is one of the ones selected for this new squad, designated Delta Squad.WIKI LINKS
If you haven't played FF7 or any of its spinoffs, this rp may be a bit confusing for you, but I'll provide some links here, in case you're really interested in joining this. They can also help if you HAVE played it, but not in a long time, and could use a refresher:
The Game: http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII
The World: http://finalfantasy.wikia.com/wiki/Gaia_%28Final_Fantasy_VII%29
The Timeline: http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII/Timeline
The Company: http://finalfantasy.wikia.com/wiki/Shinra_Electric_Power_Company
The City: http://finalfantasy.wikia.com/wiki/Midgar
Our Headquarters: http://finalfantasy.wikia.com/wiki/Shinra_Headquarters
Worldwide Network: http://finalfantasy.wikia.com/wiki/Worldwide_Network
Also, here are some images of the basic Shinra MP, so you know where to start with your characters on-duty appearance and standard-issue gear.Character Sheet
[b]Rank:[/b] (See Below; Select from between PFC to S/Sgt)
[b]Position:[/b] (See Below)
[b]Weapon:[/b] (Please remember your characters are NORMAL humans with military training, try to avoid overly large weapons like the Buster Sword or Masamune, and keep in mind that their users had SOLDIER strength to wield such weapons. They can opt to use standard issue Shinra Infantry gear, or their own personal equipment.)
[b]Materia:[/b] (Leave this blank, as materia will be assigned to your character when the squad is formed up.)
[b]Appearance:[/b] (Pictures or text, pictures will presumably represent their off-duty clothes, please make sure to include any modifications made to their uniform.)
Limit Breaks do not need to be filled out for the character to be approved, but any new limit breaks must be approved before they can be added to the sheet.
At the start of the rp, the characters will have access to the level 1 limit breaks, which will be activated by characters taking heavy damage in combat, and emotional strain. When they have moments of emotional crisis, they can unlock the next level. They'll be sparsely used, but can change the tide of battle when they are.
Level 1 will be like a powerful move.
Level 2 will be a very powerful move.
Level 3 will be extremely powerful moves.
Level 4 are the characters ultimate attack.Ranks
➨ Private – Pvt
Enlisted - Green Scarf:
➨ Private First Class - PFC
➨ Lance Corporal - L/Cpl
➨ Corporal - Cpl
➨ Sergeant - Sgt
➨ Staff Sergeant - S/Sgt
Senior Enlisted - Red Scarf:
➨ Sergeant Major - Sgt Maj
➨ Petty Officer - PO
➨ Chief Petty Officer – CPO
➨ Master Chief Petty Officer – MCPO
Warrant Officer Ranks - Red Uniform
➨ Warrant Officer 1 - WO1
➨ Warrant Officer 2 - WO2
➨ Warrant Officer 3 - WO3
➨ Chief Warrant Officer - CWO
Officer Ranks - Green Uniform
➨ 2nd Lieutenant - 2Lt
➨ 1st Lieutenant - 1Lt
➨ Captain - Cpt
➨ Major – Maj
➨ Lieutenant Colonel - Lt.Col
➨ Colonel - Col
➨ Brigadier General - B.Gen
➨ Major General - Maj.Gen
➨ Lieutenant General - Lt.Gen
➨ General – GenThanks to the SL RP I stole the Shinra ranking list from <3Positions
Demolitions Expert: You make things go boom. A demolitions expert is a vital part of any urban warfare team, as they're the ones who disarm exploses, set breaching charges, and just handle any of the boom-related work that comes a long.
Heavy Weapons: You make things go boom from far away. A heavy weapons specialist will save the team's ass in a pinch. If the enemy brings in choppers, or armored vehicles, they can punch a hole right in it. They're also great at clearing out rooms full of enemies, with flamethrowers, miniguns or grenade launchers.
Marksman: You kill things from a distance. A good marksman is an asset to any team, even in urban environments. They can follow the team and shoot attackers from a distance, wait on a nearby rooftop to snipe enemies from above, or perhaps wait inside a nearby building to provide fire support.
Medic: You keep your allies from getting killed. A skilled medic is vital to the survival of any team in combat. Your job is to make sure that your squadmates don't die just because they took a little bullet to the gut. Using state-of-the-art Shinra medicine, including potions and materia, you get them right back into action, and away from death's icy grip.
Hacker: You can crack anything. With modern computerized security systems, and sensitive data being stored on computers, a hacker is become more and more vital to tactical operations by the day. They can hack their way into computers linked by the Worldwide Network, or crack through security systems up close and personal. Either way, they're extremely nice to have around.
Mage: You are versatile. A mage is flexible, able to adapt to any situation by switching around their materia. They have specialized their training in the art of utilizing magic materia, and may be better or worse at certain types of spells. Still, their greatest strength lies in their ability to switch seamlessly from offense to defense and back again, simply by swapping around their materia.
Melee: You get up-close and personal. While its standard for MPs to carry both a rifle and a tonfa, most focus on their firearm, due to the relatively small amount of training it takes for one to be deadly with firearms, as opposed to being deadly with a melee weapon. Melee speciaists on the other hand, scoff at the notion, and train rigorously in the use of melee weapons, and typically wield a standard-issue Shinra sword into battle, though the weapon trully depends on user-preferance. They are especially useful in urban warfare, where the battles may often take place in close quarters where the range advantage of guns are minimalized.
Command: (Taken by my character) You lead the others into battle. These are the guys calling the shots. Their job is to make sure their team knows what its supposed to be doing. This is a full-time job as anyone who's ever been in battle can assure you. No plan survives contact with the enemy, and its their job to make sure that the squad properly adapts to the ever-changing conditions of combat.