The Lost ColonyInformation:Location: Planet Sepik
A venture into the unknown.
-Planet Sepik is a planet covered in a vast Jungle. No sentient life forms or civilizations have been detected. Large amounts of flora and fauna not found elsewhere considered to be of Scientific Value. Geological Surveys to be conducted on composition of planet to see if there is any value in Mining. Atmosphere is suitable for human habitat, much like the Jungle regions on Earth.Location: Sepik Colony, Planet Sepik
-Sepik Colony is a vastly misleading name for what amounts to little more then an Outpost on the Jungle Planet. Situated on a river, from which it draws power and all water supplies, Sepik Colony is little more than a Research Station. An above-ground observatory allows viewing of the surrounding area. Below ground is home to the Living Quarters, Cantina, and research labs where an assortment of flora and fauna are under observation. Each room is high-security, allowing them to individually be locked down and 'cleansed' should something go wrong.
-A Landing Field is about 1000 yds from the Colony and needs to be constantly maintained to keep back the overgrowth.Population:
Sepik Colony is home to 12 individuals: 3 Medical Staff, 1 Maintenance Engineer, and 8 Scientists covering a variety of fields. Sepik Colony was designed to house two-dozen personnel.
Roht Industries, the backer behind Sepik Colony and one of the more powerful corporations in the Federation, has lost contact with Sepik Colony. Dues to its Alpha-Level Rating (Alpha-Level Rating = No Threat of Hostility) it has been determined that the Sepik Colony Communications Array has stopped working. The cause is unknown, however, and the personnel on Sepik Colony are not equipped or qualified to deal with such a malfunction. Roht Industries is sending a Repair Team to Sepik Colony to repair the installation along with retrieving Scientific Samples to bring back to the Roht Indutries main Research and Development Facility.
Travel to Sepik Colony means Hyper-Drive in Cyro-Sleep through several vastly uninhabited Systems. Risk of Pirate Intervention is slim-to-none. Risk of collision with Debris is Standard/Acceptable. Risk Assessment is considered Low. Mission Success is considered Vital for continuation of Sepik Colony.Personnel:
4 Flight Crew (Captain, Pilot, Communications Officer, Ship Engineer), 6 Mercenary Marines (Captain, Lieutenant, Scout, Medic, 2 Riflemen), 4 EngineersCargo:
Interplanetary Communications Array, 3 x Land Craft, Misc. Spare Parts and Equipment for Colony
I am looking for a SMALL but DEDICATED group of players, equally divided between M and F, numbering between 3 - 5 players (4 - 6 total including me).
If interested, please express interest via PM only.
You will be ignored if you post in this thread.
I expect each post for this game to be of quality and about 2 paragraphs in length.
Posting rate of ~2 Posts per week.
For characters, roles available are identical to that under the PERSONNEL heading - that means we will be playing members of the Repair Crew.
And yes, clearly this mission isn't going to be a walk in the park
To show that you have read all the information and are following my basic rules, your PM must include this in the subject line: TLC