Okay, It's a bit more up there then my usual tastes, but it's just gotten into the back of my mind and hasn't actually bothered to get out despite my best efforts.
I could come up with a big, dramatic backstory--and provided there's interest, I probably will come up with something, but here's the idea in a nutshell.Cute Lady Space Soldier Stranded on a Death World, taking on the flora, fauna, and outside enemy forces, and trying to find a way off without getting killed.
Her advantages? Elite training, significant genetic and mechanical enhancements to performance, and incredibly advanced powered armor. Plus, she's got a map of research outposts on the planet that she can use to take a breather, recharge life support, and reload if need be.
Her disadvantages? Complete isolation from allied forces, limited resources, and a world that hates you and wants you t die, completed with poisonous atmosphere, super deadly predators, and nasty plant-life.
The Goal? Get off the planet without getting killed.
I'm looking for less "Random Sex and Violence", and more of an adventure game with high stakes and a high level of danger. Think Super Metroid as opposed to Halo or something along those lines. I'd ideally like a GM who's willing to punish mistakes, but ultimately reward clever thinking. We can also include a "Restart from Last Checkpoint" feature when one of the inevitable Bad Ends comes down the pipe. The potential EX rating is just because there's a lot of really unpleasant ways to go. From getting shot up, to running out of air during a trip from one outpost to another, and running afoul of one of the Bad Things out there. Though obviously, going into much detail isn't mandatory, and we could probably scale this down to NC without an issue either.
Here's some visual references in case it helps.
The Main Character (Currently Nameless)--Inner Suit
Either reply in the thread, or send a PM if you're interested in running this!