Edit: I made a flimsy decision earlier of allowing DA2 equipt/weapon/etc, and I didn't discuss it with Primarch. He doesn't want the two to be mixed in together, limit of DAo and DAa only. My apologies for inconviences.
Deep and passionate is my hatred for you now
I can see where I got a bit messed up in your story, I do get muddled sometimes. Antiva has a plutocracy. Itís under a three queen system of Merchant Prince [Land Goods], Crows [ Army], and Felicisima Armada [Sea]. If someone were to shift the balance of this power, I could see why they would kill the outside source, but why a family massacre? They could also just as easily kill the upstart that trying to distrupt the balance instead to send a message thereÖ Yet, I think I will ease off that one.. Your argument is rather sound.
Fair point. And perhaps if it had been an Antivan doing this, they might have demonstrated such restraint. But this was an outsider interfering(however indirectly) in high level Antivian politics. So I figure the crows wanted to send a truly powerful message out across Thedas. They wanted that message to resonate across Rivain, from Orlais to Ferelden: Don't interfere in Antivan politics. Alot of people who might otherwise have been willing to risk it if only their own lives were on the line, will not even contemplate that mistake once rumors of what befell the Vargas House reach their ears.
Well, if she wasnít obviously pregnant, then how does she know she might be with child? Weíre dealing with the Legion thatís mostly made up of thieves, murderers, and exiles. They might have a doctor in Orzammar that would know what heís doing, but eh. I guess little difference..
I figure once you miss a menstrual cycle or two, and start coming down with morning sickness and unusual stomach cramps a lady has a pretty good idea what the cause is, hehe. I figure she was far enough along to know she had a young'un inside her, but early enough for it to not be immediately obvious to the naked eye.
Well, they donít go insane, they hear the whispers of a Archdemon more clearly and it tells them things, clouds their mind over time, but.. I like that.. It could happen, but that was also by a Warden whom knew they were going to die if they didnít try everything. In her own right, she was a hero of courage, but thatís just me... Perhaps I still romanticize the Grey Wardens of being people beyond the reach to do what is best for all. Iím uncertain is that is being biased...
I think I recall that one of the quests in DA2(possibly a DLC Quest) has you encounter a Warden in the Deep Roads who went down there when his 30 year mark was up. He didn't die though, and by the time Hawke encounters him the guy is two fruits short of a basket. I imagine that's what happens to the Wardens who are not fortunate enough to be killed in battle with Darkspawn. I may not be remembering this correctly though. It's been a while since I played.
You never get to fight against a Legionaire in any game and I imagine itís because theyíll waffle stomp people. We fight the Carta, but theyíre common foes.
Yeah but you DO fight Abominations(even a relatively weak abomination can singlehandedly wipe out small towns and such). You fight Templars(Who are specifically trained to fight Abominations and Apostate mages), Grey Wardens, Antivan Crows, Mages(Granted some mages are scaredy-cat booknerds, but a great many of them are every bit as worthy of the title "Badass" as any of the aforementioned groups), Darkspawn, Demons and more. Without hesitation I would easily lump the Legionairres into the above assortment of bonafide badasses, but I don't necessarily see them as being any more or less badass than the Templars, Wardens, Crows, etc, etc. These are all elite groups that give their members the best training(or in the legion's case, the most brutal hands on experience that quickly seperates the Cans from the Can'ts) and/or accept only the most talented recruits.
If the warden was a blood mage, why would he just run? And the rape of an Orlesian Princess, eh, slap on the wrist. She might even have liked it and the drama it brought her. I love the architect, his right hand was a silent sister turned grey warden.. ^-^Iím a dwarf, Iím a dwarf. Hey, hey, I~Iím a Dwarf. ~_~ Heehee. SO nerdy..
lol those were just suggestions, but why run? Well like you yourself pointed out...Legionairres ARE badasses. He'd just beaten a group of them. No doubt they managed to wound him and tire him out at least. And then just as he finishes the last one, two fresh ones show up. He barely won the fight he just finished. He was in no shape whatsoever to deal with two brand new badass legionairres, both at full strength and ready to rumble. And for all he knows there might be even more Legionairres on the way who won't take kindly to what he just did to their friends.
And another possible explanation for the fight just occured me. Maybe the Warden was chasing after a blood mage(or even worse, a new breed of Darkspawn that can control minds). The quarry the Warden was chasing used blood magic to mind-control Luci and the others into attacking him, forcing him to defend himself before he could pursue the true target. He did not want to waste more time on Mateo and Sigrun while his target escaped. Especially once he saw the rage in Mateo's eyes and knew there was no way he could explain why he had to kill their friends before they attacked him. Or the Warden himself may have been under the influence of Blood Magic when the confrontation happened, brainwashed into protecting his new master who had reasons of their own for wanting the group dead.
Though personally, I like the idea of using Wardens as a villain in this story, and not as misunderstood heroes. To show that good and evil exists everywhere in everyone. Even Duncan suggested he'd put an entire village to the sword, every man, woman, and child to ensure no Tainted escaped. Or something to that effect...the line between hero and villain is razor thin when you're dealing with Grey Wardens.
As to leaving things vague for us GMs, I am uncertain as to the style of which we are playing this out. Characters need their direction in which they shall continue onward, even without the help of a GM like a collaborative story. Iím sure there will be some guidance assists or ĎFork in the Roadsí options,.
I'll come up with a reason for the Warden's actions if you guys prefer. Just figured i'd give you guys the option so that if you want, you can weave it into whatever existing storylines you already have in mind. I did not want to end up contradicting anything you guys are brewing up behind the scenes