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Author Topic: Heart of Darkness - Medieval fantasy setting  (Read 221 times)

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Offline RedEveTopic starter

Heart of Darkness - Medieval fantasy setting
« on: August 08, 2012, 06:26:01 AM »

I am going to pitch another idea I have no time to GM myself, but I hope someone else will take it up.

I would like to play in a game loosely based upon Conrad's book. Essentially a small group of warriors and mercenaries will be tasked with killing a man who has proclaimed himself a God to an indigenous tribe and may or may not possess actual magical/supernatural powers.

The game would entail their trip to the City in the middle of a perilous jungle. Think Mayan architecture in terms of the design of the place. The story would take place in a fantasy world, but would not include any magical elements (beyond the possibility of their target having magical powers) or non-human races. The technology level of the group should be similar to 10th century Europeans.

I'm thinking 3-6 players, with the GM playing all necessary NPCs and antagonists, as well as mapping out the challenges they will face both in the jungle and once they reach the city itself.

« Last Edit: August 08, 2012, 06:27:55 AM by RedEve »

Offline RedEveTopic starter

Re: Heart of Darkness - Medieval fantasy setting
« Reply #1 on: August 08, 2012, 08:08:16 AM »
My character:

Name: Raena
Age: 26
Bio: To follow

(And yes, I have used Kriss de Valnor as a likeness for her)