Wonderful, glad to hear you are both still on board. Also, thanks Photo. At the moment, this puts us at enough to run a game focusing on a single House, so we are a little over halfway toward the minimum number of players I need. While folks come in, I'd like to discuss an idea I've been thinking of.
I generally dislike allowing players to play multiple characters. I can not completely explain why. Some of it is that the more characters there are, the less room there is for new players. Also, I think it takes a bit away from the spirit of competition that I want in this game. However, having more characters gives me the ability to portray Hogwarts as the rich setting I see it as, with multiple factions and things going on. At any rate, the compromise I am thinking of is that players may play as many characters as they want, but every character after the first starts with less points for character creation. This way, you can have a character in Gryffindor and Slytherin, but your loyalty will be less divided. Also, every main character, even one not built as cleverly, will still be better than some PCs. The second bit I am not worried about as much, as I think the competitions will have multiple categories. Also, in addition to the school competitions, there are always little things going on between the students as well as hidden areas to discover (the Room of Requirement, Chamber of Secrets, etc) and there will be suspicious goings-on.
I tried to make the system so that characters focused on being good at any one thing suffer on the rest. While I am not so good at plot sometimes, I do really well with numbers, and can promise some very challenging, yet possible, encounters.
In short, I want this to be everything that the Harry Potter books was with the exception of Harry Potter. While there were wonderful stories, Harry *was* kinda a Gary Stu, and with him gone I think you will all get to see just how interesting Hogwarts can be. I am getting giddy again.
And BetaBonk, newbs of all kinds are welcome here.