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Author Topic: World Travel Incorporated (A spy game interest check.)  (Read 2152 times)

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Offline PhoenixrisenTopic starter

World Travel Incorporated (A spy game interest check.)
« on: September 11, 2012, 09:03:44 PM »
Did you ever want to work for a travel agency? Well, as a cover anyway. Welcome to World Travel Incorporated. It's a posh little travel agency with branches in just about every part of the world, at least on the surface. In actuality it's agents were once agents of a completely different sort. Slated for execution the fabled Reaper saw fit to save them from their fate and wrap them safely into the fold of an organization known only as Redemption.

Those that were too tired to continue, or too jaded to continue on with their old lives were given new identities, and comfortable lives somewhere far from the front lines. Those that weren't, were hired by WTI. Repurposed, they were put back into the field in small, but effective groups. Their mission you ask? To save others in their same predicament in some cases. In others, to save the world, or at least small portions of it from the control of Ghost.

No one knows who Ghost is. Where they came from. All that has been made clear through years of conflict with Redemption is that Ghost has no wish to let this new way of doing things go.  As Redemption has been saving those slated for execution because of age, compassion, or because they knew too much, Ghost has been doing the same for those slated for execution due to insanity or instability. Few operatives of Redemption have been left without scars caused by Ghost be they physical or others. So tell me, will you chance it?



Alrighty then. That out of the way lets get down to the bare bones. I want your spies people. Any sanctioned organization from any country is fair game as your organization of origin, however your character is required to speak English as well as any other languages they may know. The basic roles that I need filled are as follows:

*Hacker: Pretty self explanatory I need a tech geek of some kind. Someone who's at least semi-able out in the field is preferred.
*Muscle: Well, someone's gotta be able to bash skulls and breakdown doors when other things don't work.
*Infiltration specialist: You know that person that picks locks and knows how to be sneaky?
*Schmoozer: Somebodies got to get the information that you can only get directly from a real live person after all. Besides sometimes you gotta be able to sweet talk your way out of things.

That aside, characters are of course quite able to be good at many things, including those not listed, but let's be realistic no one is specialized in everything.

If I've caught your interest let me know. If I get at least three interests, I'll put up the character sheets and we can go from there.

Also of import, I won't be alone in the GMing. I'll be sharing that task with Swordsman18, I'm sure he'll be along shortly to add his two cents.


Offline 1SAZ

Re: World Travel Incorporated (A spy game interest check.)
« Reply #1 on: September 12, 2012, 02:33:13 AM »
Well, you caught my interest. I'd be happy to fill the hacker role, perhaps with my own spin on the "Tech-Geek" stereotype. Just remember, it's always the quiet types that are spies. ;)

Offline Cindred

Re: World Travel Incorporated (A spy game interest check.)
« Reply #2 on: September 12, 2012, 02:45:09 AM »
Schmoozer! I want to be a Schmoozer! So yes, I'm in!

Offline bubby

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #3 on: September 12, 2012, 02:51:57 AM »
You know me Phoenix darlin', muscle all the way!

I'll admit I'm still slightly confused on the game premise, but that hasn't stopped me before!

Offline PhoenixrisenTopic starter

Re: World Travel Incorporated (A spy game interest check.)
« Reply #4 on: September 12, 2012, 08:53:05 AM »
Thanks for the interest guys. I'm off to work right now, so I'll have the character sheet up after I get home and I'll see what I can do about clearing up any confusion you guys may have had then too.

Offline Swordsman18

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #5 on: September 12, 2012, 06:52:44 PM »
Hello, I can help with clarifying things and such if you need them as well as Phoenix of course.

Offline PhoenixrisenTopic starter

Re: World Travel Incorporated (A spy game interest check.)
« Reply #6 on: September 12, 2012, 07:07:45 PM »
Anyway, the basic premise of the game, is that your character was once an agent of one government organization or another. Any government will do. For some reason, your character ended up on their hit list. Maybe they were "too soft", or injured in the field, or anything else that wasn't just that they were some kind of rabid animal that actually needed to be put down.

As for character sheets:

Code: [Select]
[floatleft][img]Realistic images only please.[/img][/floatleft] [b]Name:[b]
[b]Codename:[/b]
[b]Age:[/b]Over 27 please without really good explanation. Remember the agency you were working for wants you dead.
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Nationality:[/b] Where were they born?
[b]Original Organization:[/b]Who is it that wants them dead?
[b]Skills:[/b] What does your character do well?
[b]Proficiencies:[/b] What items are your character good with?
[b]Background:[/b]
[b]Role:[/b]
[b]Notes:[/b] This area is for me to use. Your hacker can have some fun being the bearer of news. If it doesn't come up IC from them, the things that go here don't exist.

That said, just because a role is filled doesn't mean that you can't play it if you really want to. It's quite possible to have several different teams in operation at once. Having a co-GM is wonderful like that. If you can think of a different type of character that doesn't fall into the above categories that would round out a team, that's great, let's talk about it and see what we can do.

Now that I've gotten all that out there, any questions?

Offline 1SAZ

Re: World Travel Incorporated (A spy game interest check.)
« Reply #7 on: September 13, 2012, 02:20:58 AM »
Name: Seth Rollins
Codename: R4Zi3L
Age: 29
Hair: Black
Eyes: Blue
Height: 5'11"
Weight: 162lbs
Nationality: London, Britain, United Kingdom
Original Organization: MI-6
Skills: -Hacking
-Mechanical expertise (tinkering, disassembly, reassembly)
-Firearms use (particularly pistols)
-Hand to hand combat (enough to keep himself alive at least)
-Photographic Memory
-Voice mimicry (enough to fool most voice imprinted locks or Phreaking)
-Reading upside down and backwards
-Understands and speaks English, Russian, Chinese (Mandarin and Cantonese), Japanese, and Korean.
Proficiencies: Seth is highly skilled in both electronic and mechanical hacking. He can take apart most pieces of machinery and put them back together with ease. His abilities stem from his photographic memory, which he put to good use serving with MI-6 by reading every technical manual they had on hand for every piece of equipment he would come across in the field. He favors an HK P30 for a sidearm, and usually has a samsung smartphone on hand for field hacking use. He also keeps a custom laptop strapped to his back should things require just a bit more processing power.
Background: "R4Zi3L is a legend. If someone tells you he existed, they're lying, and if they have proof, it proves they faked it. The name is nothing more than a government scheme to track down hackers to convict them. If someone asks you if you've seen this alias, deny even knowing what an alias is. Distance yourself from the name. Stay offline for a few weeks. Do whatever you have to do to keep out of jail." It was a message found on every forum across every country. The warning that in itself was a test. However, the warning wasn't what it implied. R4Zi3L was indeed a hacker, employed by the British government as their electronic weapon against any who dare threaten the empire. Information was the greatest weapon of all, as every country knew, and R4Zi3L could get any piece of information there was to have.
Born in London, the man who would eventually become a legend grew up in an electronics store, where he would spend his days reading and tinkering with everything that was inside. Early in his life, he discovered Phreaking, the ability to hack phones using sounds played through the receiver. Soon after, he discovered digital hacking. By the time he turned 13, Seth Rollins became the world's premier hacking specialist, and no one had the slightest idea he wasn't even in high school yet. And yet, that didn't mean Seth had an easy life. He was raised by his mother alone, and he would often get beat by the local punks who just felt like seeing a bit of blood pour from his face. The internet was his escape...
On his 18th birthday, Seth was contacted by the British government immediately before being taken in under numerous computer crimes. They threatened to lock him up away from every piece of technology they could, unless he decided to work for them. The deal was that he would have to become their hacker, and follow their rules, otherwise he'd end up in a box... alive or dead. It was a deal he couldn't refuse.
He served with MI-6 as their field computer specialist for ten years before he got fed up, knowing they weren't telling him something. While in Russia, he hacked into MI-6's mainframe and took a peak at his file, and found that he had been feeding them information for years before they finally approached him. While it didn't surprise him, the fact that they didn't tell him left a foul taste in his mouth. When he returned to Britain, he was ready to turn in his gun and ID when he was taken down for treason. The downside to hacking on a Russian network.
So here he is now. A death sentence on his head should MI-6 ever find out that R4Zi3L is alive and well. However, life isn't all bad. The rules have changed, and he will clear his name, one way or another. No one can stop the signal.
Role: Hacker
Notes: Seth used to be known by a different hacker alias prior to joining MI-6, Purgatory. The name would be well known amongst hackers, as it is effectively a myth now. Seth doesn't like to talk about those days unless he is forced to. He was known to gather information and place it into a file for anyone who could hack through his mainframe to use as they saw fit, hence the name. The British government often used his information for their own means, before finally finding the man behind the name.

Seth does have flaws that aren't listed here, but I want to bring them out in RP rather than just list them. Feels more organic that way. Anyway, if it all shows up bold, I'm not sure why the coding didn't work properly despite my efforts. Here's hoping for the best.

Offline bubby

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #8 on: September 13, 2012, 02:35:25 AM »
I'll work on my char sheet tomorrow, hopefully. I actually have to think on this one...and research.. and that hurts mah dome...  ::)

Offline Cindred

Re: World Travel Incorporated (A spy game interest check.)
« Reply #9 on: September 13, 2012, 04:39:05 AM »
Name: Charity O'Sullivan
Codename: Lotus
Age: 31
Hair: Dark brown
Eyes: Peanut brown
Height: 5'6"
Weight: 115 lbs.
Nationality: British, born in Liverpool
Original Organization: MI-6

Skills:
-Seducer. If a person is capable of being seduced, Lotus will be the person able to do so.
-Psychologist, Capable of reading most people like open book, making her an excellent interrogator.
-Excellent fencer. She used to be one of Britain's top five in the sport while active.
-Thai boxing. She has practiced three times a wee since the age of 14 and can put up a fight.
-Extremely aware of her surroundings, hardly ever leaves a detail unnoticed.
-Mathematically gifted and able to make complicated logical deductions on the fly.
-Capable of analysing evidence precisely and scientifically on the spot.
-Extensive knowledge of art and classical music.
-Linguist: English, Japanese, French, German, Portugese, Spanish, Arabic.

Proficiencies: Charity's skills lie in the mental side, and thus she is not incredibly proficient in the use of equipment. She tends to struggle with electronics and her ability to use fire-arms is just about enough to be qualified for her position. She is excellent at fencing, which hardly comes useful in most of her daily interactions.

Background: Charity was born to British father and Japanese mother. She was a student of psychology, the best in her year. She graduated from the university with majors at the age of 24. She chose a career in forensic psychology and her ability soon caught the eye of MI-6. By the age of 27 she was a member of Britain's secret service. Her line of work was to get close to her targets and make them talk about things they wouldn't usually speak under the direct threat of death. She became known for being capable to get information out of people, without even making them say those things directly, rather reading between the lines. Her greatest ever mistake was to get in bed with a director of the MI-6, and managing to extract extremely confidential information, which was not meant for her ear. Realizing his mistake, the director arranged for Charity to 'disappear' Having other plans, Charity went on a run. While she is not officially being prosecuted for a crime, the MI-6 are after her, dead or... Dead.

Role: Schmoozer.
Notes: None at this time.

Offline PhoenixrisenTopic starter

Re: World Travel Incorporated (A spy game interest check.)
« Reply #10 on: September 13, 2012, 10:47:13 PM »
Alright then, characters are approved. Bubby is going to have hers up by Saturday, after that I'll transfer them over to the character thread and set up the OOC, though the RP may not actually start until Tuesday because that's my next day off.

That said, I'd like a few more players, if anyone else out there is interested. Two teams would be ideal, and other roles are possible with approval.

Offline Swordsman18

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #11 on: September 14, 2012, 05:09:14 PM »

Name: Paul Lorrenz
Codename: Ferryman
Age: 37
Hair: Brown
Eyes: Green
Height: 6ft 2in
Weight: 189
Nationality: America
Original Organization: Blackwater USA
Skills: Skilled Sniper and Spotter, Field Coordination Operations, 
Proficiencies: Sniper rifles, pistols, tracking equipment such as GPS systems
Background: He came from a town in the middle of Tennessee with really no future ahead of him. This lead him to join the Army where he was credited with being a skilled marksman. With a proficient record he ended up being a ranger in the middle of Desert Storm. There he accrued a few dozen of kills in necessary situations. After it was over, he was sent back home to find that once again there was nothing there for him other than his family.

One of his old squad mates suggested that if he wanted to be in on some action with better pay and equipment that he should join up with Blackwater, a PMC. So he did so that he could escape the small town that he lived in. He did his job and got pushed up the rank a couple of times till his CO sent him on a black ops mission to kill some politician in the Middle East.

Before he completed said mission, he came to find out that the company wanted him to do this to cause further unrest in the region so that they could make profit off supplying men to it. He left the area killing the Blackwater operative sent to kill him for failure to complete and then dropped off the map.
Role: Back up for the main team, supplying them with information should the situations change.
Notes:






Name: Cecilia Carson
Codename: Persephone
Age: 30
Hair:Blonde
Eyes:Dark Brown
Height:5ft 5in
Weight: 142
Nationality: Military Base in Okinawa, American
Original Organization: Yakuza and CIA
Skills: She is a trained spotter/sniper, but does have various martial arts as well close combat proficiencies. She knows Chinese, Japanese, Korean, and English though her two strongest are by far Japanese and English. Since she is the Ferryman's spotter and secondary coordinator to the main team, she is proficient in  field management and logistics.
Proficiencies: Sniper rifles, pistols, most types of vision equipment, and is better with computers than Ferryman is allowing her to be able to help with her limited hacking skills.
Background: Her parents were both in the American military in Okinawa, Japan. So she was raised much like a little soldier ever since she was a young girl with her eventual enrollment into the military being inevitable. Her marksmanship was praised but it was not that she was a natural at it, she was a girl that trained overtime any chance she could so that she could develop her skills in any areas that she felt that she was lacking.

Quickly she gained rank and due to her background as being raised in Asia she was placed at various posts in the region where she did decent work but was no Medal of Honor recipient. Sadly her father who was a very just man got tangled in a mess with the Yakuza over a computer program that they were developing that could easily disrupt financial institution all across Japan.

The CIA dispatched her to follow her father's footsteps to disrupt deployment of the Yakuza program as well as uploading a copy with her secondary objective being to extract her father. She saw it in a more reversed way. Eventually she did follow her father's investigative steps leading her to her father and the program. What she found out when she got there was that the CIA had been the original developers of the program. Her father got extracted shortly after and her “body” was supposedly found as nothing but char.

Since her father had been unconscious during most of the events, the CIA did not go after him, but they were still without the program and they knew that she had found out what they had not wanted to. Eventually she was found by Reaper and Ferryman to join their little corporation to save people much like her.
Role: Support team, Ferryman's spotter, secondary field correspondent and coordinator.
Notes:
« Last Edit: September 15, 2012, 02:05:34 PM by Swordsman18 »

Offline PhoenixrisenTopic starter

Re: World Travel Incorporated (A spy game interest check.)
« Reply #12 on: September 14, 2012, 08:20:32 PM »
I think it goes without saying Swords, but love the characters. I'm still looking for a sneaky type, and anyone else who happens to be interested.

Offline Kuroneko

Re: World Travel Incorporated (A spy game interest check.)
« Reply #13 on: September 14, 2012, 08:49:28 PM »
I'm interested, and I can do sneaky ;).  I'll work on a sheet for an infiltration character over the weekend, if that's okay.

*waves at Bubby*

Offline PhoenixrisenTopic starter

Re: World Travel Incorporated (A spy game interest check.)
« Reply #14 on: September 14, 2012, 09:33:32 PM »
Of course, as I wasn't planning on starting the game until Tuesday, that's perfect. :-)

Offline bubby

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #15 on: September 15, 2012, 01:52:37 AM »
*Waves to Kuro!!* Yay!

Offline bubby

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #16 on: September 15, 2012, 12:35:12 PM »
(Here she is! If there's anything I need to change just let me know!)


Name: Branna Connolly
Codename: Trodai
Age: 35
Hair: Black
Eyes: Ice blue
Height: 5' 10”
Weight: 150 lbs.
Nationality: Irish, born in Dublin
Original Organization:IRA
Skills: Nail and ball-bearing bomb manufacture, skilled MMA fighter (straight up brawler) Speaks English and both Irish and Scottish Gaelic.
Proficiencies: Hand guns, Japanese short sword, knives.
Background: Growing up in a family with a father and 2 brothers heavily involved in the Provisional IRA, she really didn't grow up like a lady. Her oldest brother had been killed by the British Army on Bloody Sunday, and her mother, two years after her birth in the Warrenpoint ambush. She was raised with guns, and bombs,and drinking and fighting. And she excelled.
Her father had pull, and knew people high up on the chain, and her remaining brothers were not to far behind in secret knowledge of the movements and plans of the IRA. Though she had a bit less knowledge, she still knew names, places, events. She was still involved in many a bombing. She still put many a bullet in a brain, many a knife blade across a throat. Still made many a bomb.
The day came though when the job went beyond even her limited morality. She was to plant a bomb in the home of a prominent British agent, and she knew very well that children would be there. She argued against the plan, and was told that if she did not do as she was told, the consequences would be severe.
It was time to leave.
Role: Muscle
Notes: 

Offline Kuroneko

Re: World Travel Incorporated (A spy game interest check.)
« Reply #17 on: September 15, 2012, 12:55:25 PM »
Must.  play.  with.  Bubby ...

Darnit, I was working on an IRA person.  Ah well, I'll go with my second choice then ;)

Offline bubby

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #18 on: September 15, 2012, 01:09:53 PM »
*Snickers and snugs Kuro*

<3 U 2!

I don't see why you can't still do IRA hun, both Cindred and 1SAZ have British agents... why not 2 IRA?

Offline Kuroneko

Re: World Travel Incorporated (A spy game interest check.)
« Reply #19 on: September 15, 2012, 01:16:38 PM »
That's a good point, but I was also tempted by having a middle eastern character, and that seems to be a language component that the team as posted could use as well ;)

Offline bubby

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #20 on: September 15, 2012, 01:25:16 PM »
OoOoOooo there ya go...

Offline Swordsman18

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #21 on: September 15, 2012, 01:47:19 PM »
Bubby, your character is definitely interesting, as are the others that have been posted. I have a feeling there is going to be some well played out arguments between the MI-6 agents and her.

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Re: World Travel Incorporated (A spy game interest check.)
« Reply #22 on: September 15, 2012, 01:50:38 PM »
Bubby, your character is definitely interesting, as are the others that have been posted. I have a feeling there is going to be some well played out arguments between the MI-6 agents and her.

EXACTLY what I was thinking!  ;D

Offline PhoenixrisenTopic starter

Re: World Travel Incorporated (A spy game interest check.)
« Reply #23 on: September 15, 2012, 07:24:28 PM »
Bubby was correct Kuro, while variety is appreciated, it is by no means required. Whatever character you wish to play would be appreciated.

EXACTLY what I was thinking!  ;D

A little drama always livens things up a bit. These people would be matched as a team because their skills would compliment each other, not so much the personalities though... ;D

Offline Flaming

Re: World Travel Incorporated (A spy game interest check.)
« Reply #24 on: September 16, 2012, 02:30:31 PM »
I hope WTI is still accepting recruits for the muscle position, and that they don't mind a seasoned veteran made for another game which died.

Name:Eric Salt
Codename:
Age: 54
Hair: Grey
Eyes: Brown
Height: 6'1"
Weight: 202
Nationality: Rhodesian
Original Organization: Executive Outcomes/DynCorp
Skills: Tactical warfare, guerrilla, coupe d'état.
Proficiencies: Weaponry: Guns, rifles, artillery, homebred explosives. Languages: English, Afrikaans, French, Swahili, Huasa, other african languages. Knowledge: Acquaintances and knowledge in african matters, gunrunners, warlords, personnel.
Background: Eric was born in the never recognized state of Rhodesia. Eager to fight for his country and the survival of the whites in the country, aged 16, he joined the reserves of the Rhodesian Security Forces and fought in the civil war now known as "Rhodesian Bush War". When, in 1979, the war ended and Zimbabwe was born he left the country for South Africa where he joined the ranks of paramilitary forces that then became the Executive Outcomes. In the '80s and '90s, both before and after the apartheid regime he took part in several operations, long term fighting campaigns, logistic support and training, blitzes and coup d'état all around sub saharan Africa. At the end of the '90s the international pressure on PMCs brought the closure of firms like Executive Orders and Sandline International. For who had made fighting a job for a lifetime there was little option but to recede in the shady folds of conflicts and start accepting questionable employers.
In more technological places wars are fought in the distance: rifles can deliver a bullet thousands of yards away and timers let people put bombs and walk away long before the blast. But in Africa war is still a personal matter, death is often delivered from a machete distance. After a few jobs Eric grew sick of the situation but had no other option: he was too old to revert to civilian, then he knew too many secrets to leave undisturbed. When WTI came along he happily made the switch.
Role: Muscle.
Notes: