The reason I was hesitant for the traits is that I don't have the skill points to make use of the extra class skills, and many of these already are class skills. I was also thinking to leave some of the knowledge's for other PCs to have. Though an NPC can work as well.
Though given that we have no rogue disable device would be very useful.
Just finished editing, added a long bow too.
Keep in mind that Disable Device can also be used to make something simple and broken work temporarily.
+6 for the attack rolls of the dueling sword looks right. 0 (base) + 5 (dex, weapon finesse) + 1 (sword scion)
For damage, I think it should be 1d8+2 (1d8 + Str mod), not 1d8+3. Are you getting +3 some other way?
Please check the statblock:
SAVALI DEAMIR CR 1/2
Female Half-Elf Inquisitor 1
CN Medium Humanoid (Elf, Human)
Hero Points 1
Init +5; Senses Low-Light Vision; Perception +8
AC 17, touch 15, flat-footed 12 (+2 armor, +5 Dex)
hp 6 (1d8-2); Judgement of Sacred Healing 1
Fort +0, Ref +5, Will +4
Defensive Abilities Copy Cat (Su) (5/day), Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Immune sleep; Resist Elven Immunities, Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (-Choose-)
Spd 30 ft.
Melee Dueling Sword +6 (1d8+2/19-20/x2) and
Unarmed Strike +5 (1d3+2/20/x2) and
Whip +5 (1d3+2/20/x2) and
Whip, Scorpion +5 (1d4+2/20/x2)
Ranged Longbow +5 (1d8/20/x3)
Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Spell-Like Abilities Copy Cat (Su) (5/day)
Inquisitor Spells Known (CL 1, +5 melee touch, +5 ranged touch):
1 (2/day) Bless, Disguise Self (DC 13)
0 (at will) Acid Splash, Create Water, Detect Poison, Sift
Str 14, Dex 20, Con 7, Int 10, Wis 14, Cha 12
Base Atk +0; CMB +2; CMD 17
Feats Weapon Finesse
Traits Sword Scion, Vagabond Child (urban): Disable Device
Skills Disable Device +10, Disguise +5, Intimidate +6, Knowledge (Planes) +4, Perception +8, Sense Motive +7, Stealth +9 Modifiers Monster Lore
Languages Common, Elven
SQ Elf Blood, Hero Points (1), Inquisitor Domain: Trickery, Judgement (1/day) (Su)
Combat Gear Dueling Sword, Leather, Longbow, Whip, Whip, Scorpion;
Copy Cat (Su) (5/day) (Sp) - 0/5
Judgement (1/day) (Su) - 0/1
Copy Cat (Su) (5/day) (Sp) Create a single mirror image duplicate
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor Domain: Trickery Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2: -Choose- (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Saveli DeAmir is a half elf who took after her elven parent more than her human. As such she has the dark skin, golden eyes, and white hair of her father. He brought her into the cult of Norgorber where she received her early education. Neither the brightest girl or the most hardy she wound up being placed in missions where she had to stay concealed and keep watch for the more competent members of her team. When she came of age though everything changed. The cult decided that whoring her out to distract their targets would be a much more productive use of her time and proceeded to do just that. Her parents even helped them with this idea!
Then one day the target was a follower of Calistria. She was sent in ahead of time and was told to bring her somewhere where the assassins could strike. The follower however ensnared Saveli, she showed the girl a tenderness that she'd never experienced before and got her to reveal the reason of her call. The half-elf was devastated that she failed, but again the follower brought her back and stopped her from doing something terrible. She ran away to join Calistria that evening and with the help of other members of the church ambushed the assassins who she previously worked for. Though her parents were not among the members who fell that night Saveli still wants to find them and make them pay for what they did to her. Until then she's happy protecting her new sisters.
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