I recently started Hogwarts: Rebuilt, in a reboot of my first GM attempt, and things seem to be going pretty well. The success is going to my head, and I am beginning to think I am a capable GM. If so, I'd like to capitalize on this ability. If not, I'd like to end this delusion early. Here are some of the ideas I am toying with (all would use some form of system):
Battlestar Galactica: The system for this is largely already written, and I have a lot of ideas as to what I'd like to alter with the setting. Unfortunately, I do *not* have as many ideas for plot, so I would require a co-GM to help with this as well as play female NPCs. This game would not use any of the canon characters.
Pokemon: I would like a more realistic and adult version of this setting, one that portrays Pokemon tournaments as major sporting events sponsored by major corporations and raking in major profits. Pokemon, in addition to being caught and traded, are bought and sold. As before, I would like a co-GM, though such a person could also play a character normally, provided a couple of female NPCs could also be taken over. Really I would just need an active person to bounce ideas off of and help with the NPC load. This could use an original system that I would design, Pokemon: Tabletop Adventures, or a light version of Pokemon: Tabletop Adventures.
Legend of the Five Rings: I am familiar with 3rd and 4th edition, and a great fan of the setting up until the end of the Four Winds Era (1160-ish). This would make use of some of the excellent modules written by AEG as well as some original adventures. As before, I would like a co-GM, though may not be absolutely necessary for this one.
In addition, if there is a setting you would like to see a light system written for, I am happy to run a system for a game someone else is GMing. Let me know if any of these appeal, what you like/dislike about each, and we'll go from there.