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Author Topic: Opinions on the Iron Kingdoms rpg?  (Read 569 times)

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Offline FrelanceTopic starter

Opinions on the Iron Kingdoms rpg?
« on: September 24, 2012, 04:32:49 PM »
I just picked up the core rules book for Privateers Press Iron Kingdom and so far I am loving it. So I am interested to see what opinion's people have about the game/setting. So feel free to throw in your two cents.

Online Callie Del Noire

Re: Opinions on the Iron Kingdoms rpg?
« Reply #1 on: September 24, 2012, 04:54:39 PM »
It was fun in 3.5, and I was always wanting to do the Witchfire series.. excellent series of modules in my opinion.

Offline Chris Brady

Re: Opinions on the Iron Kingdoms rpg?
« Reply #2 on: September 24, 2012, 05:51:51 PM »
I own them, the original three Witchfire, and to me 3.5 was a horrible mix.  I loved the setting, though, still do to be honest.  I'll have to wait a bit to save up the pennies, but I plan on getting the core book soon.

From what I understand, it's a stripped down version of their Mini's rules, with more fluff attached, to give background.  Not to mention a balancing of Warcasters, making them playable without overpowering non-Warcaster players.  Also, again, from what I heard, it uses a similar system to the Warhammer Fantasy Roleplaying Game's Career system, in which you start with one or two and take things from each, and over your adventuring career (no pun intended...) can pick up more.

All in all, sounds cool, and it's on my Too Buy Now list.  I just CAN'T buy now.

Offline Shjade

Re: Opinions on the Iron Kingdoms rpg?
« Reply #3 on: September 25, 2012, 02:01:09 AM »
When I read the title, there was a brief moment in which I thought the title was the full name of the game, in part because I misread it as "Opinions of the Iron Kingdom." For that one shining moment I thought it might have been a game about medieval politics, something like a tabletop version of Crusader Kings.

Then I read it again and those fragile dreams were shattered. v.v

Offline FrelanceTopic starter

Re: Opinions on the Iron Kingdoms rpg?
« Reply #4 on: September 25, 2012, 07:07:09 AM »
When I read the title, there was a brief moment in which I thought the title was the full name of the game, in part because I misread it as "Opinions of the Iron Kingdom." For that one shining moment I thought it might have been a game about medieval politics, something like a tabletop version of Crusader Kings.

Then I read it again and those fragile dreams were shattered. v.v

Well I am sorry to have crushed your hopes although ya a game like that would be really cool. I played the second game a few times but I have never had the patience for it but I do think that having a table top version of it would be great.

Offline Vanity Evolved

Re: Opinions on the Iron Kingdoms rpg?
« Reply #5 on: October 11, 2012, 10:29:14 AM »
It's... okay. I dunno much about the actual setting or the Warmahordes games, but the artwork and some of the ideas are damn beautiful. Mechanics-wise, I wasn't hugely impressed; it felt like they'd taken Warmachine and just slapped on Savage World's advancement system, hugely limited it and then kept it set up so you can play Warmachine with it. Magic seemed especially powerful, as did being a Warcaster. It felt like I was reading D&D 4e, with a lot of the balance removed and even less rules for anything outside minitures combat. Still, I'd love to give it a go someday. I can hardly turn down a chance to play a Gun Mage or a Stormknight. ;D

Offline Skynet

Re: Opinions on the Iron Kingdoms rpg?
« Reply #6 on: October 14, 2012, 02:04:14 PM »
I don't really have much experience with the new RPG, but from what I hear it sounds like a cross between wargame and tabletop RPG.  Very heavy on the combat rules, light on the other stuff.

I was a fan of the D&D version of Iron Kingdoms, especially due to its unorthodox take on the traditional fantasy and its legendary Monsternomicon books.  As I read more of it, it felt like a less natural fit for the current system.  D&D was too high magic, too over the top for the setting presented in the World Guide.  This was quite prominent in the Witchfire adventures, where the designers were straddling a careful line between Swords & Sorcery and the Steampunk genre in regards to the availability of guns.  Eventually they just flooded the setting with guns and now every infantryman has one these days.

Unfortunately, I don't think I'll get the book anytime soon.

Offline Chris Brady

Re: Opinions on the Iron Kingdoms rpg?
« Reply #7 on: October 14, 2012, 02:15:21 PM »
The guns were always there, Skynet.  Every NPC had access to one in the Trilogy.  Not to mention that if you read the entries in the Monstronomicon (Which I'm pretty sure I misspelled that) you had monsters and references to NPCs who specialized with guns.

The D20 version was, frankly, a bad fit for it.  (I believed the same for Eberron, and I LOVED the D20 version of it, prefer it for fluff, but 4e is better for Eberron in terms of pulpiness.)  As I don't have a copy of this book, though, I can't say anything about the system, other than what a friend told me about it.  And it's intriguing me.

Offline AllieCat

Re: Opinions on the Iron Kingdoms rpg?
« Reply #8 on: October 18, 2012, 07:31:17 AM »
My SO picked it up, and I haven't had a chance to read through it yet *pouts*

Offline gamergirl4life

Re: Opinions on the Iron Kingdoms rpg?
« Reply #9 on: October 24, 2012, 06:52:28 PM »
I picked it up and definately like it, I have heard the complaints about it being too combat focused.  Mechanically it does dwell a bit on the combat side of things, but skills cover both combat an non-combat.

Most of the non-combat stuff is in the skill list though I am looking forward to the other books that seem to have a lot of opportunity to flesh things out.

I have had fun playing with character creation, but haven't actually had a chance to play/run a game yet.