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Author Topic: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)  (Read 5593 times)

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Offline BlackestKnightTopic starter

The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« on: August 22, 2012, 05:42:17 PM »
The story of Draco Edge begins!


"Are you fired up yet?"-Natsu Dragneel

The entire world is known as Earth Land
In the west lies the penninsula, Fiore.


In the country of Fiore, many organizations exist to facilitate those with talents in the magic arts,  these organizations are called guilds . These guilds once served as respected keystones that enriched the lives of the people they served and strengthened communities they inhabited , though that time has long since past. Now it seems that these guilds have taken it upon themselves to enforce their rule upon the oppressed masses of Earth land and no guild is more oppressive in its mistreatment of people than Fairy Tail. How could this happen? Fairy Tail was among the most heroic guilds in all of Fiore, then the great mage war came. The deaths of Happy, Lucy, Juvia, Gildartz, Laxus , Mirajane  forever hardened Natsu and the other fairy tail mages, Somewhere along the line, Natsu lost himself in his own pursuit of ultimate power.

 Now is the era of the mad emperor Natsu Dragneel who reigns over Fiore with a brutal fiery fist. The most tyrannical figure Fiore has ever known. Natsu along with his generals Gray Fullbuster, Gajeel Redfox, Elfman and Wendy Marvell spare no quarter to those whose magic they deem "inferior". To be weak is an offense worthy of death. "Might is Magic!" is the mantra of the dragon emperor.

Lamia Scale, Blue Pegasus, Sabretooth, Fairy Tail all once prestigious guilds that stood for the people of Earth Land now have fallen from grace . Though today, a new guild stands in opposition to fairy tail and all other oppressive magical regimes. That guild is named Draco Edge.


Origins of Draco Edge

Ironically, Draco Edge found its beginning from the ashes of a Dark Guild that Fairy Tail defeated.



In the year X784; a Dark Guild Phantom Lord planned to use the ancient dark magic to destroy Fairy Tail headquarters and the surrounding Magnolia Town. Their plan was to force Fairy Tail into an all-out battle  in home territory in hopes  that it would inevitably destroy their guild hall and cripple their dominance as a guild , though this was just a ruse to capture Lucy Heartfilia of the wealthy Heartfilia family. A Famous Mage, Erza Scarlet, from Fairy Tail overheard their plotting. She returned to Fairy Tail and brought with her the four renown mages; Natsu Dragneel, Gray Fullbuster, Elfman and Lucy Heartfilia. Together, the team of five working under Guild Master Makarov thwarted Phantom Lord's Plan. Through the power of Fairy Law,  they ultimately prevailed over the Dark Guild and saved the town of Magnolia in the process.  The Magic Council immediately reacted disbanding Phantom Lord and incarcerating its leader, Jose.

10 years later, with help from the magic council a new guild was established in the place of Phantom Lord. This Guild was thereby known as Draco Edge. The Guild was stationed in Oak Town as a protectorate for the (resuming) Regular Meeting for Provincial Guild Masters. From there, the Guild was formerly established and the not so very famous mage; __________ became the Guild Master.



Enter the Age of Draco Age.

Guild Members

Guild Master-(1 max)

Guild Ace-Malik Caesar

S-Rank Mages- Mayumi, (2 more)


Supernova's-(Rookie mages with the potential for S-rank) Eiskalt Kaiser, Lustra Valentine


A-Rank Mages- (No Limit)


B-Rank Mages- Alice Deschain


C-Rank Mages- Lustra Valentine,


D-Rank Mages- (No Limit)


Proficiencies/Stats
Before a prospect mage can be allowed to practice their magic on a team , they must first have their skills evaluated by a peer group in the form of an aptitude test, the results of the test determines their placement on teams as well as their class and rank, they are issued grades based on their proficiencies. Grades range from D, C, B, A, and S. S represents the highest talent, D the lowest. + and - are considered.

Strength:
Agility:
Speed:
Durability:
Senses:
Spirit:(Potency of Magic)
Intelligence:
Dexteriety:(skill with objects, most notably weapons)







Please follow the character sheet as it is intended.

Code: [Select]
[center][b][size=20pt]Full Name: Nickname, Age(16+ please) then Gender
Alias (A fancy name your character might be known by, usually gained with great renown. This ain't a nickname, but a name that has a meaning. Something that resembles your character in some way.), _ (D, C, B, A, or S.  ) Rank Draco Edge Member[/size][/b][/center]

[center][size=15pt][b]~ Physical Info ~[/b][/size][/center]

[left][img]http://image or description goes here[/img][/left]
[center][b]{Appearance}[/b]
(Appearance)

[b]{Tattoo}[/b]
(Where is your Draco Edge Tattoo Located)

[size=15pt][b]~ Mentality ~[/b][/size]

[b]{Personality}[/b]
(Personality)[/center]

[left][b]{Quirks}[/b][/left] [right][b]{Phobias}[/b][/right]
[left][color=#0E90AA][b]%[/b][/color] Quirk1[/left] [right]Fear1 [color=#6612B4][b]@[/b][/color][/right]
[left][color=#0E90AA][b]%[/b][/color] Quirk2[/left] [right](Opt.) Fear2 [color=#6612B4][b]@[/b][/color][/right]
[left][color=#0E90AA][b]%[/b][/color] Quirk3 (Opt.)[/left]

[center][size=15pt][b]~ Ability Statistics ~[/b][/size]

Proficiencies/Stats

[center]
Strength:
Agility:
Speed:
Durability:
Senses:
Spirit:(Potency of Magic)
Intelligence:
Dexteriety:(skill with objects, most notably weapons)
[/center]

[b]{Magic-Types}[/b]

Magic Type 1 ~ Magic Type 2 (Opt.) ~ Magic Type 3 (Opt.) ~ Magic Type 4 (Opt.)

[b]{Signature Spell}[/b]
[u]Spell Name[/u] - (Description)

[b]{Spell List}[/b]
~Spell-Type 1
~Spell-Type 2
~Spell-Type 3
~Spell-Type 4

[b]{Non-magic Skills}[/b]
[b]#[/b] Non-magic Skill1
[b]#[/b] Non-magic Skill2
[b]#[/b] Non-magic Skill3
[b]#[/b] Non-magic Skill4 (Opt.)


[size=15pt][b]~ Personal Background ~[/b][/size]

[b]{Biography}[/b]

(Biograhpy)[/center]

If you follow the blueprint, your profile will look something like...
http://www.roleplaygateway.com/roleplay/the-new-mage-guild-draco-edge/characters/mordecai-cezaero

Jobs for Those who Want Them!

~1st Volunteer: Guild Master-
 Guild Master is a term used to refer to a Mage who is the head of the Guild that he or she is affiliated with, effectively acting as the Guild's leader and highest authority. As the rulers of their respective Guilds, they have virtually complete authority over their subordinates, and can thus dictate their actions. Guild Masters are also tasked with smoothing relationships between Guilds in every province, something achieved through the various provincial leagues of Guild Masters, gathering from time to time in regular meetings, where each Master reports about his Guild.
Salary: 3000 jewel weekly


~2nd Volunteer: Guild Ace-Taken
A Guild Ace is usually the strongest Mage in a guild. A guild Ace's responsibilities usually entails promoting the interest of the guild abroad and taking on secretive high-profiled missions unavailable to even other S-ranked mages, SS-rank missions . Guild Ace's typically do their  work behind the scenes and are a bit of a mystery to the other guild members . It is not uncommon for a Guild Ace to operate outside the guild for extended periods of time, even years.  In the likelihood that a Guild Master dies or is unable to perform in their duties to the guild, it is the Guild Ace that usually takes on the responsibilities of the Guild Master.
Salary: 2500 jewel weekly


~3rd Volunteer: Draco Edge Job Board Supervisor-
 All you gotta do is make jobs for the roleplay and post them on the jobboard: You'll need to include Rank and Reward and Details. This is a good job to have because you will have first dibs on the missions that matter most to you.

  • Guild Supervisor: Open
  • Guildboard Advisor 1: Open
  • Guildboard Advisor 2: Open
Commision: 200 jewel per Posting.



~4th Volunteer:Guild Event/Party Planner - Mayumi
Plan Events such as the S-Class Wizard Promotional Trial, Promotion Parties and such.

Salary: 1,000 jewel per Event.


~5th Volunteer: Rule Enforcer (Prefer S or A Ranked Member) - [/b]Basically make sure people follow the Guild Rules; i.e. Non S-Ranked Members stay away from S-Rank Job Board. (You can still take missions obviously, but you generally keep an eye on trouble makers)

Salary: 1,500 jewel per week.



~6th Volunteer: Medical Advisor -
 Your job is to make sure everyone is healthy and when they're sick you treat them, etc. (Again, you can obviously take missions, it's just a job for when people need to be healed/treated)

Physician 1: Mayumi
Physician Assitant 2:
Physician Assistant 3:

Salary: 2000 jewels per weekly, 1000 per weekly for Physician Assistants.

~7th Volunteer: Bartender -
Self-explanatory, tends to the bar. Also handles all meal preparation.

Salary: 1000 jewels per weekly.


~8th Volunteer: Specialist Instructor -
(Preferrably A or S) Simply someone who mentors another guild member(often rookie mages) in a specialized magic form, much like a teacher or student mentor would.

Salary: 1500 jewels per weekly
« Last Edit: August 30, 2012, 03:29:01 PM by BlackestKnight »

Offline Gekido

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #1 on: August 22, 2012, 10:51:40 PM »
Sounds interesting, however do you have the code for that profile so I can make it?.

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #2 on: August 25, 2012, 01:37:36 AM »
Oh so tempting, I had a friend wanting to start a BESM game with a Fairy Tale setting but ended up not doing it. And I have had a water dragon slayer poking around my head ever since. Her quirk is when she isn't around water or actually wet she is a total Klutz. But when she is near water (beach,lake, pool, fountain, rain, or is completely soaked herself. A cup of water doesn't work of course.) she is amazing graceful and that much stronger.

I'll have to keep an eye on this one and see what happens.

Offline Cold Heritage

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #3 on: August 25, 2012, 01:40:20 AM »
Sort of a work in progress. Will see how things go.

Spoiler: Click to Show/Hide
Eiskalt Kaiser: Eizel, 17 Male
White Mountain, Rank C (Supernova) Draco Edge Member

~ Physical Info ~

{Appearance}
Eiskalt is fair in colour. His hair is white, his skin is pale and like marble, and his eyes are a light grey. The young man is clean shaven, and keeps his hair short. Possessed of a singular body as a gift from God, Eizel lacks many of the inhibiting factors that most human bodies have that restricts size and muscle growth. Combined with long years of intense physical labour, Eizel possesses a frighteningly huge muscular body more fit for a monster than a man. His height is an impressive 214cm, and he may grow a bit more - his size belies his youth, though his face tells the truth of it. And, to those gifted in such things, his youth and inexperience is visible in many subtle ways that can be read in his eyes, his heart, and his spirit.
more images




{Tattoo}
Left trapezius, upper portion

~ Mentality ~

{Personality}
Eizel is somewhat cynical. He does not easily trust in his comrades. When he teams up with someone, he will say it is just because they both gain something from it. Deep down, he does not believe that the Dragon Emperor can be defeated, and because of this - and because he does not want to die - his loyalty is uncertain: if given the chance to join the Dragon Emperor, it is believed there is a 50% chance he would defect from Draco Edge; his skill is not enough that he can be considered 'great' in this world. He vacillates between wanting revenge on Fairy Tail and wanting to join them, believing that the victories of Fairy Tail and their position of power and prominence proves their 'right.'
However, having lived much of his life alone, he does not want to return to isolation. Not simply because it increases his chances to being killed . . . but because he likes human companionship even though his cold exterior and brusque manner make it seem as though interacting with others is undesirable and burdensome to him. Although not hot-blooded, he is not very much given to in-depth planning or strategy, lacking the intelligence for either.
Although Eizel does not want to die, he is not afraid of death. There is just nothing in this world he thinks is worth laying down his life for. However, he does not have vices as men might: he eats for nourishment, not pleasure, avoids alcohol and narcotics, and he has never known the touch of a woman or tried to get into one's bed.

{Quirks}
{Phobias}
% Likes Eating Gemstones
Facing The World Alone @
% Infrequent Use of Contractions
Admitting This Fear To Anyone @
% Infrequent Errors of Perspective (e.g. a small object mistaken for far away and vice versa)

~ Ability Statistics ~

Proficiencies/Stats

Strength: A+
Agility: B
Speed: B
Durability: A+
Senses: B
Spirit: B+
Intelligence: C
Dexterity: C+ (with mining tools; in other circumstances C)

{Magic-Types}

Earth Dragon Slayer Magic

{Signature Spell}
Earth Dragon Body - Covering the skin in a dense layer of stone stronger than the wall of a fortress, Eizel becomes incredibly resilient against all forms of attack. Even though his body is covered in stone, he is still able to move around. Thanks to his powerful muscles, he is not slowed or inhibited by the stone exterior. While the spell is in effect, the user's bones are also transmuted into stone, so if the outer layer is cut, the user will not lose limbs as the internal bones are also reinforced.

{Spell List}
~Earth Dragon's Roar: a strong tornado is unleashed that contains sharp fragments of stone that are launched at great speed from the caster's mouth.
~Earth Dragon Hammer: The fist and arm or foot and leg of the caster is transformed into stone, dramatically increasing striking power. The stone formed in this manner can be extended to strike at range.
~Earth Dragon's Shield: Manipulating the earth to form a physical shield that rises up from the ground to block attacks. Can be formed to the user's will. May be formed from the ground itself and a source external to the user, or may be combined with Earth Dragon's Hammer and formed from it.
~Earth Dragon Shining Claws: The user's nails are transformed into diamonds whose structure is optimized for cutting. Although possessed of incredible sharpness and increased toughness relative to normal diamonds, they remain fragile and are likely to break under significant stress, requiring the spell be re-cast.

{Non-magic Skills}
# Miner
# Pugilism & Pankration
# Freeform Eating
# Powerlifting


~ Personal Background ~

{Biography}

Raised in his formative years alone in the mountains by the Earth Dragon Rokenrolla. Rokenrolla remained hidden in the mountains after the other dragons left in x777, remaining hidden by sleeping in the lava of an active volcano. The plaintive wails of baby Eiskalt woke the dragon, who raised the baby, teaching the baby to read, write, lift heavy objects, and freeform eating, along with the Lost Magic, Dragon Slayer Magic, reflecting Rokenrolla's own element. Eventually, urgent dragon matters drew Rokenrolla away, and Eiskalt was left alone. He did not initially search for human companionship, surviving in the mountain alone on a diet of stone, plants, forage, and gemstones he dug up. Eventually prospectors came to the mountain, and Eiskalt, not really understanding the value of what he had, shared his 'food' with them, not understanding that normal humans did not eat diamonds, rubies, and other gems. In time a mining town sprang up, with humans coming and building buildings to extract metal ore and gemstones. Eiskalt was initially furious about others coming, but once he formed bonds of friendship with the kindly miners and learned their trade, he was on to a happy life for himself. He became part of the community, and learned pugilism and pankration from the men, using their teachings to wrestle bears. A small mage guild even set itself up in town to handle the problems that normal people could not, such as monsters or illnesses.

Eventually, Fairy Tail's wizards came to town, and ruthlessly crushed the small local guild and seizing the mines because Lacrima were found in the mine (and just generally to assert their strength). One elderly miner fled the town during the fierce fighting, and was severely wounded. He warned Eiskalt, who was in the mine, and urged the young man to flee. Eiskalt did not, and though he fought bravely, he was easily crushed and left for dead, not even worthy of a conclusive finishing blow. But he survived and fled, living again in the wilds eating plants and stones. When he came down from the mountains following the river, he had difficulty adjusting to flat ground; he initially assumed he had come into a land where everything was microscopic and tiny, eventually learning that things were just far away.

Oak Town was nearby, and he met people there. For a while he lived in a cave he made by eating the stone of a nearby hill, hollowing out a living space. One of the wizards of Draco Edge eventually found him after some scared locals mistook him for a monster, and entreated him to join the Draco Edge guild. He was lured in by promises of protection and revenge, and although Eizel will not admit it, seeing the camaraderie of the guild members was powerfully tempting.
« Last Edit: September 01, 2012, 04:18:23 PM by Cold Heritage »

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #4 on: August 25, 2012, 03:01:20 AM »
Question when writing up the grades for our characters, if I am going with the Klutz flaw when away from water. Should I make two sets of grades or just right them up as her best tested grades when within her element?

And would you like anime or real pictures?
« Last Edit: August 25, 2012, 04:29:38 AM by CurvyKitten »

Offline Gekido

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #5 on: August 25, 2012, 11:44:15 PM »
Why does everybody want to do a dragon slayer?. If I were to join I would not use it or make a rp I would forbid the use of dragon slayer magic

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #6 on: August 25, 2012, 11:48:53 PM »
I'm sorry....just had the idea for months now. ~shrugs~ I liked the fun concept of her personality and so forth. More so then the powers they have.

Offline Cold Heritage

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #7 on: August 26, 2012, 12:01:41 AM »
I'm sorry....just had the idea for months now. ~shrugs~ I liked the fun concept of her personality and so forth. More so then the powers they have.

Why are you sorry? You shouldn't feel like you have to apologize for what you want to play.

Offline Gekido

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #8 on: August 26, 2012, 12:06:47 AM »
lol you misunderstood me Curvy forgive me.
What I meant is that I would not play what everybody plays thats all. If I were being the st I would just not allow it since then everybody want to make it. I didn't mean you or Cold, it was just a observation so please don't take it personally?

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #9 on: August 26, 2012, 12:20:25 AM »
No offense taken Hun, and if she hadn't been eating my mind so much I'd play a requiper one with shoes. Cause a girl always loves her shoes. :P may save her on the back burner.

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #10 on: August 26, 2012, 03:57:05 PM »
Question when writing up the grades for our characters, if I am going with the Klutz flaw when away from water. Should I make two sets of grades or just right them up as her best tested grades when within her element?

And would you like anime or real pictures?

Anime works better for this roleplay.

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #11 on: August 26, 2012, 04:50:12 PM »
Malik Caesar, 25 Male
Godhand, S-Rank(Guild Ace)  Draco Edge Member

~ Physical Info ~

Spoiler: Click to Show/Hide
{Appearance}
Malik Caesar stands at about 6'2" and weighs around 193lbs making him solidly built though practical as far as heavyweights go. Malik seems to be very committed to exercise and maintaining an ideal physique which earned him recognition in Wizard Weekly's annual "Best Male Wizard Bod" contest. Malik's most notable features aside from his physique are his dreadlocks which at full length stop just short of his backside , this along with his dark complexion, gives him a bit of an exotic appearance in contrast to most native Fiorians ,  hinting at his Islander background.

 
(Appearance)

{Tattoo}
Left Shoulder Blade

~ Mentality ~

{Personality}
(Personality)

{Quirks}
{Phobias}
% Hands constantly in pockets
Not being able to restrain himself.  @
% Clothes unintentionally melting in the heat of battle
Growing Old @
% Speaks with an Islanders Accent
Getting Fat @
% Un-prompted compulsive exercising habit. 


~ Ability Statistics ~

Proficiencies/Stats

Strength: S+
Agility: S
Speed: S+
Durability: S
Senses: S-
Spirit:S+
Intelligence:S
Dexteriety:S

{Magic-Types}

Deconstruction Magic ~ Reconstruction Magic ~ Equip: The Gunner  ~ Caster Magic

{Signature Spell}
Nuclear Flare - A large scale nuclear explosion that destroys all in its immediate radius. Very destructive.

{Spell List}
~Bullet Magic
~Crash
~Meteor
~Nuclear Magic

{Non-magic Skills}
# Wilderness Training
# Emphatic Charm
# Marksmanship
# Repairmanship
# Natural Athleticism


~ Personal Background ~

{Biography}
To be added later.

(Biograhpy)
[/color]
« Last Edit: August 27, 2012, 01:46:23 PM by BlackestKnight »

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #12 on: August 26, 2012, 05:53:56 PM »
Mayumi: Yumi for short, never had a last name. , 17 Female
Transcendence Hope, S Rank Draco Edge Member

~ Physical Info ~

{Appearance}

More of Yumi through the years.




Zahara who she hasn't seen in years but still searches for.


{Tattoo}
On her right hip.

~ Mentality ~

The words that come to mind are, caring, thoughtful, witty, playful, calming, skilled, klutzy, honest, hopeful, and countless others. Yumi is always ready with a soft smile, that has been known to light up the world around her. She has a care taking nature that comes out in the way she watches over those around her. Cooking for them, listening to them, healing the, inspiring them when they need it, and always worrying about them. The people around her have become friends...no more so they have become family. They try to watch over her because of her sweet nature, she tends to be a bit to trusting at times. But they also respect her skill, as it may not seem it but Yumi is incredibly skilled. She tends to be a klutz...the likable sort but a klutz none the less when away from what seems to be her element. She doesn't seem to take anything personal, and shrugs off most things said about her. There isn't much that can keep her down.

She is known to have animals all around her to get along with them. But that was probably because of her soft heart that always took them in when they needed help or healing. Yumi never judges, you never know what kind of person you'll meet or get to know if you judge them by how they look. Some of her best friends were rather scary looking after all. And in the end Yumi never pretends to be something she isn't, she has an honest and hopfull heart and a strong will that never seems to fail her. And it is because of that she earned her second name,Transcendence Hope.

{Personality}

{Quirks}
{Phobias}
% When away from water she is an utter klutz
Losing those she cares about again@
% Has an unbelievable love for sweets
Spiders because they are in fact the creepiest things EVER! @
%

~ Ability Statistics ~

Proficiencies/Stats

Strength:D

Agility:A
Greatly decreases when away from water.

Speed:C

Durability:B
Her actual durability but due to her healing she has a great survival rate.

Senses:A

Spirit:S

Intelligence:C+
Yumi tries she really does but modern things through her off still. Having grown up in by the sea in a very meager way.

Dexteriety:A to S
When within range of water. When away from water D

{Magic-Types}

Water Dragon Slayer Magic

{Signature Spell}
Water Dragons Tsunami The true strength of the dragon is unleashed as the full force of the unrelenting water is unleashed. It is said water can be strong enough to move mountains....lets pray you are not the mountain. (has only been seen once or twice.)

{Spell List}
Water Dragons Restoration: Yumi can heal using this gift, the water she controls can sooth and restore a person body. (Healing)
Water dragons cold hearts touch: The blizzard and storm surround her as ice comes forward, attacking the target countless shards of ice.
Water dragons protection: Zahara always promised to protect Yumi, and with this ability he always will. The water acts on it's own will shielding and protecting her from attacks.
Water Dragons Melody: Most dragons have a powerful unrelenting roar. But Yumi's voice can carry the purest of emotions within it, she can inspire hope, strengthen allies, make you feel as if your greatest fear has come alive, lull you to sleep, let you feel the pain you have caused....(only one emotion at a time, and her own emotion when strong enough can effect this ability)

{Non-magic Skills}
# Herbologist
# Cooking
# Swimming like a fish to water
# Music
# Survivalist


~ Personal Background ~

{Biography}

((Still fine tuning and open to any BG links just ask or pm!))

Yumi doesn't know who her parents are, but that never really bothered her. She had a mother Zahara that raised her since the day she was found. The tiny baby with a head full of blonde curls, who knew a dragon could raise a baby. But she did, and taught her everything from how to walk, talk, read, write, survive, and how to fight. Growing up by the sea all her life, Yumi never felt out of place or alone. She had her mother and all the animals around them that she found as friends.

She started to grow up into a beautiful young woman, graceful, caring, quick witted, strong will with a free spirit that could bring the world alive around her. The only time she ever felt out of sorts was when she was away from water. When away from any type of water she would become all out of sorts. Like a fish out of water as the saying goes. Yumi becomes a total klutz, stumbling over her own feet, being a butter fingers with everything she does. It just feels like she isn't where she belongs. But when she is near or in water or covered in it, Yumi has such grace, such form and confidence about her. 

Then came the night that Zahara brought Yumi to the guild, apparently Zahara knew them. Saw the potential they had and the role that Yumi would one day have to play. The young girl cried that night, not wanting her mother to leave. Wish that there was some way that she could stay with her. But Zahara said that there was some place she to had to go. But promised that she would be taken care of here, and that they would one day meet again. When Yumi was grown and strong and ready for the next step. Yumi didn't understand and was scared that she would never be strong enough. Zahara told Yumi that she had more strength that she had more strength then she knew. That all Yumi had to do grasp it was believe that she could, and do her best. Yumi promised to do just that, and with one last goodbye Zahara was gone.

Yumi was said for a few days after that, but with the help of those around her she found her smile again. And started her training once again. She worked hard, studied even harder. Often she was found having fallen asleep over her books, or against a wall just resting for a moment but her body told her different. During that time she grew to truly care for those around her. They became her family and she did her best to take care of them. Earning her place within the guild as an S class member, despite what most would think Yumi was indeed stronger then even she thought.

The person that gave her the name Transcendence Hope was Ko. It was after a mission she still will never forget. She and Ko were sent after a lost dog. It was an odd mission to send two S class members on. But it was into the Web Vally, so she just figured it was more a just in case sort of thing. But in the end they both found out something was very wrong. They got attacked by Fairy Tale, she tried her best but there was only so much the two could do against the numbers sent against them. It seem there had been a trap set for whom ever had taken this mission.  Yumi kept fighting kept pushing but it was clear they were in trouble. And despite not wanting him to do it, Ko had to fall back into his other self.

And she watched as he took out those that were sent against them. Ko dropped from injury and exhaustion at the end of the battle. And Yumi did the only thing she could do. She kept him alive, took care of him till help came and got them back home. Even then she didn't leave his side, not wanting him to be alone when he woke up. She was so happy when he did, she cried a bit and hugged him. Just happy he had come back to them all. And that is when he gave her the name, it fit her and made her smile. So Yumi kept it and still does to this day. She will never for get that day, never forget what happened what she saw. And has been training harder ever since.

« Last Edit: September 03, 2012, 06:25:02 PM by CurvyKitten »

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #13 on: August 27, 2012, 12:34:38 PM »
Hi! Since it seems I have a little more of free time, I got interested in this one. I have a character from another fairy tail game that sadly didn't go on. I'll leave her here to see if suits your game and I'll adpat her sheet to your model later.


Name: Alice Deschain

Age: 16

Magic: The gunner (requip + guns)

Magic Type: Hold

Weapon: She have a little arsenal of magic guns on her pocket dimension - 5 revolvers, 10 rifles and a sniper rifle.

Spells:

Bullet Cyclone: She summons all of her guns (except the sniper rifle) and with a help from a ribbon of her clothes, she fires all of them on a quick rate, while spins her body. Of course this is not so accurate, but the high rate at she fires her guns creates an interesting AoE spell.
 
Homing Shot: After locking onto her enemies with her Magic Sniper Rifle, she charges up a shot which homes in on the target(s) and explodes on contact.

Elemental Shot - She can fire magic bullets with these elemental properties: fire, ice, earth or lightning.

Location of Guild Mark: no Guild Mark yet. If she receive one, it would be on the right arm.

Before: She had no guild before. She was born on a small village, with no perspective on life. When she was 10, a lone gunslinger appeared on her village. It was her first contact with magic. Seeing this like a chance to change her life, she decided to run away from home and follow the gunslinger to learn his techniques.

The gunslinger, a freelancer mage only known by Angelīs Eyes, relutanctly accepted Alice as a pupil. But she was good enough to learn his magic, and soon she became a good partner to complete his missions.

Only six months earlier, he said to her that he had nothing more to teach her. Angelīs Eyes told to Alice to look for her own path, maybe joining a Guild and find new friends. When they meet again, they would compete to see who was the best gunslinger.

Appearance:

Spoiler: Click to Show/Hide


Other pics (nsfw): 1 - 2 - 3 - 4 - 5 - 6 - 7

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #14 on: August 27, 2012, 01:01:56 PM »
Hi! Since it seems I have a little more of free time, I got interested in this one. I have a character from another fairy tail game that sadly didn't go on. I'll leave her here to see if suits your game and I'll adpat her sheet to your model later.


Name: Alice Deschain

Age: 16

Magic: The gunner (requip + guns)

Magic Type: Hold

Weapon: She have a little arsenal of magic guns on her pocket dimension - 5 revolvers, 10 rifles and a sniper rifle.

Spells:

Bullet Cyclone: She summons all of her guns (except the sniper rifle) and with a help from a ribbon of her clothes, she fires all of them on a quick rate, while spins her body. Of course this is not so accurate, but the high rate at she fires her guns creates an interesting AoE spell.
 
Homing Shot: After locking onto her enemies with her Magic Sniper Rifle, she charges up a shot which homes in on the target(s) and explodes on contact.

Elemental Shot - She can fire magic bullets with these elemental properties: fire, ice, earth or lightning.

Location of Guild Mark: no Guild Mark yet. If she receive one, it would be on the right arm.

Before: She had no guild before. She was born on a small village, with no perspective on life. When she was 10, a lone gunslinger appeared on her village. It was her first contact with magic. Seeing this like a chance to change her life, she decided to run away from home and follow the gunslinger to learn his techniques.

The gunslinger, a freelancer mage only known by Angelīs Eyes, relutanctly accepted Alice as a pupil. But she was good enough to learn his magic, and soon she became a good partner to complete his missions.

Only six months earlier, he said to her that he had nothing more to teach her. Angelīs Eyes told to Alice to look for her own path, maybe joining a Guild and find new friends. When they meet again, they would compete to see who was the best gunslinger.

Appearance:

Spoiler: Click to Show/Hide


Other pics (nsfw): 1 - 2 - 3 - 4 - 5 - 6 - 7

I'm glad to hear that you've taken an interest in my game. A gunslinger too? I think I all ready like you.

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #15 on: August 27, 2012, 09:39:19 PM »
I'm glad to hear that you've taken an interest in my game. A gunslinger too? I think I all ready like you.

Thanks!! I'm 'translating' her sheet right now!

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #16 on: August 27, 2012, 11:23:32 PM »
Alice Deschain, 17, female
Bullseye Beauty, B Rank Draco Edge Member

~ Physical Info ~


Other pics (nsfw): 1 - 2 - 3 - 4 - 5

{Appearance}

Height: 5' 3"   Weight: 121 lb

Blonde, with peach eyes and a sexy body. Alice can draw attention from most men with her appearance, something that she is aware and she will take advantage of. She will often use clothes that make her look cute, frail and that highlights her body's best features: her bust.

{Tattoo}
Right forearm.

~ Mentality ~

{Personality}
Alice is cheerful, talkative, smart and confident. Although she's competitive, she can work well in a group. She will do almost anything to help her friends. She holds no grudge to anyone who makes something bad to her, but things change when it comes to the ones she care about.

She loves money and will take advantage of any chance to make a extra profit. And the easier way to do that is by gambling. Alice loves such games and the money she can make from them. Using her looks to distract the other players, she will cheat to win. And, by habit, she uses this strategy to almost everything in her life. Alice will try to seduce anyone to earn an advantage, even the slightest ones. Acting all sweet and innocent while insinuating herself, she can drive the most weak-minded crazy. And she got a fondness of doing that.

Things change, however, when she have a crush on someone. From the confident, seductive woman, she becomes a shy, sweet and clumsy girl. This is even more true when her crush actually flirts with her.

{Quirks}
{Phobias}
% Loves gambling games (especially the ones she can win cheating)
Being caught while cheating in a gambling game @
% Have a growing collection of guns
To be alone @
% She becomes very shy when a cute boy she likes actually flirts with her

~ Ability Statistics ~

Proficiencies/Stats

Strength: D
Agility: C+
Speed: B+
Durability: D+
Senses: B-
Spirit:(Potency of Magic) C-
Intelligence: C
Dexterity: B+ (any type of guns)

{Magic-Types}

The gunner (requip + guns), Hold

{Signature Spell}
Dead Eye Shot - A short/mild range spell. She aims at her target and fires 7 bullets with a great amount of magic power, in such a speed that few can notice more than just one shot. The bullets are guided to hit her target, but they doesn't work like homing missiles: they can't change their route entirely, just make some smooth curves. While she can fire at a target behind some shelter, for instance, she can't fire at the oposite direction and hope to hit the target. Of course this spell relies on her dexterity with a gun to take advantage of its effect.

{Spell List}
Bullet Cyclone: She summons all of her guns (except the sniper rifle) and with a help from a ribbon of her clothes, she fires all of them on a quick rate, while spins her body. Of course this is not so accurate, but the high rate at she fires her guns creates an interesting AoE spell.
 
Homing Shot: After locking onto her enemies with her Magic Sniper Rifle, she charges up a shot which homes in on the target(s) and explodes on contact.

Elemental Shot - She can fire magic bullets with these elemental properties: fire, ice, earth or lightning.

{Non-magic Skills}
# Marksmanship
# Prestidigitation (usually used for cheating in gambling games)
# Seduction (using cuteness and fragility)
# Repairmanship (restricted to firearms)
# Survival


~ Personal Background ~

{Biography}

She was born on a small village, with no perspective on life, and was a orphan since she can remember. When she was 10, a lone gunslinger appeared on her village. It was her first contact with magic. Seeing this like a chance to change her life, she decided to run away from home and follow the gunslinger to learn his techniques.

The gunslinger, a freelancer mage only known by Angelīs Eyes, relutanctly accepted Alice as a pupil. But she was good enough to learn his magic, and soon she became a good partner to complete his missions. They traveled a lot and Alice got used to the harshness of life on the road. And that when she began to learn some tricks to cheat in gambling games. Angel's Eyes taught these to teach her how to earn a quick profit in a emergency. Meanwhile, during this time together with him, Alice got aware of the tirany of the dragon emperor and the suffering it brought to the people of Fiore. Touched, she swore to make anything in  her power to change this scenario.

Only one year earlier, he said to her that he had nothing more to teach her. Angelīs Eyes told to Alice to look for her own path, maybe joining a Guild and find new friends. When they meet again, they would compete to see who was the best gunslinger. Traveling alone, she met the Draco Edge and got touched by their goal to withstand the emperor. She promptly joined them.

Offline Gekido

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #17 on: August 27, 2012, 11:59:16 PM »
What do you need in terms of characters?

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #18 on: August 28, 2012, 08:21:59 PM »
So, a few questions:
Is Draco Edge an official guild? Will we be taking on missions etc? Or is it a dark guild? IE: rebels against Natsu openly?

What of the Celestial spirits? Are they still the same ones?

Offline CmdrRenegade

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #19 on: August 29, 2012, 08:25:00 AM »
A story line where Fairy Tail becomes the very thing they fought so hard against? Color me interested. I'll have a character up later today.

Offline BlackestKnightTopic starter

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #20 on: August 29, 2012, 02:45:47 PM »
So, a few questions:
Is Draco Edge an official guild? Will we be taking on missions etc?
Yes, to this. Draco Edge is pretty much the only neutral guild in fiore, because of their neutral status, they haven't been purged like the resisting "dark"  guilds, this of course has its advantages and disadvantages , though that could change.  I never thought of it that way but "dark guilds" would be the heroes  resisting the tyrannical "normal" guilds. 

 
Quote
Or is it a dark guild? IE: rebels against Natsu openly?
Not yet open, more like a guild that commits itself to a neutral stance sort of like Switzerland or Canada, though gradually moving away from that. I intend to focus more on this relationship when the roleplay starts.

Quote
What of the Celestial spirits? Are they still the same ones?

I guess they can be the same if you need them to be, I don't care either way.

« Last Edit: August 29, 2012, 02:52:19 PM by BlackestKnight »

Offline CmdrRenegade

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #21 on: August 29, 2012, 07:25:08 PM »
Considering Lucy is out of the picture can this potentially mean that the Celestial Spirit Keys are up for grabs again? I'm considering a male Celestial Spirit Mage.

Offline Annie

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #22 on: August 29, 2012, 11:07:10 PM »
So, Alice is approved? How many players do you expect to get this one started?

Offline DeviantMunster

Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #23 on: August 29, 2012, 11:40:37 PM »
Lustra Valentine: Lux, 21 Female
Lucifer, C Rank Draco Edge Member

~ Physical Info ~

{Appearance}
Height: 5'7"     Weight: 133 lb
Blonde, Green Eyed, possessing a lithe frame, and quite nimble though she seems largely frail to those that do not know her well

{Tattoo}
Left Shoulder

~ Mentality ~

{Personality}
Lustra is a sweet, kind, and seeming shy invidual. She loves reading, chatting with people that can draw her out of her more withdrawn shell, and is a very curious person that likes to know as much as she can about, well, everything. She's easily frightened and tends to dislike violence - even if she does tend to be quick to react in such situations.
Yet, in truth, she really isn't like how she normally behaves. Being the Lion, the Queen of the Jungle and leader of the constelations, she's quite arrogant and prideful, despite the mask of humility she places up. She's very outgoing in reality, quick to anger, and yet loyal to a fault, always following her ideals with little to no compromise. She very much envisions herself as a Knight of yore and a protector of the weak as taught to her by the previous ruler of her sign.

{Quirks}
{Phobias}
%Hides her true-self
Not being able to fill Loke's shoes @
%Tends to adjust her glasses too many times
Being discovered as a Spirit@
%Seemingly dislikes Celestial Mages

~ Ability Statistics ~

Proficiencies/Stats
Apparent Stats (Actual Stats)
Strength: C- (A)
Agility: B (S)
Speed: C (S)
Durability: D (A-)
Senses: B (A)
Spirit: D+ (S+)
Intelligence: A (S)
Dexteriety: D- (A-)

{Magic-Types}

Ring Magic~ (Celestial Magic)~ Seal Magic~(Solar Magic)

{Signature Spell}
Finales Funkeln - A name apparently stolen from another mage, so she claims. She charges her ring for a duration of time before firing of a giant beam of light that incinerates, and blinds everyone infront of her. A very rigid attack with no ability to change its path. In truth, it is simply a highly charged Regulus beam which she claims is created by Zosma.
(Sol Invictus) - (Lux's actual signature technique, it is a magic she created utilizing the two opposite rings of Regulus and Denebola supercharged by her own Celestial Spirit magic. She literaly joins the "elements" of fire and light together to recreate the sun in magic form, which she calls "Solar Magic." When both rings are joined from opposite hands, she creates a giant explosion from the center outwards, incinerating everything in its path, mimicing the form of the Sun for several brief moments.

{Spell List}
~(Regulus) - (Gifted to her when ascending to the title of Leo, it gives her incredible power over Light. Her spells are weaker and fewer than Loke's own. given she's still learning to access these powers.) She never uses this ring, and claims it has no magic.
~Denebola - Lux's fire magic generating ring. She uses it to wreath herself in fire or fire small flame blasts. (As Leo, her powers are largely more destructive, and she engages in melee combat.)
~Algieba - Her magic ring of "Sealing" magic. She basically creates small letters and symbols that ever-so-slightly boost abilities, or add elemental properties. She can also create tiny shields to protect herself, though rarely effective against stronger magic. (As Leo, she can create the Seals of Nachiel and Sorath, drawing out the power of the Sun.)
~Zosma - Her fourth ring attributed to utilizing her signature move. (Eclipse ring, or Lunar ring, used in creating "black light". Used to steal and control the "Light" of others.)

{Non-magic Skills}
# Creating Celestial Clothing
# Amazing Reading Skillz
# Masking her spiritual power


~ Personal Background ~

{Biography}
Lustra was born a celestial spirit, her nature aligned to that of the constellation of Leo. As such she was proud, vain, and yet honestly protective of the other spirits around her. Yet she wasn't all kindness and honor at one point, soon coming to hate and despise humans, even suggesting that they tear their attachments to the mortal world. Yet Loke and Lucy showed then the error of their ways, that humans were capable of true, honest goodness, and that both could exist together in harmony.

She always held Loke up in high regard, always striving to be like him. But with Lucy's death he was emotionally devastated, and the fall of Fairy Tail came just as hard to him. It was no surprise when he decided to resign from his position, and soon she was entrusted in continuing on as the Leo.

She hated seeing him like that, seeing the one person she'd held so high completely broken, and the one Celestial Spirit mage that they all had cared for dead. She vowed to herself to do something about it, to once again restore the human world to a place of peace, and with great difficulty she transitioned into the mortal realm, despite the intense pain it caused her.

Over time she grew accustomed to it much as Loke had, though she periodically departed to the spirit realm to re-cooperate her strength, hoping to slowly be able to stand the mortal realm more and more. She poses as a young, naive, and shy woman - something relatively easy to do due to her decreased powers and general nervousness around humans. Despite her intentions however, she was genuinly lost on how to accomplish her initial goal - which in turn led her to the boistorous guild of Draco Edge.
« Last Edit: August 30, 2012, 03:37:48 PM by DeviantMunster »

Offline CurvyKitten

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Re: The New Mage Guild: Draco Edge(Fairy Tail Roleplay)
« Reply #24 on: August 30, 2012, 01:27:46 AM »
is it ok if I throw Yumi in for Medical Advisor  as a physician since that is already one of her main things it would really fit the care taker part of her. Willing to be an a Guild Event/Party Planner as well. Since that is just one of those when you actually plan one type things and Yumi is very much for helping out the guild and holding events for moral and so forth.