For some background on the story universe in which this adventure takes place, go here: http://elliquiy.com/forums/index.php?topic=148929.0
For a map of the major powers extant in the story universe, go here: http://elliquiy.com/forums/index.php?topic=150335.msg6858064#msg6858064
Several years ago, a trading company based in Oslo, called the Sharp Pine Trading Company, launched an expedition to Africa. After having been blown off course, the expedition landed and went ashore, encountering a native tribe. Of course, the Northern Gods did see fit to populate the Earth with lesser breeds to serve as labor, so the expedition had no problem with pressing some of the natives to help it look for gold. However, the hunt and dig did not go well, and relations between the Scandians and the natives soured as the white men forced them to work harder. There was a fight, and some of the natives ended up killed.
A native shaman then cursed the expedition. Days later, the expedition began to fall ill from some sort of wasting disease. Half died. The others, fearing for their lives, and having little to show for the two years they had spent here, retreated back to the ship and left. Of the 20-odd men who left, only 8 were alive by the time the ship reached a Caliphate port. Taking on a new crew, the ship went back to Scandia. For a few years, the expedition was all but forgotten, its logs sitting in a drawer in a cabinet somewhere in the Sharp Pine Trading Company's headquarters in Oslo.
Four years passed. The Sharp Pine did rather poorly, suffering several setbacks, and ended up dissolving in bankruptcy. The files were taken by one of the creditors, the Twisted Axe Sundries and Supply Company. There they sat another six months before some auditors went over them. Intrigued, the auditor brought the expedition and its logs to the attention of one of the company directors, Earl Svenerge. The Earl, who had some expertise in botany and geography, concluded that the previous expedition had been foolhardy to keep searching for gold when it was clear the locale had only a few flecks. However, in reading over the notes, he concluded the tribe's area would be much more profitable if plantations were established to grow tropical fruit, spices, and flowers for dyes.
The natives would have to largely give up their way of life to serve the company and work on the plantations, but to the Earl, that was simply the natural order of things, ordained by the Gods.
Thus, another expedition was organized and dispatched. However, ever mindful of costs, the Earl kept it small. Only 35 men would go, on a small but fast ship. Under the will of the Gods, the area would yet be colonized and made to serve the greater interests of Scandia...
And here is where you come in. You will play the role of one of the men on the new expedition, on the privateer vessel Blue Bolt. You have the option of playing one of the survivors from the original expedition--however, if you do, your character will need to be at least in his mid-20s. You can also play someone new to this part of the world. There will be some of everything in this game: problem-solving, character development, sex (including non-con sex, perpetrated by your characters most likely), resource management, and role-playing and politics. Your mission is to colonize this area, bringing the natives under your control, getting their cooperation. Of course, your character will have personal goals too.
Post any questions or character concepts here.