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Author Topic: The Lost Colony ((Interest Check))  (Read 548 times)

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Online MagicalPenTopic starter

The Lost Colony ((Interest Check))
« on: October 03, 2012, 05:05:04 PM »
The Lost Colony



A venture into the unknown.


Information:

Location: Planet Sepik
-Planet Sepik is a planet covered in a vast Jungle. No sentient life forms or civilizations have been detected. Large amounts of flora and fauna not found elsewhere considered to be of Scientific Value. Geological Surveys to be conducted on composition of planet to see if there is any value in Mining. Atmosphere is suitable for human habitat, much like the Jungle regions on Earth.

Location: Sepik Colony, Planet Sepik
-Sepik Colony is a vastly misleading name for what amounts to little more then an Outpost on the Jungle Planet. Situated on a river, from which it draws power and all water supplies, Sepik Colony is little more than a Research Station. An above-ground observatory allows viewing of the surrounding area. Below ground is home to the Living Quarters, Cantina, and research labs where an assortment of flora and fauna are under observation. Each room is high-security, allowing them to individually be locked down and 'cleansed' should something go wrong.

-A Landing Field is about 1000 yds from the Colony and needs to be constantly maintained to keep back the overgrowth.

Population: Sepik Colony is home to 12 individuals: 3 Medical Staff, 1 Maintenance Engineer, and 8 Scientists covering a variety of fields. Sepik Colony was designed to house two-dozen personnel.




Mission:

Roht Industries, the backer behind Sepik Colony and one of the more powerful corporations in the Federation, has lost contact with Sepik Colony. Dues to its Alpha-Level Rating (Alpha-Level Rating = No Threat of Hostility) it has been determined that the Sepik Colony Communications Array has stopped working. The cause is unknown, however, and the personnel on Sepik Colony are not equipped or qualified to deal with such a malfunction. Roht Industries is sending a Repair Team to Sepik Colony to repair the installation along with retrieving Scientific Samples to bring back to the Roht Indutries main Research and Development Facility.

Travel to Sepik Colony means Hyper-Drive in Cyro-Sleep through several vastly uninhabited Systems. Risk of Pirate Intervention is slim-to-none. Risk of collision with Debris is Standard/Acceptable. Risk Assessment is considered Low. Mission Success is considered Vital for continuation of Sepik Colony.

Personnel: 4 Flight Crew (Captain, Pilot, Communications Officer, Ship Engineer), 6 Mercenary Marines (Captain, Lieutenant, Scout, Medic, 2 Riflemen), 4 Engineers
Cargo: Interplanetary Communications Array, 3 x Land Craft, Misc. Spare Parts and Equipment for Colony






I am looking for a SMALL but DEDICATED group of players, equally divided between M and F, numbering between 3 - 5 players (4 - 6 total including me).

If interested, please express interest via PM only.

You will be ignored if you post in this thread.

I expect each post for this game to be of quality and about 2 paragraphs in length.

Posting rate of ~2 Posts per week.

For characters, roles available are identical to that under the PERSONNEL heading - that means we will be playing members of the Repair Crew.

And yes, clearly this mission isn't going to be a walk in the park ^-^

To show that you have read all the information and are following my basic rules, your PM must include this in the subject line: TLC
« Last Edit: October 04, 2012, 06:42:09 PM by MagicalPen »

Online MagicalPenTopic starter

Re: The Lost Colony ((Interest Check))
« Reply #1 on: October 03, 2012, 05:05:22 PM »
Vehicles:


Colony Transport Vehicle

-Off-road capabilities suitable for Jungle Climate

-Equipped with Flamethrower to clear Vegetation

-Fast and Maneuverable

-Poor Hauler



Command Vehicle:

-Occupancy: 4 - 6 Depending on Model

-Standard Troop Transport Vehicle

-Command Version equipped with powerful encrypted communications hub

-Command Center interior - can linky with SatNav Systems for SatMap Relay

-Equipped with Anti-Infantry Gun and Grenade Launchers (Smoke, HE, FRAG)

-Armored, Medium Speeds



Scout Vehicle:

-Occupancy: 2

-Lightly Armored, Fastest Vehicle

-Off Road Capabilities

-Light, Maneuverable

-Direct Relay Link to Command Vehicle/Hub



Transport Vehicle:

-Universal Transport Vehicle

-Medium Armor, Slow Moving

-Powerful Engine, Good Hauler

-Assortment of Equipment or Two Squads of Marines

-Equipped with Smoke Screen Launchers on Both Sides






« Last Edit: October 04, 2012, 05:28:11 PM by MagicalPen »

Online MagicalPenTopic starter

Re: The Lost Colony ((Interest Check))
« Reply #2 on: October 03, 2012, 05:05:34 PM »

Code: [Select]
[b]Name:[/b]
[b]Rank/Occupation:[/b]
[b]Age:[/b]
[b]Physical Description:[/b]
[b]Personality:[/b]
[b]Background Information and History:[/b]





Name: Andrew Conner

Rank/Occupation: Captain, Commander of the Roht Marine Detachment

Age: 34

Physical Description: See Attached Image

Personality: Andrew is the tough-as-nails type. He doesn't take shit from anyone and expects everyone to perform at their highest levels. He likes when his orders are followed to the T and he enforces strict discipline on all those that serve under him. He's a risk-assessor and occasional risk-taker but he is fiercely loyal to his crew and wants to ensure everyone makes it home alive from every undertaking and mission they go on.

Background Information and History: Andrew was born and raised in the Federation of the United Countries in an area formerly known as the United States. The Federation is the most powerful Human Power in the universe and controls just about everything. Mars, of course, has its independence and that whole deal is often compared to the American Revolutionary War. But that was long before his time. Andrew's Father served in the Federations Armed Forces as a Grunt, with deployments all over the place and very little action. The action he did see changed the man and he always told Andrew not to follow in his footsteps. But Andrew, even from a young age, wanted to see the Universe and the best way to do that was to enlist.

But Andrew wouldn't be happy just being an Infantry Grunt. It wasn't exotic or thrilling. So he enlisted in the Elite, joining the Space Marines. They were the ones sent into the worst situations, the ones sent in first and the last ones to be pulled out. They saw more combat then anyone else. He made it through boot-camp and was promoted to Squad Leader as his natural leadership qualities began to shine through and men (and women) gravitated towards his command aura.

It wasn't long before he saw his first combat and lost his first soldier, but it only seemed to propel him forward. Always leading from the front and giving sound tactical commands, his unit was soon decorated for bravery and winning campaign medals. A promotion to Platoon Leader soon followed and Andrew was loving life. He had traveled to places far and wide, been to a variety of planets and fought a variety of enemies. But his contract was soon up and the Corporations came knocking.

Andrew was unable to turn down the contract that Roht Industries offered him. The base pay alone was more then he ever could have imagined and they sold him on the idea that they were very interested in acquiring the leadership qualities of a man like him. He would have more freedom to move and act as he saw fit too, Federation laws not quite the same as the rules of engagement Roht Industries took. Before long, Andrew found himself working for the Roht Mercenary Marines - all former Federation Marines seeking higher pay and less risk of life (for the most part) - with the Rank of Captain, his own personal squad and a platoon to command as well.

Andrew has the ability to pick and choose the missions he wants to undertake. Traveling to Sepik Colony will give him a chance to stretch his legs and visit a System he has never been to. He wants to get away from Company politics for a while to, so while many see him as overqualified for the mission, he is more then happy to be partaking in it.






Name: Lydia Stormwald

Rank/Occupation: 1st Lieutenant - Pilot

Age: 27

Physical Description: see photograph

Personality: Quirky, sarcastic, fun-loving, slightly nerdy

Background Information and History: Lydia started out her career as a Federation pilot. Indeed, the young girl had dreams about becoming a spaceship pilot when she was barely old enough to walk. Coming from rather modest beginnings, her best chance at realizing her dream was through the military. She got good grades throughout HS and she successfully applied for the Federation pilot program after graduating high school. Her education and training took nearly three years, after which she was deployed as a pilot. In her career with the federation, she flew everything from large troop transports to small shuttles. After finishing the minimum required five years of service in the military, she got her honorable discharge and found a career on the private market. She got a job at Roht industries as a pilot and has been flying missions all over the galaxy for them in the past year. The pay is a lot better than what she got in the military and she gets to pilot top of the line spacecraft.

Her military career didnít leave much time for a social life, though she did have a hidden (on again, off again) affair with a superior officer during her first three years of active duty. That relationship eventually came to a full halt after Captain David Rozenhal was assigned to another wing and she was promoted to 1st Lieutenant herself. She kept in touch with him for a while after, until she heard of his engagement and marriage to a civilian. She had always intended to go into civilian service after her five year mandatory term, but her broken off relationship with David only further cemented her decision. She had also grown to avoid on the job relationships because of her past experiences and has shot down all attempts by her colleagues to ask her out.
« Last Edit: October 05, 2012, 02:47:18 PM by MagicalPen »

Online MagicalPenTopic starter

Re: The Lost Colony ((Interest Check))
« Reply #3 on: October 04, 2012, 06:08:05 PM »
Updated.

Online MagicalPenTopic starter

Re: The Lost Colony ((Interest Check))
« Reply #4 on: October 09, 2012, 07:13:23 PM »
One person backed out. Need one male.

Online MagicalPenTopic starter

Re: The Lost Colony ((Interest Check))
« Reply #5 on: October 24, 2012, 06:32:55 PM »
Due to lack of interest, I am moving this Idea over into the One/on/Ones Section.