Once upon a time, Joe Delver was the greatest hero in the land, sung of in bardsong, and known and admired by everyone for saving the kingdom. That was many decades ago, and even the songs and legends of Delver's accomplishments have been forgotten for a generation. Now he's reached the end of the venerable age category, and will pass away from old age in a week. Delver doesn't want to go down with a whimper instead of a bang, and so he will pass on his many valuable magical items to a group of adventurers in exchange for accompanying him on his final quest; a search for the valuable gem of Nebuchadnezzar
The conditions of Delver's will are simple; if he passes away during his final quest, he'll give all of his magical items to the adventurers who were his traveling companions. Joe Delver will be portrayed by a PC, and the adventure will focus on an asymmetric party, where one PC is significantly stronger than the other, on the condition that the goal of the adventure is to get the strong PC killed in the most epic way possible. After Delver's will is executed, the adventure will continue as a high level threat forces the remaining PCs to use their acquired magic items to counter it.
This game is intended to be a short adventure, without any level-ups or advancement, but simply a self contained story.
For character creation, all Paizo material in the pathfinder SRD will be permitted, and the PCs will begin at level 4, except for Joe Delver, who will begin at level 7. (Delver was higher level in the past, but his advanced age and senility have reduced his capabilities) Characters begin with no traits, but may gain traits by taking the additional traits feat.
All PCs will use the following array for their ability scores: 18, 16, 15, 13, 12, 8 Those abilities may be assigned in any desired order, and benefit from the usual racial bonuses, as well as the +1 ability score bonus for 4th level. Hit points are not rolled, but simply provide the maximum possible hit points per die at every level. Joe Delver begins at venerable age, causing his ability scores to be adjusted as follows: -6 str, -6 dex, -6 con, +3 int, +3 wis, +3 cha. Joe Delver may use magic to disguise his age, and this is even encouraged, though obviously it affects the kind of things that other PCs might do to curry his favor.
PCs begin with 6,000gp, and may ignore the 25% rule when purchasing equipment. Joe Delver is the exception, and begins with 175,000gp worth of magic items, along with 85,000gp of undefined assets which may not be initially determined by the PC. None of Joe Delver's items may be individually worth more than 43,750gp. It should be noted that purchasing many cheap magic items to distribute to the other PCs will generally have stronger effects than just purchasing expensive items. Joe Delver also begins with a Ring of Final Wishes that occupies one of his ring slots. Upon the wearer's death, the ring creates a magical message that relates the way the wearer would desire their estate to be treated. According to Delver's advertisement, the ring does not record the final minute of the wearer's life.
I'm hoping for 2-4 PCs, and one player to play Joe Delver; even though I state Joe's gender as male, the character could just as easily be female. Both Delver and the PCs may be of any alignment, though I will try to select PCs that have a good balance of alignments when I choose which PCs will be in the game. As a house rule, all alignment restrictions for classes, items, feats, and spells may be ignored. There is a certain assumption of player vs. player inherent in the premise of the game, and players should be aware of that when they come in.
As far as the level of commitment I want, I'd like each player to be able to post at least once per day, at least during combat; initiative order will generally be played fast and loose with, to help keep the game running more smoothly. No xp will be given during the game, and character's will advance only by collecting Delver's items. The player who portrays delver will continue to have a role in the game after Delver dies, but it is a reduced role, and can be optionally ignored. Should the player portraying Delver drop out of the game, he will expire from old age, and the game will proceed immediately to the endgame.