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Author Topic: Arcanum: Of Steamworks and Magick Obscura (interest check)  (Read 7138 times)

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Offline LordLuck

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Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #25 on: September 05, 2012, 09:09:35 PM »
Hehehe! That is so!

Here goes my own submission - a take on a 'sort-of' Magnus! :)


Name Keldrik Ironfist

Race Dwarf
Alignment  Indifferent. Leans towards Evil (slightly selfish and a little maniac)
Aptitude Highly Technologic
Spells None at all
Skills Repair, Melee, Firearms
Weapon(s) Pyrotechnic Axe, Flamethrower, 3 Molotov Cocktails
Age - 52 years old. A young dwarf.
Physical Description Short - but tall for a dwarf. His beard is well oiled when he needs to meet someone, but otherwise that is possibly a very bad idea nearby Ironfist.
Alliance The Wheel Clan
Bio  Perk - Arsonist!

Keldrik Ironfist is the firstborn son of a rather respected family from the fabled Wheel Clan. However, ever since his youth the dwarf struggled to keep up with the interests of his siblings. He wanted and loved the forge, but not out of the things he could craft of it with toil and sweat... but of the heat. The warmth of the fire.

They laughed at him. Once he had finally perfected the Balanced Axe, as many before him that trailed the path of the smithy, a little blueprint caught his eyes. Long days locked alone brought him forth a mixed-up artefact - his desire to set things and foes on fire coupled with the art that dwarf smiths had perfected along the generations. It was called travesty and wickedness. Taking upon his glasses and belongings, Keldrik fled the Wheel Clan many years ago, fleeing to prevent his family from the same shame that Loghaire Thunder-Stone had brought to the royal family, many years ago...


Offline Joslyn

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #26 on: September 05, 2012, 09:44:05 PM »
Sorry Joslyn!

But I do remember the plot Zaer mentioned, and would like to keep that consistency. I hope I haven't fractured your disbelief beyond repair.

Technologists are more then welcome. I'll be making a neutral thief type.

I very much look forward to your app :)

I fixed the character sheet to reflect the age change, I'll just hope it never actually comes up in game. I don't think I could actually explain in-character why she accomplished nothing for all those decades.  :P "And then from age seventy to age eighty I, uh, wrote poems about trees. Yup, trees trees trees. It's an elf thing, you wouldn't understand."

Things seem to be shaping up, glad to see other characters  :)

Offline TheHangedMan

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Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #27 on: September 05, 2012, 09:48:02 PM »
Lore: I am definitely using that picture you posted.

Joslyn: I always figured that the Elf education system was something like sixty years long. You could just say that she spent all that time studying the history of the world and the Elves and such?

Offline loreTopic starter

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #28 on: September 05, 2012, 09:52:12 PM »
Very nice. Love em.

I'll be getting the IC thread up in the next few days, so if you have any interest, try and get you apps up lickity split.

And no worries Joslyn, I don't expect a detailed compendium of every decade lived by century old characters

An OOC thread has been made for chatter and the like: http://elliquiy.com/forums/index.php?topic=151244.0

thinking we could use some magicky types...

Offline coolhands

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #29 on: September 05, 2012, 10:09:17 PM »
Ok finally off work ill have my character up tonight, ill look inro making him magic.

One of my favorite parts of the game was background selection.  How many games let your character background called 'beat with an ugly stick'

Offline LordLuck

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Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #30 on: September 05, 2012, 10:27:28 PM »
Heh, indeed.

Well, I took the Arsonist background - just because I loved that one ingame!

Offline AndyZ

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #31 on: September 05, 2012, 11:48:48 PM »
Would you want people to follow all the magic and tech stuff from the game?  I can't remember much about their system beyond how it was 4 sets of 4 for magic.

Offline Zaer Darkwail

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #32 on: September 06, 2012, 12:43:34 AM »
Here is online manual of Arcanum. It includes list of spells and techs and details about setting. Not all lore mind you but some of it.

Anyways interesting fact; tech fails against those strongly attuned to magic and magic fails against those strongly in tech side of things. So a dabbler mage attack spell is resisted by tech professor easily.

Anyways considering we lack a proper mage....I could be a half-elf mage then who tries approach practice of magic in more urban fashion than traditional sense. Like making magical print processing to rival the engineered version and such. Adapt magic to situations where tech has already been developed. I need ponder the failure or misfit part.

Offline hunkaroo

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #33 on: September 06, 2012, 12:52:36 AM »


Name Alaric Athelas
Race Elf
Alignment - Good
Aptitude - Magic
Spells - White Necromantic
Skills Heal and Persuasion
Weapon(s) Used - None
Age Exact age unknown looks relatively young for an elf, perhaps around 120.
Physical Description Alaric carries himself as most of his kin do with an air of grace and beauty.  Tall and lithe, his body is often draped in robes if he can manage it, not the biggest fan of the human's less than flowing style.  His hair is often left down, long cascades of silvery white, his emerald eyes startling enchanting that have left more than a few men and women lost in his gaze.  A gentle smile often graces his full and pouting lips, seeking to aid those that might be in need of it, or at the very least die trying.
Alliance - None

Bio Not much is known of Alaric's past, nor does he wish to explore it. Raised amongst a simple elven family as their own, the adopted elven boy found solace in their love and little desire to find out where he came from.  Identity is something that elves struggle with much less than humans, their prolonged lifespan and more naturalistic outlook likely the cause.  His childhood was surprisingly calm, his parents happy to let him pursue whatever training he might yearn for, surprised at his aversion to weaponry.  It certainly didn't hurt that he had little natural ability, but something about harming another, even in self-defense, seemed to hold him back.  He grew up focusing instead on ways to protect those and heal them, to try and prevent such means to even be necessary.

He currently has taken to traveling through the various lands offering his services to those that might need them, no exchange of payment necessary.  The Capitol of Cumbria is one such place, a place he currently resides within so many to help, even down in the prison below, his kind hand hoping to make sure even those that are sentenced to life are not forced to live it out in pain.
« Last Edit: September 06, 2012, 01:43:35 AM by hunkaroo »

Offline coolhands

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #34 on: September 06, 2012, 01:05:15 AM »
(Picture coming soon)

Allan Brassbridge
Race - Human
Alignment - Indifferent
Aptitude - Magic
Spells - Force and Earth colleges
Skills - Melee, Bow, Dodge, Gambling, Haggle
Weapon(s) Used - Sword of air, and a Bow
Age - 42
Physical Description - An average height male at 6 foot even.  His body is still toned and strong despite many years out of the army.  His salt pepper hair hangs long and unkempt now and his face is covered with a mess of facial hair of the same color that has fallen into disarray.  He still carries him self in a manner that would suggest military training (at least when he is not drunk).
Alliance - Other (currently to the bottle)
Bio Allan Brassbridge grew up in the city of Cumbria (this being some 40 years ago, it was largely during the time before it stated its decline).  There he was schooled and was allowed to study the art of magick, hoping it would open many doors for him later in life.  When he was 17 he was drafted into the Cumbrian military to fight in a war, in this he had very little choice. 

He served in the military for many years and experience many horrors of both magick and technology.  He became a fine warrior, and his most notable feat was was saving his squad, of about 50 men, from and enemy ambush.  In a blaze of steel and magick he struck down 100 foes that day.  For this he was awarded a medal and became a local hero to some of the men.  At the end of the war Allan found himself with no purpose left in life and haunted by the many whom he had slain.  In time he turned to alcohol to help him forget, and he spent years in bars and gutters, a far cry from the hero he had once been.
 

Offline loreTopic starter

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #35 on: September 06, 2012, 09:55:36 AM »
Well hello there Alaric -waggles eyebrows-

Great characters, both!

Thanks Zaer for that awesome resource. Updated many of my links with it.

Can I entice anyone into playing a half ogre who is more intelligent then the average lackey? Or a half orc who has managed to "pass" as human all their lives before recently being uncovered and expelled from their formerly high social standing? eh? cookies?

Also looking for ladies.

An adoptable lady. Modify/alter her as you please. It would be nice to have a lil more evil though :) :


Elizabeth Dowering
Race Halfelf
Alignment Evil
Aptitude Magic
Spells - Mental, Necromantic Black, Conveyance
Skills - Persuasion (master)
Weapon(s) dagger
Age - 45, looks 29
Physical Description Elizabeth is nothing short of stunning. She manages to pass for human when the need be, but there is an undeniable ethereal beauty etched into her creamy flesh. A dark, captivating power lingers behind her near black gaze. She moves with predatory feline grace, but is more then capable of donning the persona and presence of any character her calculating mind can concoct. When not in disguise, she is donning the latest Tarant fashions: extravagant gowns and exquisitely designed feathered hats. 
Alliance - Herself and/or the highest bidder
Bio All her life, Elizabeth has been underestimated. This has been her greatest blessing. No one could have imagined the small, unimpressive little half-breed from the kitchens would blossom into a breath-taking beauty, or that she would charm her way into the heart of her formerly sadistic and abusive employer. He was the first of many husbands to meet an untimely end, and to each and everyone of them Elizabeth was little more then something exotic to dangle from their arms and warm their beds.

By the age of 35, Elizabeth had had four husbands and had become the wealthiest woman in Tarant - in possession of shares in skyrocketing industries. It was only when suspicion about her latest husband's death reached feverish levels that she fled her estates with fortune in tow. She has been on the run working as a con artist ever since. Her lifestyle demands a constant flow of substantial funds
« Last Edit: September 06, 2012, 11:35:28 AM by lore »

Offline Zaer Darkwail

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #36 on: September 06, 2012, 12:02:15 PM »
Jamien the Swiftblade
Race Half-Elf (Elf father, human mother)
Alignment - Indifferent
Aptitude - Both (+5% magic side despite magical 'dabbling' thanks extensive studies in tech skills)
Spells - Dabbler in several colleges of magic and knows following spells by type;
Conveyance: Disarm
Divination: Sense Alignment - See Contents
Force: Shield of Protection
Mental: Charm
Meta: Resist Magic - Disperse Magic
Temporal: Magelock - Congeal Time
Disciplines - Dabbler in several fields also and knows in following expertise tech fields;
Chemistry: Strong Poison
Electrical: Electric Light - Charged Ring
Mechanical: Spike Trap
Smithy: Pure Ore - Balanced Sword
Therapeutics: Elixir of Persuasion - Elixir of Physical Prowess
Skills -  Melee (apprentice), Dodge (apprentice), Throwing (expert), Backstab (expert), Prowling (expert), Haggle (apprentice), Persuasion (expert), Pick Lock (apprentice), Disarm Trap (apprentice), Gambling (apprentice), Pick Pocket (no training but have 3 dots in it)
Weapon(s) Used - balanced sword (often coated with strong poison), throwing daggers
Age - Young
Alliance - No one expect himself, but was born in Tarant
Bio Jamien was born in Tarant to a prostitute who worked in Madame Lil's establishment. So far facts are known considering his heritage his father was a elf man who's name her mother did not learn as said male elf only preferred called 'Master' in their session where he went with master and slave foreplay. Jamien was grown to urban high tech city and considering his heritage and mother he early on mastered arts of persuasion (and seduction) and he became quite popular with local girls thanks his handsome looks. He dated even some rich women who took him as their full time pet which they pampered around and he became rich by receiving and also 'taking' some their gifts in their houses. Discreet fashion of course.

Over time, Jamien became fascinated by magic and also technology. Using his savings he went to local tech colleges and studied magic by few who resided in city. He seeked to somehow 'harmony' between two extreme forces which worked in Arcanum. He became adept in both fields but it resulted that his spells did not always work nor his inventions fully worked as intended. He was considered a 'failure' by both his mentors. His money ran dry and he went desperate and he using a ancient schema what he stole from his tech mentor along with ancient spell ritual scroll from magic mentor combined he builded device what he called Eldrict Engine. He then activated it......and result was massive explosion of steam, gears and magic and chaotic energies of ruptured dimension of warehouse he used build the device which caused all tech and all magic shutdown in Tarant for whole week! Not to mention his device somehow beckoned extra terrestrial entities (ghosts, demons and the like) and so he ran from Tarant and covered his tracks.

He then became a charming vagabond; a bandit who harassed travelers on road with mixing magic and tech for combat advantage. However in one fight his sword suddenly broke and left him unarmed expect for his throwing knives which he used in expert skill but then he was taken out by battle mage who was guarding the supply cargo going to Cumbria and so he was caught for long term banditry, murders, theft, burglary and numerous other crimes and cons what he had completed in past six years. He was solo operative with nickname 'Swiftblade' because thanks his varied combination of tech and magic his combat style was very swift and he killed with speed alone (and bit magic slow everyone down around him while he boosted his own speed). Now likely hanging, execution or other such awaits him and he has one chance to try break to escape from his predictatment......

Offline loreTopic starter

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #37 on: September 06, 2012, 12:42:47 PM »
Very nice background I like how you integrated lils  ;D

So are you taking a Jack-of-all-trades master-of-none approach?

I get a combat rogue feeling from him. Is that right?

Offline Zaer Darkwail

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #38 on: September 06, 2012, 01:04:27 PM »
Yeah, jack-of-all trades and master of none approach and he is combat rogue (he was bandit after all). He can be quite good in throwing stuff at people as main offense but he can sneak on them and do nasty poisoned blade attack with well made tech sword. His magic overall gives slight edge and advantages. While tech mostly gives buffs. So his main failure was in trying combine magic and tech together in Eldrict Engine (feel free throw plot related to his mad experiment).

He was not skilled mage nor skilled technician pull off his ambittions which then backfired seriously which led him depart from Tarant as he became wanted man. So he became bandit who lived on road and charmed wenches in taverns in small communities where he sold loot and got supplies from and harassed in both sides of the war their supply caravans and using his wits and clever traps and ambushes win the day. Expect he ran out of luck as his sword broke because of his slightly higher magical nature and he was resorted to throwing attacks but got then knocked out by a far more skilled mage whom his resist magic did not work. So he will be in the pit waiting for his trial. But he plans bust out with some daring do tactic.

Offline loreTopic starter

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #39 on: September 06, 2012, 04:39:46 PM »
Gotcha. Just to add some balance, lets say that Zaer's tech skills don't quite hold up against Johnathan's or Keldric's, and the same goes for his magic vs. Alaric or anyone who has chosen a purist route. Magic and tech tend to fizzle each-other out after all.

If you're happy with that, then welcome aboard.

Offline Zaer Darkwail

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #40 on: September 06, 2012, 11:21:18 PM »
I am fine with that my tech or magic skills do not match up against purist types. He knows just wide variety of tricks and comparing the two the magic works more reliably but does not work much at all in any heavy tech setting but in tech setting he would use his tech skills more. But his innate minor magical natura makes tech stuff not work 100% power.

Offline Steamdriver

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #41 on: September 09, 2012, 08:03:38 PM »
Hey I was suggested this game and wanted to know if I could join.

Offline loreTopic starter

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #42 on: September 09, 2012, 08:07:40 PM »
The game is just getting started and I would be open to looking at applications.

Offline Steamdriver

Re: Arcanum: Of Steamworks and Magick Obscura (interest check)
« Reply #43 on: September 09, 2012, 10:57:50 PM »
body and clothing


face mask


Thadeus Darkgate
Race: Human
Alignment: Chaotic neutral
Aptitude: Technical
Skills: Mechanical, Fire arms and explosives
Weapons: fine revolver, mechanized rifle, three fragmentation Stick bombas and two stun grenades
Equipment: Mechanical face mask with artificial eyes

Drawback: Broken mind, prone to violent outbursts. Striving to build the perfect machine of war, as an act of devotion to the machine he is obsessed with crafting the perfect gun. He hopes it will be so powerful a single man would become an army.

Having served in the army for many years, Thadeus' life came to a crashing halt from a grievous injury. During a great battle he was hit in the face by a fire bolt, nearly killing him. The wound took his eyes and left his face a waxen parody. The professors of the mechanical college crafted a mask for him with a build in pair of eyes. It required to be bolted to his face and connected to his nerves. Since then it has been a constant reminder of the day that changed his life, warping him from a gallant man to a cold and bitter one. The deans at the science academies deemed him to unstable to continue education on school ground, banished for his near blasphemous worship of machines and the level of destruction his creations caused. Shunned by the Army for what he has become, he has began to wander, selling his knowledge and battle prowess to those who can pay for his service.


Let me know what you thing and if anything needs to be changed.
« Last Edit: September 10, 2012, 12:28:26 AM by Steamdriver »