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Author Topic: Medieval Times - [ Interest Check ]  (Read 4150 times)

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Offline iRawrTopic starter

Medieval Times - [ Interest Check ]
« on: October 20, 2012, 11:50:52 AM »

Medieval Times - A group roleplay based around the medieval ages. This will be considered long term, having many twists, turns and side plots down the line for endless possibilities. This roleplay is based around and taken from many ideas. Such as - Skyrim, Once upon a time, Game of thrones, Merlin, followed by other movies and games. This is mostly what we make of it, say you wanted a warrior mage who was a mermaid it is very much possible. Mix and matching is great and makes a lot of possible side plots and stories so nothing gets boring. This really has no set limits besides the limits that follow the site it self. This will be an open world. By that I mean if your character visits some broken down ruins you can either explain it or just post a picture in your post to help visualize. Of course a map and certain regions will be given down below.

Now as for the story, you see below. It is not the main focus, not the main plot of this tale. This tale has no main plot, it's simply a starter for what is to come. This gives a nice starting point to get people involved, and things working better instead of jumping into nothing at all. So don't think this is just based around a few main characters and what not, it's not like that.

Note - This is also my first time in attempting/making a group on this site. I also tried to get as much information down as possible for now at least. Find something wrong let me know, so I can fix it.


The Story
This is no ordinary tale; not a story that can be read to adolescent children while they wait for slumber to take them over. There are few-- if any, happy endings for most of the characters scratched into the pages that are woven in this ancient leather. It has everything that a child would want: kings, queens, princes and princesses; even trolls and faeries and talking animals. But what this story also possesses that few will understand before they begin reading, is the inter-workings of a narrative with a comprehensive plot laced with violence and dark magic. Insert the widowed dutchess of Castle Black, Sela Andel. She comes from a long line of ancient warlocks and witches that call themselves the Children of Lilith. Her husband, whose name is of not importance, has passed and the late duke has left her with very few things to her possession.

As a little girl the self proclaimed Queen of the North has dreamed of ruling the Iron Throne in Kings landing, the capitol of the kingdom, but as she does not have a birth right to the Throne, her chances are slim. She faked her love and allured the King's younger brother, the Earl of Castlery Rock, into marrying her. Evil Sela Andel sparked numerous plots to rid Lannisport of the Duke, her late husband's second older brother. She hoped to remove Kings landing of the successor to the throne, but failed miserably. And when her own husband fell ill and passed, she was left with nothing except her surprisingly loyal subjects and the rest of the Children of Lilith. Now that Kings landing has become aware of her flunked plot to remove the Duke of Lannisport, King Richard ushered the Duke and his family to Kings landing to protect them.

In the meantime, the Northern Queen has been compiling necessary ingredients and artifacts for a spell to finally rid Kings landing of King Richard and his royal family, so that she may assume control of the Iron Throne. But it seems that while her subjects quest for the relics and items for her final incantation, Kingslanding has time to prepare a counter attack of its own.

A few former members of the Children of Lilth have since emigrated to Kings landing, helping the royal servants raise the royal family. Using their superior intellect and the Kings guard, the Royal Scholars have created a course of action. It utilizes the Prince and some other notable adolescents to pursue many of the other races of creatures and gain their loyal support for the King. Many are already compliant and will not require much persuasion. However others are not as such and will need their help to solve certain problems within their community and witness the power of the King first hand, before signing their support.

This quest seems easy on parchment, but it will not be long before the Sela Andel acquires news of the young royalty and their pursuit for followers. She will make it difficult, try and split them up, and drive them against each other to the best of her ability. The power of a number of young adults can certainly outweigh the mind of one Evil Queen, if only they can work together flawlessly. Will the succeed, or will the Evil Queen get ahold of the Iron Throne?

Requirements


Real Images - Be it a celebrity or model it doesn't matter. Unless your character is something like a demon, or cat person. Although I'd still prefer real and this other form being secondary.
Literacy - I really don't want anything going below two paragraphs, I'd like everyone to have at least something to work off of and not get stuck.
Speech - Please bold your words, just makes it much easier to read. Italics your thoughts.
Layout - You will have to post a little layout in your posts every time. It will have things like your location, who you are talking to ETC so people don't get confused or lost.
Little Layout
  Location; Here

  Speaking; Here

  Class; Here

  Region; Here

  Outfit; Click(You don't really need this part, but just encase)










Your text would go here, so it makes the layout above look decent.

Presentation
  Name; Dante Pendragon

  Speaking; To King Richard - Father

  Class; Special Human / Prince

  Region/Location; Crown Lands / Kings Landing / Bedroom Chamber

  Outfit; Click(You don't really need this part, but just encase)










Your text would go here, so it makes the layout above look decent.


[/size]

Other Information

This will not have any sort of system, it's more free and just know where your characters weaknesses and strengths are.

Some things that might get troublesome is transportation, well that is fixed with " Teleportation " platforms scattered along various cities, kingdoms, towns. They are created with dwarven magic, and built to last.

The 'ONs' and 'OFFs' can be used for likes and dislikes along with your ons and offs.

The section with skills and equipment you can leave blank if you would like.

You can make any character really, but some roles are limited. As you can tell under " Regions " some lands have yet to be claimed (Drone, Stormlands ETC ), if you would like that land send me a pm. In this pm please have other characters, such as a queen, kids, slaves, with house moto and title followed by the house sigil. 

I honestly don't care how many characters you make, as long as you can keep up with them all.


House Pendragon



House Pendragon is the greatest house of the kingdoms, sitting upon the Iron throne. It's followed by the symbol of a three-headed dragon. The house Motto being "Fire and Blood"



‣ The Lord(King - King Richard) - Open -
‣ His Wife(Queen - Queen Eraldeen) - Open -
‣ The Kings Squire - Open -
‣ First Born Son(Prince) - Taken
‣ Bastard Daughter(Princess / Seer) - Open -
‣ The Princes Squire - Taken


House Blackthorn Former House Stark



House Blackthorn is ruled by the Evil Queen of the north. Her castle sits in front of a huge wall of ice. Beyond that wall is her minions known as The White Walkers are, according to legend, a race of ice-based creatures hailing from the extreme north. Eight thousand years ago, they invaded Westeros and brought cold, terror and death to both the First Men and the Children before they were defeated in the War for the Dawn. According to some, they were not destroyed, only defeated and have spent millennia since this time asleep. Again, these claims are met with extreme skepticism today. Only one has been seen, breaching the great wall, and getting out. Though it was caught, a cold being frozen, the undead risen and could not die. Set a fire he was, and even during he felt no pain, he felt nothing his body, his skin, hair he looked normal yet dead and frozen. He slowly melted, and that was the last they have seen or heard.

The house used to be known as the famous, Starks. Having created the wall, and built a name for them selves, although after the evil Queen attacked it left the Starks little to none living. She came hard and fast, using her dark magic and follower at her disposal to end the name and rewrite her own. This is also how she received power over the the creatures beyond the wall. The name was stripped from House Stark, torn apart and sent to the afterlife so many people thought. 

House Blackthorn's sigil is a direwolf on a white field. Their family motto is "Winter is Coming".

Bear Island
Currently bear island is in possession of the evil queen, the icy fortress. The ice castle just on the waters edge, a near froze wall that once was a large and great waterfall. In the center of this small island is a dragon, dragons being gone for years now dying in the war. This one is frozen, and will only awake when instructed. The cold waters are infested with different sea creatures, large polar bears run along the ice, giving the castle a near impossible destructible defense.

‣ The Lord(king) - deceased
‣ Evil Queen - Taken -
‣ Evil Prince - Taken
‣ Evil Queens First Knight - Open -
‣ Evil Queens Personal Assassin - Open -

[/size]

House Ashdown







House Blackthorn's sigil is a lion. Their family motto is "Hear Me Roar".

Casterly Rock is the ancestral stronghold of House Ashdown. It is located on the Western coast of Westeros on a rocky promontory overlooking the Summer Sea. It overlooks the major city of Lannisport. A major goldmine is located under Casterly Rock. It is one of the most productive in the realm and provides House Ashdown with their wealth.


‣ The Duke of Lannisport - Open -
‣ The Dutchess of Lannisport - Open -
‣ The Earl of Castlery Rock - Open -
‣ The Lord of Castlery Rock - Open -
‣ The Unmarried daughter to Duke and Lady Ashdown - Open -


Westeros


Westeros is a great continent located in the far west of the known world. It is separated from the continent of Essos by a strip of water known as the Narrow Sea. Almost the entire continent, barring only the lands in the furthest north beyond the Wall, is ruled by a single political entity known as the Seven Kingdoms, which holds fealty to the King on the Iron Throne in the city of King's Landing. This means Westeros, has seven kings, but these kings are more like royal servants under one main king who owns the entire land. But one man can't run the entire land so he picked from his faith being the faith of seven and gave seven people a ruling spot. Spread across Westeros is the seven kings who own a part of the land it self and rule over that section.

Twelve thousand years ago, Westeros was inhabited by the dimunitive Children of the Forest, a nonhuman race who lived in peace and harmony with nature, worshipping the Old Gods of the Forest. The First Men, a human ethnic group, invaded Westeros across the Arm of Dorne, armed with weapons of bronze. In a significant military conflict, in which the Children allegedly destroyed the Arm of Dorne with magic (resulting in the Stepstone islands) the two sides fought to a standstill and made a pact of friendship and alliance. The First Men adopted the worship of the old gods at this time.

Four thousand years later, Westeros was invaded by the White Walkers during a winter that lasted for a generation. In the War for the Dawn, they were defeated by an alliance of the First Men and the Children, though only at grievous cost. The Children disappeared from Westeros at this time. House Stark, a Builder, raised the Wall to bar the White Walkers from returning and founded the Night's Watch to guard it. They also built the castle of Winterfell and established House Stark as the ruling house of the Kingdom of the North. Two thousand years later, the Andals invaded Westeros from across the Narrow Sea, landing in the Vale and sweeping across the continent. The Andals conquered the southern half of the continent but failed to seize the North, being thrown back several times at the defensive chokepoint of Moat Cailin. A patchwork of numerous small Andal kingdoms took shape across the south, eventually coalescing into several larger nations.

A thousand years ago, the Rhoynar, the warrior-people of the upper Rhoyne (a river network on Essos), fell into warfare with the mighty Valyrian Freehold. The Valyrians destroyed the Rhoynar cities using dragons. The warrior-queen of the Rhoynar, led her people across the Summer Sea in ten thousand ships to land in Dorne. Making alliance with the Prince of Sunspear, she conquered the myriad small kingdoms and lordships of Dorne to establish a powerful, proud and independent kingdom.



Regions


The Seven Kingdoms are divided into nine administrative regions. Each region is ruled by a Great House, who in turn are commanded by the King on the Iron Throne. These regions are:

The North

Ruled by House Blackthorn from the castle of Winterfell. Bastards born in the North take the surname 'Snow'. The principal port and city of the North is White Harbor. The North is the largest of the regions of Westeros but also the most sparsely-populated, due the harshness of the long winters and the huge distances between holdfasts or towns. The North also includes the Wall minions sealed behind the wall follow that of the evil queen ruling the land.

Dragonstone

Ruled by House Pendragon from the castle known as the Dragonstone. Dragonstone is the home port of part of the Royal Fleet. In addition, Dragonstone commands the loyalty of a number of smaller houses located on surrounding islands in the Narrow Sea and on nearby parts of the coastal mainland. Dragonstone is a cold, drafty and harsh place.

The Riverlands

Ruled by House --- from the castle of Riverrun. Bastards born in the Riverlands take the surname 'Rivers'. The principal ports of the Riverlands are Seagard, Saltpans and Maidenpool. Notable towns include Stoney Sept. The Riverlands are dominated by the mighty River Trident and its numerous tributaries, including the Tumblestone. The Riverlands, lying close to the centre of the continent, have been the site for battles and conflicts throughout the history of Westeros.

The Westerlands

Ruled by House Ashdown from the castle of Casterly Rock. Bastards born in the Westerlands take the surname 'Hill'. The principal city and port of the Westerlands is Lannisport. The Westerlands are noted for their hills and low mountains which are rich in silver and gold, providing House Ashdown and their vassals with immense wealth.

The Iron Islands

Ruled by House --- from the castle of Pyke. Bastards born on the Iron Islands take the surname 'Pyke'. The major islands of the chain are Great Wyk, Little Wyk, Harlaw, Blacktyde, Orkmont, Saltcliffe and Pyke itself. The Iron Islands are rain-lashed and cold, home to a hardy, warrior race known as the ironborn. They live for warfare and reaving, and are the most troublesome and rebellious of the Iron Throne's subjects.

The Crownlands

Ruled directly by the King on the Iron Throne from the city of King's Landing, the largest city in Westeros and the capital of the Seven Kingdoms. Bastards born in the Crownlands take the surname 'Waters'. Other notable townships of the Crownlands include Duskendale and Rosby. The Crownlands stretch along the shores of Blackwater Bay and also across several islands in the Narrow Sea, such as Dragonstone, Driftmark and Claw Isle. The islands are separately administered from Dragonstone.

The Stormlands

Ruled by House --- from the castle of Storm's End. Bastards born in the Stormlands take the surname: 'Storm'. The Stormlands include several offshore islands, most notably Estermont and Tarth. The Stormlands are wracked by frequent storms off the Narrow Sea.

The Reach

Ruled by House -- from the castle of Highgarden. Bastards born in the Reach take the surname 'Flowers'. The principal city and port of the Reach is Oldtown, the second-largest city of Westeros. The Reach is the second-largest region of Westeros and by far the most fertile and populous, allowing the --- to field vast armies and also results in them being wealthier than any other family bar the Lannisters. The Reach also includes several offshore islands, such as the Shield Islands and the Arbor.

Dorne

Ruled by House ---- from the castle of Sunspear. Bastards born in Dorne take the surname 'Sand'. The prinicpal ports of Dorne are Sunspear itself and the Planky Town at the mouth of the Greenblood. The people of Dorne are isolated from the rest of Westeros by the Sea of Dorne and the Red Mountains, giving them a greater sense of national identity than most of the other peoples of Westeros. Since Robert's Rebellion and the murder of several prominent Dornish nobles during the Sack of King's Landing, the Dornish have pursued a more isolationist path.

Raindwood
Looking on the outside, one would think it's a forbidden forest, one that has dark and menacing creatures. A forest of death that no one enters, unless the humans know what is really inside. Now really deep within the forest, is a magical community, that holds powerful magic. Fairies, Mermaids, Werewolves, unicorns, Fauns. You name it the area has it, and the outside is protect with an enchanted invisible wall or barrier that hides them all. Stepping into this barrier would reveal them but no one even comes close. It's a very peaceful place without war, and all this death. Things come naturally'

One one side of rainwood you have nothing but mountains which normally keep away unwanted visitors. The mountains hold lots of snow, and harsh winds making for a good defense and keep. And on the other end holds nothing but ocean as far as the eye can see. The ocean it self holds many dark creatures, but also innocent ones as well. Out on the Ocean you can see an island, the island it self appears to be bright, glowing and just by looking at it you can tell it's a magical place. The island is called Greenstone.

Green stone is what keeps Rainwood so magical, it is the center of magic for the large community. It keeps things simple, things growing and living, the area is one magical place. It also keeps the barrier up, it keeps the magic flowing. It's also a place of healing, a heart or wounded creature could easily be healed upon setting foot on the small island and stepping into the glass towers. That's where the magic will flow, the only way to actually get to this place is by teleportation. A device, more so a rock area that holds a ball of light. Upon touching it you get transported just outside the glass towers.

Most of the communiy, either lives in the forest, or small huts around the area scattered.

In the center of this area holds a great waterfall by it's color and glow you can tell it holds magic within it. This comes from Greenstone, sending magic around the area. At the end of this trail of water, that goes on and on is a castle, where the land only gets more beautiful.

The regions of Westeros: the North (grey), Riverlands (green), Vale (blue), Westerlands (red), Iron Islands (yellow), Reach (lime), Crownlands (pink), Stormlands (brown) and Dorne (violet). The wildling territories are shown in black.

Population

The population of Westeros extends into many millions, though a precise count has never been attempted. The major cities of the continent have populations in the hundreds of thousands, and each of the Great Houses can field a reasonably-well-equipped army in the tens of thousands. Due to their extreme small size, the Iron Islands are held to have the smallest population of Westeros, whilst the rich and fertile Reach is the most heavily-populated. The North is the most sparsely-populated region, with huge regions of deserted wilderness extending between the major towns and holdfasts.

White Walkers
The White Walkers are, according to legend, a race of ice-based creatures hailing from the extreme north. Eight thousand years ago, they invaded Westeros and brought cold, terror and death to both the First Men and the Children before they were defeated in the War for the Dawn. According to some, they were not destroyed, only defeated and have spent millennia since this time asleep. Again, these claims are met with extreme skepticism today. Only one has been seen, breaching the great wall, and getting out. Though it was caught, a cold being frozen, the undead risen and could not die. Set a fire he was, and even during he felt no pain, he felt nothing his body, his skin, hair he looked normal yet dead and frozen. He slowly melted, and that was the last they have seen or heard.
« Last Edit: October 20, 2012, 03:03:36 PM by iRawr »

Offline iRawrTopic starter

Re: Medieval Times - [ Interest Check ]
« Reply #1 on: October 20, 2012, 11:51:16 AM »
Code: [Select]
[center][b][u][size=14pt][i]FULL NAME HERE[/i][/size][/u][/b]
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Rough draft of what the finished profile looks like
Dante Pendragon
To die will be an awfully big adventure


                Nickname(s)
  • N/A
    Age
  • 20
    Gender
  • Male
   

                Species
  • Special Human
    Title
  • Prince
    Sexuality
  • Closet Homo
   

                ONs
  • Bad Storms
  • Strawberries
  • Meaningful Sex
  • Head Worship ( Loves his hair being pulled or scalp rubbed )
  • Roughhousing
  • Multiple Orgasms
  • Massages
  • Fire
  • Eating
  • Cuddling
  • Sparing
    OFFs
  • Dishonesty
  • Spiders
  • Cherry Taste
  • Branding
  • Crow meat
  • Shaving
  • Death
  • Public Humiliation
  • Fisting
  • Beheading
  • Femininity in men
    Personality
  • Reckless
  • Bothersome
  • Blunt
  • Cocky
  • Charming
  • Headstrong
  • Random
  • Intelligent
  • Broad
  • Compassionate
  • Optimistic
   

I am the first born son of King Richard and Queen Eraldeen, having been born during the ending to a great war. My mother fled to the island of Dragonstone once the kingdom was breached of assassins after her. I wasn't suppose to be born, having been marked as a powerful future king. Once at Dragonstone, she was followed by three powerful assassins, who had been warlocks. She was alone, during labor, having been cornered only to be saved by a great and powerful dragon. The same great and powerful dragon who created Excalibur. This dragon obliterated the three assassins with fire that came out like a tidal wave. Upon my arrival a storm broke out, great lightning, loud roars and lots of fire. I was prophesied foreseen by the great dragon elder.

Upon him saving my life along with my mother he marked, me with a mark along my wrist spiraling up my arm. It looks as though a burn mark, but really it's the mark of a dragon. Someone trusted, able to withstand fires and great war. The dragons flame erupted onto my body, breathing life into me as I was born silent. I have him to thank for a lot, my sword, my life, these rare abilities. It was said only worthy people get such a gift and one day I would owe him greatly. The stories are told far and long around the kingdoms, being turned into a child's story.

Growing up was easy being royalty yet hard to endure all the rules and ways. Everything was high strung ruled out and proper. I trained most of my life, a skilled warrior I had become growing up. Any battle that stood in my way I took down with out fear, without blinking.

I'm also an expert sword fighter as I have demonstrated on many occasions. I was the champion sword fighter in kings-landing and is head of the Knights. I'm a swift and precise swordsman, and was known to dart out of the way of my opponents' attacks, but I was by no means lacking in physical strength either, able to ward off blows from strong and aggressive opponents. My proficiency with a sword allowed me to fight several opponents, at once. I was also capable of throwing the weapon accurately. This made using things like daggers or arrows easy for me.
My sister Jenora was also graced by the great dragon giving her the gift of sight. She was born blind he gave her sight, also powerful visions of the future and past events. I had to admit it was pretty cool being able to see things before they happened.

At the age of ten I was given three dragon eggs, long solid and turned to stone. When and only when I was ready the eggs would hatch, so I was told. Many believed dragons are long dead, yet beneath the castle lives this great dragon hiding and sleeping from the world.

While growing up there had been one I trusted as much as my family Joey Arryn, a childhood friend who I have grown very fond of. He is now my squire during these tragic times of the evil queens threats. But I don't just see him as a friend or squire no, I see him as something more. Something that no one can know, he is someone I care for far too much.


Skills

Items/Equipment

Cloak

Crown

The armor is forged from the toughest of metals, but also the lightest. Gaining great agility, but perfect durability. It's crafted by one of the legendary craftsmen, who chiseled in the family dragons and symbols along the armor. The man still lives deep in some forest hidden from the world but the king him self. The armor was a birthday gift.

Sword is one of the finest swords ever crafted and burnished by the breath of the Great Dragon. It has the power to slay the dead, among other magical properties that have yet to be discovered. Forged from magic, fire and a dragon makes it one of the most powerful-est swords in the world. Only being controlled and wield by Dante Pendragon.

Dante pendragons second choice in sword in duel wielding was also forged by the one who created an armor. It came as a set.


iRawr


Now I haven't gotten every, type of creature known down here. Just some of what will be in this as of now, so if you have some ideas, have some things you want to add send them at me. This section will be updated with new things as time passes and more encounters happen.

Spoiler: Click to Show/Hide
Vampire Guide -

vam·pir·ism  (vmpr-zm)
1. the state or condition of being a vampire.
2. the actions or habits of vampires.
3. belief in the existence of vampires.


------Some believe god created vampires, some believe they created them selves with feeding on humans. Some even go as far to believe the devil was at work. The truth behind the vampires would be the witches. Long ago, a powerful with, the first witch turned her family into Vampires. After losing one of her sons she couldn't bare to have it happen again so she turned her remaining family so they would always be together. What she didn't look into was the blood lust, the fact her family would be changed forever. It was a virus, not air born but born within each of the family. The vampire virus which makes them immortal beings. They spread, turned, drank, killed, raped and maimed.. Like nothing the world had ever witnessed besides werewolves that is. This happened not long after the outbreak of werewolves, resulting in werewolves being some what older.

When the vampires first came into the picture they conflicted with the humans having been caught onto and run out of every village. Many of these villages suffered because the vampires wanted to stay in secrecy. Some had been turned, could of been out of hate or just to pass the line on. These so called originals still exist to this day being the strongest of vampires. They are locked away, often preserving their strength for when the times comes. Spread through out the kingdoms, so it would take many years to find them all. They are heavily guarded, needing protection from enemies and other vampires wanting to gain the knowledge they know. The original with was also preserved with a binding spell, causing her live essence to live on as her body rested with hr family. ------

Vampires are predators who were originally humans converted by a maker. They feed and survive on the blood of the living (human or animal or even vampire too). Vampires are infected with a virus, they are not dead beings with no heart, no pulse although they are coldblooded... They live, much like a human but are sustainable to more weaknesses. So unlike the mythological legends and old folklore, they do possess their souls and can become ghosts or spirits.

Lets get some things straight - Vampires DO NOT sleep in coffins, they can eat human food they actually take pleasure in it. They can in fact have children, although between werewolf and vampire it is very rare and has never fully been achieved.

Vampires are indistinguishable from humans, and appear as they did when they were turned, albeit with a paler complexion, due to lack of blood flow. Also, they have fangs that usually extend and retract willingly, though arousal, pain, anger can stimulate the unwilling extension of fangs. Fangs appear on the top and bottom of the mouth not just on the top. Vampires do age over time, children age rather fast until they hit the coming age of eighteen when the full vampire virus takes effect. This is when the aging process is slowed down.

Psychology

The emotions of vampires are far more intense than that of the emotions of humans. Whatever an individual's personality was during their human life or when they were mortal will transcend yet intensify strongly once the individual transforms into an immortal. The anger, depression, happiness, love, sadness, etc. are more potent and overwhelming than when they were human. Whenever a vampire is faced with a powerful feeling, such as hunger, their faces transform into a paler complexion, while blood rushes to their eyes with small veins protruding around the area. The teeth pop out, baring their fangs. Much like Werewolves they hiss instead of growl. It is also said a human being turned will cure it of all illnesses.

 
Abilities

Superhuman speed: Vampires are able to move much faster than humans, and can move faster than a human eye can perceive movement. Vampires are able to perceive this movement, though, and, thus, possess accelerated vision. Speed, just like strength, advances with age, as older vampires are significantly faster than younger vampires. In addition, vampires have heightened reflexes.

Superhuman senses: Vampires have much stronger senses than humans, as they are able to see, hear and smell better than humans can.

Superhuman endurance: Vampires are able endure pain better than humans, and are unaffected by attacks that would cripple, maim or kill humans with minimal effort.

Healing factor: Vampires have an accelerated healing factor, and are able to heal all types of wounds (such as open wounds, massive burns and tissue damage). If an injury is severe, vampires need human blood to initiate the healing process.

Glamour: Vampire are able to "glamour" humans. Glamour is a form of hypnosis, which requires vampires to make eye contact and use their voices to make humans do their bidding. Glamouring does not affect other vampires, powerful witches, maenads, fairies and other supernatural creatures.

Night vision: Vampires can see perfectly in complete darkness.

Flight: Some vampires have the ability to fly or levitate (it is suggested that older vampires can fly, while younger vampires can just levitate).

Voice imitation: Vampires are able to imitate voices.

Blood Sorting: A vampire can bite another, human, werewolf even vampire to see the memories of said being bitten.


Food

Blood is the main component of a vampire's diet; all vampires need to drink some kind of blood for their survival. Whether it is the blood of humans or animals is up to the vampire. If a vampire doesn't drink blood for a considerable amount of time, their heart will try pumping blood through their veins but once there's nothing left, their own veins rub together like sandpaper. Eventually, the vampire will disintegrate and desiccate into mummification. It's a very excruciatingly painful experience. However, a vampire who mummifies can be reawakened by being fed blood of any kind. Vampires can suppress their bloodlust to a degree by consuming alcohol, which is said to take away the blood cravings.

Vampires aren't all about being blood thirsty animals like people think. Some only feed on animal blood, while some feed on humans but don't drain them to death only what they need. Think of feeding on an animal as dieting for a vampire. Now vampires are strong, very strong and fast. This type of blood affects them. Say they only drink animal blood they will be weaker than someone who drinks human blood.

Vampire blood

Vampire blood, is the life essence of vampires. Which acts as a highly addictive drug to people or things. It is very easy to get addicted because of the sweet and powerful taste. Normally blood play is at hand when a vampire is intimate with someone. Often lending some blood to make the moment much more enjoyable.

Some vampires are kidnapped by "Drainers", who are people that capture, drain and leave vampires for dead in order to get vampire blood. Vampire blood has the following effects on humans and supernatural creatures:

Healing: A human or supernatural creature that ingests vampire blood will be able to heal wounds at an accelerated rate.

Enhanced abilities: a human or supernatural creature that ingests vampire blood will experience enhanced strength, speed, senses, endurance, agression, and libido, as long as the blood is in their system.

Blood bonding: If a human or supernatural creature drinks fresh blood from a vampire, a bond is created. The human will become sexually attracted to and have sex dreams about the vampire. The vampire, in turn, will be able to sense the location, emotions and state of the human.

Drug qualities: A human or supernatural creature that ingests vampire blood will experience hallucinations, which vary from person to person.

Withdrawal: If a human or supernatural creature is addicted to vampire blood, and stops ingesting it, they will experience withdrawal symptoms, which are similar to those of heroin withdrawal (such as tremors, cramps, muscle and bone pain, perspiration, tachychardia, etc.).


Abilities as a Maker

Empathic link: a maker can sense if their progeny dies, or is in pain or duress.

Calling: a maker can "call" their progeny whenever they want to. During a calling, the maker has to say the name of their progeny, and the progeny will feel a shiver and, if the maker chooses to, become aware of where their maker is.

Commands: a maker can make their progeny to do anything they want to, and this is enforced by saying "as your maker, I command you". However, this ability has no effect if the progeny has been released.

Releasing: a maker can release their progeny by saying "as your maker, I release you", giving them free will.

Weaknesses

Vampires have a number of weaknesses, which range from irritating to fatal.

Sunlight: Vampires cannot endure ultra-violet light in any form (for instance, sunlight or tanning beds). If a vampire comes into contact with sunlight, their skin will burn and they will be severely weakened, and, eventually, burst into flames and perish. The older a vampire is, the quicker they will burn.

Wood: Vampires are susceptible to wood and wooden objects (such as stakes and wooden bullets). If the heart of a vampire is pierced with a wooden object, the vampire will explode, and leave a bloody mess.

Decapatiation: If the head of a vampire is severed completely, the vampire will perish. Breaking the neck of a vampire only causes mild discomfort.

Fire: Vampires can heal from burns, if given time and blood. However, if a vampire cannot get a chance to heal from the fire (for instance if they are left in the fire too long), the vampire will die.

Exsanguination: If a vampire is completely drained of their blood, they can become comatosed

Silver: Vampires are also susceptible to silver, and any contact with silver will burn and melt the surface of the vampire it touches (such as skin, or eyes). It is also used to bind a vampire, such as laying silver chains over their wrist, ankles which will bind them to the ground.

Entry to homes: Vampires cannot enter private human homes unless they are invited in by the owner of the house. Vampires do not need to be invited into public places. Humans can rescind their invitations from vampires, which causes the vampire to immediately leave the house in a blur.

Magic: Vampires are vulnerable to the effects of magic, such as necromancy.


The Bite

Fangs can be extended and retracted by choice, and are controlled by the movements of certain facial muscles. However, fangs protrude automatically when vampires are feeding, angry, excited, aroused (colloquially referred to as a "fang boner"), need to fight, or see blood. Fangs can also be removed, but grow back after three months. Without fangs, vampires cannot feed live.

Now lets move onto the bite, Vampires bite to feed as you know but they also bite for pleasure. When biting well anything be it human, vampire or a werewolf, both experience pleasure beyond anything they imagined. And each time it's different and new. A vampire bite does nothing to a werewolf as in death, but if a vampire and werewolf mate or the vampire does bite the werewolf the pleasure alone could make either one lose control or even pass out from it. It's a feeling that swells up and explodes.

In order to create a vampire, a human must be bitten by a vampire, the fangs will inject a venom. The venom is the virus that has been passed down over time. This injection only happens if the vampire wants it to happen, which means they don't turn everyone they might bite. The transformation is painful, often feeling as though the body is on fire bursting from the inside. The "Newborn" as they are called will take on the memories of it's maker, it will also take on the eye color of it's maker. The newborn and the maker will have a maker-progeny bond, unless the maker deserts their progeny. Newborn vampires will be thirsty, and will need to feed on human or Animal blood to survive. Although newborns have some control of their abilities, they are mostly controlled by their impulses, and can cause serious harm and accidental deaths to humans around them. In addition, newborns cannot resist blood at all; resistance develops with age.


The Hierarchy

The originals, being the first and most strongest vampires around. Having created every line, of vampire known. The beings with the original virus, the ones in slumber until the time is right for them to awaken once again. The original blood would be known as the richest of blood, they are of the highest royalty, and their line has been passed down in family, making the original family of vampires known to be the strongest of covens. Even the youngest of the family is not one to underestimate as being weak. Vampires grow in power of age, while as the originals are strong from the start.

The Elders, are old, wise vampires turned long ago by the originals. These had been the first turned, the ones often being set in high power in councils or having been killed off. Some of them went mad with age, power and had to be executed. The are also very knowledgeable in magiks, their strength may not be the fullest but they are very wise knowing a great deal of information on many subjects and people.

Death Dealers, are prodigy vampires with a unique fighting style. Be it, weapons, or magic even hand to hand.. They are born killing machines, often being the highlight of any family or coven. They work as elite guards for the royal's or even remain undiscovered and work alone. They use both their mind and styles in ways of fighting to best the enemy with ease. Some are young, some are old it depends. Some maybe even be hand picked or chosen.


Werewolf
Werewolf Guide -

ly·can·thro·py
1. In folklore, the magical ability to assume the form and characteristics of a wolf.
2. A delusion that one has become or assumed the characteristics of a wolf or other animal.


Werewolves creatures that rise with the moon, one of the few more dominant species discovered. This will go into deep detail of the werewolves that will be featured in this. If you have something you would like to add such as a mating rule, or some acceptance ritual into a pack let me know I'll be glad to discuss such a thing. This will be edited over time as I learn more things or feel the need to change something to better suit us all. 

-----Many people speculate how werewolves came to be, how anything came to be. Long ago, regular wolves plagued villages ravishing the live stock, of animals. Over time it just wasn't enough being a wolf they have a lust for hunger, power they want it all. They started hunting humans and that's when people got suspicious of such behavior. After many years of investigation hunters began to rise, killing any wolf spotted on sight with no mercy. One day a man killed a pregnant wolf, she was innocent having only ever killed animals followed the great balance of life. Some wolves had been good others not so much... Her pups would never see the day, the man who killed this wolf gutted her taking her pups from the womb and sacks. He brought them into the town, flashed them off like gold coins, her head was stuck on a spear in the center of the town and this was the start of the curse.

To this day it is still unknown how such power was brought into this world but that female wolf was still alive living for her pups she gave the rest of her life essence to them. They sat in jars in this mans house, until the full moon one week later began to rise. With the rise of the moon came the rise of the curse. The pups grew, the process having been sped up. They should have been dead, should have never grown to a full grown wolf but they did. They sought vengeance and blood. That night the man that murdered their mother was dealt with his limbs along the floor, his blood stained the walls. Instead of kill the villagers they bite them just once. Most of them died though some did survive and they them selves become abominations they hated.

It was set the curse started and the act of vengeance released into the world. The wolf pups now full grown faded, after taking the town. Bullets didn't stop them, slicing them in half didn't stop them they wouldn't die until it was settled. When the last human was bitten each one turned into a dark mist fading into the snow.------

Werewolves are human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature. Lycanthropy or even Werewolf they have many names each meaning something different in the stories passed down time after time again.

All werewolves, even newly changed wolves have powers. They have a mind to mind communication. This only works if they are bonded or in a pack together. This means they can speak to one another via the mind, even know if one is in danger. They can also track them with their nose or their mind if one is in grave danger. They posses, great Speed, Hearing, Strength, Sight and Smell in human form though in wolf form it grows even more possibly making them stronger than a vampire.

Most werewolves are protective of their family, messing with one means you mess with all. With this it means they are very territorial, and trespassing could end up in a fight. They have a keen un-liking for Vampires, it's nothing vampires do it's just how they had been raised and learned to stick with this hatred.

Werewolf Hierarchy

The werewolf pack hierarchy is made up of one alpha (male or female). Next in line are the betas. The alpha is the only one who leads and makes all the decisions that the entire pack follows. Werewolves become physically stronger and more powerful once they join a pack. An Alpha needs three Betas to form a basic pack. Pack membership is voluntary but failing to join leaves the werewolf weaker and vulnerable to attack.

It should be known the cycle can be turned, an Omega can become the Alpha and the beta become the omega. Or the Alpha the omega the beta the Alpha. In order to become an Alpha one must kill the current Alpha.

Alpha: The leader of said pack, a normal pack has about three wolves not including the Alpah. The move wolves the stronger the Alpha becomes.

Beta: Normally just the packs members, each one takes on a different role in the pack.

Omega: Are considered lone wolves with no pack, possible due them having done something wrong. Or the pack being killed off and the only survivor.

Physiological Observations

The transformation into a werewolf can cure chronic illnesses like asthma and epilepsy.

The werewolves eyes glow in all images and video. This has been observed when dilated pupils are exposed to a bright light and as a response to emotional stimulus. Several color variations have been observed.

Werewolves do not heal as quickly from bites or scratches from Alpha werewolves.

There are three known types of werewolves Alphas, Betas and Omegas.

An Alpha is the leader of a pack of werewolves. It is the strongest, most powerful and so far the most lethal variety of Werewolf.

Betas can be born or made with a bite from an Alpha. Beta transformations triggered by strong emotions. Pain can reverse the transformation. Bitten Betas (as opposed to born werewolves) have a mental link with their creators and can be “called” against their will.

The third type of werewolf is the Omega.
The designation "Omega" simply means that it is a "lone wolf" without a pack. Since being with a pack makes werewolves physically stronger, Omegas are not as powerful as their peers within packs.

Psychical Strengths & Weaknesses

Werewolves display a number of greatly enhanced physical attributes. As with their rivals, the Vampires, Werewolves are immortal. They possess enhanced senses of smell, hearing and sight that are superior even to those of wolves, not just humans. Werewolves are also able to sense Vampires in close proximity to themselves and possess physical strength, durability, reflexes, and speed superior to those of Vampires, and can break through solid concrete walls. It should be noted that Werewolves seem to be far stronger than the Vampires, as every hand-to-hand confrontation between the two races under normal circumstances has ended with a Werewolf victory with the exception of Elder Vampires. Werewolves can also use their claws and strength to scale sheer surfaces, having been seen to crawl along walls at great speed in pursuit of prey.

Werewolves possess superb physical resilience and remarkable regenerative abilities, however their recovery abilities are hampered by the presence of silver in their bodies. Silver is fatal to a werewolf.  Silver is the Werewolves' one of many weaknesses, as they seem to be violently allergic to it. A new variation on this is the use of Silver Nitrate Bullets to inject the silver directly into a Werewolf's bloodstream.

Silver along side Wolfs Bane are the two most deadliest weaknesses against a werewolf. Silver has one purpose and that's to kill a werewolf, while as Wolfs bane has many variations. Some can put a wolf to sleep, others take it slow working into the blood stream to kill it's target. Some wolfs bane can be used to cause not just wolves but also humans symptoms of being high or having strange visions of a worst fear.

It is offically unknown how many types of wolfs bane is actually present, ranging from deadly to putting one to sleep or making one turn human. Some hunters use smoke bombs that give off wolfs bane mainly to put the wolf to sleep or make it choke.

Other methods of killing a werewolf would be, Decapitation or Burning two effective ways to make sure a wolf wont surprise you and get up.

Transformation http://mysticinvestigations.com/supernatural/wp-content/uploads/2011/03/Werewolf1.jpg

Wolf forms, they have two forms. The human form they live in and the wolf form which is not some giant over grown regular wolf like twilight. Or some regular wolf like blood and chocolate. No- They stand on their legs and grow lots of hair, their teeth grow, arms and legs bend and grow. It's your typical large ass beast, that can frighten just about anyone. They also tend to be very smart.. You see when a wolf turns it's clothing rips from it's body, every bone in it's body breaks causing horrible pain. The skin is literally torn off and replaced by new skin and fur. It's painful to watch considering the growling and yelling that goes on in the process.

A werewolf has a two stages. The regular stage, which takes affect during the full moon. This is that of the strongest, wolf form stage and they are not only strong but very hard to kill, almost entirely ignoring pain. This form takes affect on a full moon and is forced to change. This also means they will lose free-will and little to no control. This shift alone is painful, only because it is forced. Now some wolves have been known to control this stage, able to harness it and actually tame the beast. It's heard of and very rare, normally an Alpha can do this he/she can also help pack members control their shift keeping them in control.

Now as for that second form stage, this is when the werewolf changes at will. All poses this, but they don't hold any extra strength from the moon unless full. Though it does harbor stronger sense and what not from the human form they live in. The literally rip flesh from their bodies as limbs crack and grow changing them into the beast they are.

Mating
Werewolves are very similar to humans in this aspect of their life. You see Mating is taking on one lover, one true love that will be Marked. It means the pair will for ever be together until death. A bond is formed which will help them both feel each other when one is sick, hurt or in pain. It's also one of the most treasured traditions in a werewolves life. Some go without experiencing this often believing they don't need to be mated instead they want to be free and be able to have sex with whom every they may please. In this case Bonding, Mating and Marking is a lot like human marriage but with stricter rules and guidelines.

Lets start off with getting Marked. Marking is a some what long process considering it takes at least a week to fully work. A werewolf picks it's mate, be it male or female. They must first get permission from the Alpha to start the process of marking and so on. It is not favored for a werewolf to mate and mark a human. Only because the process can normally get rough, often resulting in needing two werewolves. In the act a human is chosen it would be the act of what humans call bestiality at some point in the process which also means one powerful werewolf.

The mark can be placed either on the neck or wrist, a bite that won't change the human or affect them. No this bite gives them unimaginable pleasure which sometimes brings them instantly to orgasm.  In return the bite is exchanged, normally a human would also have to bite a werewolf. This is the first step of the Marking process, which will lead to the second stage right after the bite. In which they strip only to rub against each other in a rut of hormones. They call it scenting one another so other wolves or creatures know to back off. In this act at the final stages or release they rub the seem along their bodies acting as a stronger scent. They can not shower for this entire week, or it might mess up the process of this marking.

Sex can not happen during this time for it must happen as a binding when they are both ready in the week. If either shower it could be looked as an act of trying to get out of the Marking just like it would result in having to do it all over again. After the marking stage and scenting stage complete they must sleep together in the same bed every night for that week in order to keep their smells together.

The act of bonding is close after these stages are followed and done. What comes next is painful, bloody and can often leave both very tired. The mating process begins further to the point they must take each other, claim what is theirs. This is also where the act of mating with a human gets dangerous. With two werewolves it is easy with the healing factor involved plus both being able to withstand the pain of all the biting and claw marks. Plus that extra strength of a werewolf. While as a human and werewolf must be careful not to over due it and kill the human.

It starts off with both being in human form, nuzzling, kissing, nipping, licking, until it gets into more which is when the change also starts very slowly. A very erotic change that only happens during this time. The male must take the female, claiming her to be his. But the female must also claim the male, by either inserting her tongue or fingers into him binding them together. The male will normally knot the female resulting in the binding of the mating. This goes with saying two males or two females can mate as well and follow the same procedure.

Now with humans it gets tricky, the biting the clawing, the knotting, it's rough, powerful and gets straight to it. Most of the times it results in the human dying, breaking like the fragile beings they are. When it does work the human gains some power. In order to be with the werewolf the wolf must accept the human, as it's new type of master. Not as in slave but what the human would say the wolf would listen. It's like a safe switch so when the full moon rises or the werewolf changes it wont turn on it's bonded one.

Now they normally get very possessive over one another or if a human is involved the wolf gets possessive over it's mate. Often prone to some anger out bursts or worry fits if they are apart too long. Similar to a dog if you are away long enough it gets sad, worried until it sees you and it's mood changes entirely.

In the act if one of them feel the need to unbound to each other which is forbidden, it's shunned upon. It can be broken by one of them dying. Now this way is actually natural and is just a way of life. It may take the wolf years to get over it's relationship or it may never move on to find another mate. If another wolf moves in on a marked target it could be an act of war against the wolves. If a marked wolf gets bitten besides the one who marked it great pain will start for both of them. This will let them know someone is trying to take what is theirs.

Another way is being with another, submitted to another. It will break the bond they have, and sometimes they can't bring them selves back from such a thing as cheating.

Dragons


The Dragon race is established as having been extinct for many years. The only thing left of the race are petrified dragon eggs, which are used as decoration, and the bones which are used for weapon crafting. According to one legend, dragons originated from a second moon that hatched when it drifted too close to the sun. This is mostly dismissed as a simple myth.
They remain the sigil of House Targaryen, who were known to have a special affinity with the creatures.

Dragons were reptilian, with scales, sharp teeth, and bat-like membraned wings. They could develop the ability to breathe fire as they matured. Their color varied from dragon to dragon, and there appeared to be some variation in features between different colored dragons, but all dragon colors were the same species. Dragons could grow to be "larger than most houses" and that some older dragons could be confused with large hills. They were connected to the land in strange ways, that sometimes even they could not control. Their eggs tended to be the same color as the dragon's scales. Their scales were very strong, capable of deflecting arrows, even on the underbelly. The wings were the weakest part on their body, composed of only a thin membrane of flesh. Females tend to be more aggressive, vainful and stronger than males. All dragons had matching color for their eyes and hide and possessed long, barbed tongues. All dragons ate meat, especially deer and other ungulates.

Dragons hatched from eggs. When first hatched, they were the size of an average house cat, but grew rapidly. When dragons reached about six months old, they gained the ability to breathe fire. Predators by nature, they hunted large animals, with an occasional fish or fowl and some plants, such as Fireweed, which eased bad breath and indigestion.
Dragons started to mate when they were young. They were unfading and did not die, unless by wounds in battle or by sickness. It was believed that there was no limit to a dragon's size, as they grew continuously. .

Direwolves
A direwolf is an unusually large and intelligent species of wolf. A grey direwolf on a white field is the family symbol and crest of House Blackthorn. Direwolves are held to be near-mythical in most of the south of Westeros, although there are rumors of them living in the Wolfswood near Winterfell. There have been confirmed sightings north of the Wall by the Night's Watch who guard it. The wildlings who live beyond the Wall claim that direwolves can be found in greater numbers in the Haunted Forest to the north of the Wall

An adult direwolf is as large as a small horse, and can rip a man's arm from its socket. Even a juvenile direwolf is quite capable of killing a man by ripping out his throat. Physically they are not simply larger versions of wolves, but have slightly different proportions from their smaller cousins: their head is larger with a more pronounced muzzle, their legs are longer, and they have proportionately more muscle mass than a similarly-sized normal wolf would.

Mermaids


Mermaids, also known as the merfolk or merpeople and sometimes referred to as Scaly Tails, were human-fish hybrids that resided in a very few known places. Many mermaids Beautiful, conniving and dangerous, mermaids would do anything to protect their homes. Drawn to the surface by man-made light and singing sailors, they entrance their prey before dragging them to the depths to devour them.

Our song will tear open your heart, and you will beg for more. It will tease you with your greatest desire till you grow mad. And this desire will eventually burn so fierce that you will drive yourself directly to us. Then it is our charge to deliver you to those to whom we answer.

The mermaids were amphibious beings, a hybrid of human and fish. The average mermaid had the appearance of a beautiful girl with long, flowing hair the colors of the sea, and pearly-white skin flecked with scales. From the waist down, however, a mermaid was comprised of a long, shimmering scaly tail.Further undermining their conventional beauty, mermaids hid sharp, fang-like teeth in their mouths.

It was possible that this beautiful appearance was not the true form of the mermaids; if viewed peripherally, they lost their outward beauty and seemed to transform into creatures with clawed tentacles, fangs, and barnacles and boils covering their scales. They often spoke in harmony, singing a melody commonly attributed to the Sirens.

Like the sirens, mermaids are incredibly beautiful and incredibly seductive women that lure men to their deaths. A mermaid's greatest weapon is their radiant appearance. The light of the moon illuminates their skin and their long locks fall seductively, and their eyes are as deep as the ocean and possess the power to entrap any adventurer.

The water line defines where they're women and where they’re creatures. Under the water, they are creatures and over the water, they're women. The mermaids have huge strength and are strong enough to break through solid wood with their bare hands. In large numbers, they have even been known to topple great ships. They also demonstrate massive speed when swimming, and can dive out of the ocean and drag sailors back into the depths with them. The mermaids feed on the men, and that’s how they see men, as something that sustains them. They may look lovely, but they can shred a human limb from limb in seconds. The mermaids have been known to use long strands of seaweed as a form of lasso to pull sailors off ships or cliffs out of reach.

Their long and powerful tails make them very fast swimmers adapt at hunting prey. Beneath the skin of their tails is the suggestion of the legs they gain on land. Their tails are covered in a scaly translucent membrane which floats around them like tendrils in the water and is shed when they gain legs. They can survive long enough on land to drag a sailor back into the sea, where they can entangle them in a powerful grip. They can also go on land in human form. However if they are partially in the water, trapped in mermaid form but not enough in the water to live, they can dry out and die.

Mermaids were known to have special abilities. It was common knowledge that a kiss from a mermaid would protect a sailor from drowning.

Ghouls


Ghouls are mutated humanoids who are said to be a result of cross-mating between men and devils. They haunt forests, preying on any unlucky traveler they come across. The ghouls are described as being short, almost simian-like in stature, with pale gray skin that feels clammy to the touch. Soulless unblinking eyes stare out from misshapen visages, their monstrous dog-like jaws chomping. Despite their somewhat short height, their limbs exceed the strength of most humans. With a charnel-house reek wafting from their bodies, the ghouls hunger for living flesh, whether it comes from beast or man.

Centaurs


Centaurs had long life-spans, some living up to two hundred years. They were the only race that could interpret the dance of the Stars. Oaten cakes, apples, herbs, wine, and cheese formed the staple of a Centaur's diet. Centaurs had two stomachs, one of a horse and one of a man. They had to fill both of these stomachs, making inviting a centaur over for the week-end a serious thing. Centaurs were known for waking up before it becomes light. A centaur's breakfast might include porridge, pavendors, kidneys, bacon, an omelette, cold ham, toast, marmalade, coffee, and beer then they graze for an hour then eat hot mash, some oats, and a bag of sugar.

Centaurs were considered excellent strategists. They were most likley to be good at knowing how to kill someone on a horse. No one would dare laugh at a Centaur, and no one who valued his life would dare try to put a saddle on one. It was a great honor to be able to ride a centaur; though one had to ride bareback. Out of all the many creatures they may have been the most respected. Female Centaurs were sometimes called Centauresses and have been depicted in the Disney adaptions to be great archers.

Golems



They are devastating weapons in war, living siege engines
capable of hurling boulders like a catapult or
plowing through enemy lines like an earthquake.


Fairies
Fairies (also known as Fenordree, Ellyllon, The Old People and Aliens) are a type of supernatural creature, that have long been hunted, for their blood, dust and wings. Seeing and or meeting a fairy is rare, and most of all dangerous. Most either don't trust humans, or the humans want the blood. Only few fairies, are left in this world most in hiding some right before everyone.

Telepathy: Fairies are able to read the thoughts of any sentient creature that gives off brain waves. They can receive images or sentences, depending on the person. If they concentrate, they can "turn off" this ability. If they focus hard enough, they can "enter" another person's mind and penetrate their memories, bringing back recollections of events a person had been forced to forget.

Photokinesis (Nature Channeling): Fairies can generate and control large beams of light with their minds, using this ability to attack an enemy or topple large objects. The light varies in colour, from blue to golden. The ability has been described as "nature itself" and can injure humans. It also has been shown to break and reverse magic spells. True fairies can morph the light beams into grenade-resembling round shapes.

Shapeshifting: While the true form of a fairy is goblin-like with pale gray skin, pointed ears, long nose, blue-green eyes, long sharp claws and rodent fangs, fairies can disguise themselves as beautiful and attractive humanoids.

Casting illusions: Able to cast vivid and convincing illusions in order to trick others, as demonstrated with the illusion on the fae world, making it appear more appealing and beautiful.
Teleportation: Fairies can teleport from their realm to the human world at will. It is also quite possible they can teleport within the human world.

Longevity: Fairies can live much longer than most other creatures, but they are not immortal, implying that they eventually face natural death. They can, however, be injured or drained of their blood to the point of their deaths. Upon dying, a fairy returns to their original appereance and their corpse dissolves into glittering dust.

Oath: When Fairies make an oath or promise the fairy and other person must touch fingers and a photokinetic light with come through the promiser's arm. It is possibly that if the oath is broken the promiser may die.

Fairy Dust: Has many capabilities, some still unknown as it is used in a lot of things. Such as - Magic, creating things, healing, killing, causing a plant to grow from a seed, making a dead tree come alive, it has even gone as far as creating a field of flowers.
Fairy blood abilities

Intoxication: Fairy blood, has many affects on humans. It gives humans, more sex appeal, it gives them enhanced strength, it makes them live longer, and if enough blood is given in the end could turn them into evil goblin like fairies. The blood of a fairy is very rich and pure, the taste will forever stay in your mouth, it can also heal pure of heart humans. This is the reason they are hunted, plus the fact fairy blood is used with a lot of powerful rituals which are long lost with the fairies them self.

Attraction: Fairy blood smells very appealing to supernaturals. The blood also increases the physical appeal of human/fairy hybrids and their descendants.

Elves
Elves were the fairest of all earthly creatures. They have leaf-shaped ears, pointed relative to men. They were about six feet tall and somewhat slender, graceful but strong and resistant to the extremes of nature. Their senses, especially of hearing and sight, were much keener than those of men. Elves apparently did not sleep, but rested their minds in waking dreams or by looking at beautiful things, and they could communicate mentally with each other. Their archery skills were unsurpassed.
The elves possessed skills and knowledge that appeared as if 'magical' to men.

Although they could be slain or die of grief, elves were not subject to age or disease. Elves could recover from wounds which would normally kill a mortal man. However this also made the elves less flexible in terms of adjusting to an otherwise fallen, ever-changing world.

The elves are peaceful, yet know true pain. They stay out of war, once have fought beside man, and also once betrayed. Although if it came down to it, they might be convinced, but alas that will be hard. For man has wronged them.

Ents


Ents are tree-like creatures, having become like the trees that they herded. They vary in traits, from everything to height and size, colouring, and the number of fingers and toes. An individual Ent more or less resembles the specific species of tree that they typically guard. Ents are very strong, as recounted "their punches can crumple iron like tinfoil, and they can tear apart solid rock like breadcrusts."

They are everywhere, scattered around. Yet no one knows, ent's watching, listening speaking. They stay away from wars, and fights, like the Elves they are peaceful and wise. Although man never wronged them. . . No... They just don't see how it is their war, unless fellow ent's fall? Who knows of the possibilities.

Imps


Imps are small creatures with bat-like wings. Imps are vicious beings that attack in swarms, they possess the power of flight and have razor-sharp claws and teeth. They are mischievous, enjoying toying with the prey and enjoy causing havoc. They possess some form of magic, some have the elements of ice, and fire while some have bad luck magic making things happen. Such as casting it on someone walking, thus making this walking person trip. The outcome of this bad luck could result in them tripping on something sharp, falling off an edge, or dropping the only food they had.

Shadows


They are only known as Shadows, a type of creature that is highly dangerous. They attack fast, and use intelligence to take out a victim. Able to grow in size, create long yet thin razors, able to morph into anything the mind can think of. They are often found in caves or old abounded ruins but some do travel out into the world. Wanderers in the forest might find themselves prey to these creatures as they create and feed of the nightmares of people and animals.

Offline bubby

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Re: Medieval Times - [ Interest Check ]
« Reply #2 on: October 20, 2012, 12:14:45 PM »
I notice you have Dragons as extinct.

Soooo... no dragons in the game?

Offline iRawrTopic starter

Re: Medieval Times - [ Interest Check ]
« Reply #3 on: October 20, 2012, 12:21:55 PM »
I notice you have Dragons as extinct.

Soooo... no dragons in the game?
Oh no, they are in this. Most believe they do not exist, having long passed and died off. Some still believe, while some know they still exist. Though very few exists, they still do having mainly died off in war.

For example - The prince has two dragon eggs.
For example - The evil queen also has a dragon.

It would all depend, and lead on your character. Maybe a wondering merchant with fine goods, has some information on them. Or someone, who is in possession of a dragon, maybe someone searching for them. It really just comes down to what you would have in mind for them.
Edited-
« Last Edit: October 20, 2012, 12:25:57 PM by iRawr »

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Re: Medieval Times - [ Interest Check ]
« Reply #4 on: October 20, 2012, 01:21:45 PM »
Ssooo... if we get an evil queen..I could play her dragon..  >:)


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Re: Medieval Times - [ Interest Check ]
« Reply #5 on: October 20, 2012, 01:25:03 PM »
I think... I might play a Fairie, if that's possible.

Offline azzmeister89

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Re: Medieval Times - [ Interest Check ]
« Reply #6 on: October 20, 2012, 01:35:09 PM »
i have a character idea but i might need to run it by you first iRawr

Offline iRawrTopic starter

Re: Medieval Times - [ Interest Check ]
« Reply #7 on: October 20, 2012, 01:39:57 PM »
Ssooo... if we get an evil queen..I could play her dragon..  >:)
Hmm' possibly. I don't know how big of a part that might have, since the dragon is a sleep. Look under, house Blackthorn and under that Bear island. It speaks very little of the dragon.

I think... I might play a Fairie, if that's possible.
Yes it is ; p

i have a character idea but i might need to run it by you first iRawr

Lets hear it?

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Re: Medieval Times - [ Interest Check ]
« Reply #8 on: October 20, 2012, 01:43:12 PM »
Ah. Oh well.

Thanks for answering my questions, and good luck with the game!

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Re: Medieval Times - [ Interest Check ]
« Reply #9 on: October 20, 2012, 02:08:41 PM »
well first i'm assuming this rp takes place before the Stark's rule Winterfell so i was thinking possibly of playing the first Stark or something like that, he could be a high ranking wildling from north of the wall that comes along and in the end takes Winterfell after the evil queen is gone, or something along those lines.

if that's not possible i'll play some kind of character from the Stormlands

Offline iRawrTopic starter

Re: Medieval Times - [ Interest Check ]
« Reply #10 on: October 20, 2012, 02:28:50 PM »
well first i'm assuming this rp takes place before the Stark's rule Winterfell so i was thinking possibly of playing the first Stark or something like that, he could be a high ranking wildling from north of the wall that comes along and in the end takes Winterfell after the evil queen is gone, or something along those lines.

if that's not possible i'll play some kind of character from the Stormlands

This is not exactly following GOT, certain things had been taken and added to other ideas from various things. Honestly it's more so the background on how the land and rules became. Otherwise, after that such as things from the show or books aren't really followed since it's not solely based around it. - Although they did rule Winterfell, as being the previous rulers. The Evil Queen took them down, along side her son and followers. Corrupting the land, and it's people making it a much darker place to live.

By that, if you would like to have a character from house stark, it is possible. Maybe one slipped from her grasp, causing the name to live on. Though this wouldn't be the first, he/she could be could be of high ranking and royalty. So if you are set on him/her being a Stark, I can add that up. That very few remain, if any since her reign over them.
« Last Edit: October 20, 2012, 02:30:03 PM by iRawr »

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Re: Medieval Times - [ Interest Check ]
« Reply #11 on: October 20, 2012, 02:38:32 PM »
that would be great, i'll have them in hiding somewhere, much like Rheagar's son from the books who returns to conqueror Westoros, my character will be in the south attempting to return and take back his families seat of power.

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Re: Medieval Times - [ Interest Check ]
« Reply #12 on: October 20, 2012, 02:50:34 PM »
I have an interest in playing the duke of the House of Ashdown. Since this does seem to be GoT in structure, would we have to stay within some of the confines of what races there are? I have a few ideas, but I doubt they had anything to do with the series.

Actually, I did find reference to giants living in the North, though they are like the dragons in being legendary.
« Last Edit: October 20, 2012, 02:53:31 PM by Vassus »

Offline iRawrTopic starter

Re: Medieval Times - [ Interest Check ]
« Reply #13 on: October 20, 2012, 02:59:53 PM »
that would be great, i'll have them in hiding somewhere, much like Rheagar's son from the books who returns to conqueror Westoros, my character will be in the south attempting to return and take back his families seat of power.

Okay, I'll add that in so people understand and get what happened to House Stark.

I have an interest in playing the duke of the House of Ashdown. Since this does seem to be GoT in structure, would we have to stay within some of the confines of what races there are? I have a few ideas, but I doubt they had anything to do with the series.

Actually, I did find reference to giants living in the North, though they are like the dragons in being legendary.
Not full on, it's taking names, some happenings but nothing more. This doesn't have anything to do with the series, I haven't even read the books yet. Heh' I really should. Honestly GOT should be pushed from the mind and create your own story and world to jump into.

 As for races, what did you have in mind? I think I'd allow just about any race.... I think.... Going from some elf, to some succubus demon. So yeah I'd like to hear what you had in mind.


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Re: Medieval Times - [ Interest Check ]
« Reply #14 on: October 20, 2012, 03:06:52 PM »
that would be great, i'll have them in hiding somewhere, much like Rheagar's son from the books who returns to conqueror Westoros, my character will be in the south attempting to return and take back his families seat of power.
Would you be interested if I ended up playing a former Bannerman of the Starks? He'd be allied with your character, partly because of lingering family loyalty, but mostly because his own family were killed off by the Queen, because they defended the Starks more or less to the last man.

Offline azzmeister89

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Re: Medieval Times - [ Interest Check ]
« Reply #15 on: October 20, 2012, 04:40:13 PM »
i don't mind mate, although as a whole the Stark family and any loyal bannermen that might still be alive will be living in the not so good spectrum of rich and poor i imagine

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Re: Medieval Times - [ Interest Check ]
« Reply #16 on: October 20, 2012, 04:47:48 PM »
i don't mind mate, although as a whole the Stark family and any loyal bannermen that might still be alive will be living in the not so good spectrum of rich and poor i imagine
I can work with that.

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Re: Medieval Times - [ Interest Check ]
« Reply #17 on: October 20, 2012, 05:21:21 PM »
I call attention to this: http://gameofthrones.wikia.com/wiki/Giants

 Their considerable strength would be balanced by how much energy they need to conserve it.

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WIP
« Reply #18 on: October 20, 2012, 06:01:22 PM »
Gunnar Bolton
I shall feed the hearts of my enemies to Ripper!


                Nickname(s)
  • Hatchet
    Age
  • 35
    Gender
  • Male
   

                Species
  • Fae-blooded Human
    Title
  • N/A
    Sexuality
  • Heterosexual
   

                ONs
  • Rough Sex
  • Oral (Receiving)
  • A woman that can actually dominate him
    OFFs
  • Mutilation
  • Scat
  • Watersports
  • Anal(receiving)
  • Oral(Giving)
    Personality
  • Stalwart
  • Vindictive
  • Forceful
  • Tenacious
  • Patient
  • Anamilistic
   

PLACE HISTORY HERE

Skills
Breaking bonds, hunting, foraging, weapon and armor maintenance, campaigning, animal handling, animal care, axe use, spear use, polearm use. Fast healing, increased lifespan, increased strength and constitution, animal magnetism, as a result of his Fae heritage.

Items/Equipment
Hodgepodge armor: plain steel band around head, cuir bouilli chest armor, chaimail pants, steel-toed leather hiking boots, soft leather gloves, a red cloth cloak with fur trim.

Long-chopper, a Valerian steel poleaxe (pictured above; axe-head is larger than shown).

A backpack with attached pouches and the like, home to a bedroll, one man tent, a small  array of basic camping tools, dry rations, waterskins.

TheHangedMan
« Last Edit: October 20, 2012, 06:49:05 PM by TheHangedMan »

Offline BellaVita

Re: Medieval Times - [ Interest Check ]
« Reply #19 on: October 22, 2012, 12:40:27 PM »
I'm interested in playing the "The Unmarried daughter to Duke and Lady Ashdown" if it's still available.

Offline scubasteeev

Re: Medieval Times - [ Interest Check ]
« Reply #20 on: October 22, 2012, 11:13:00 PM »
i still owe you my profiles. i'll get them up tomorrow after i wake up

Offline iRawrTopic starter

Re: Medieval Times - [ Interest Check ]
« Reply #21 on: October 23, 2012, 04:34:59 PM »
I'm interested in playing the "The Unmarried daughter to Duke and Lady Ashdown" if it's still available.
The spot is still very much open.

Offline BellaVita

Re: Medieval Times - [ Interest Check ]
« Reply #22 on: October 23, 2012, 06:18:07 PM »
The spot is still very much open.

Amazeballs! Where should I put up a CS?

Offline iRawrTopic starter

Re: Medieval Times - [ Interest Check ]
« Reply #23 on: October 23, 2012, 07:46:03 PM »
Amazeballs! Where should I put up a CS?

You can just go ahead and post it here for now.

Offline iRawrTopic starter

Re: Medieval Times - [ Interest Check ]
« Reply #24 on: October 26, 2012, 10:46:05 AM »
i still owe you my profiles. i'll get them up tomorrow after i wake up
Didn't even see this. You wiggled your way in!
Yup' <3
Though yes! Mr. busy.
« Last Edit: October 26, 2012, 11:20:49 AM by iRawr »