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Author Topic: The Sparrower's Games and Ideas [Not looking right now]  (Read 749 times)

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Offline The SparrowerTopic starter

The Sparrower's Games and Ideas [Not looking right now]
« on: July 29, 2012, 07:46:25 PM »

Hi! I'm The Sparrower. Unfortunately, I'm not looking for any new games right now, as I'm trying to keep my total number of games under control. However, if you have a really great idea you would like to pitch to me, I'm a sucker for excellent story hooks and will probably cave to pressure. ;)

If you would like to take a look at my writing, feel free to check out my introduction thread for a few examples:
« Last Edit: August 05, 2012, 02:56:58 PM by The Sparrower »

Offline The SparrowerTopic starter

Re: Totally new to this! [M looking for F]
« Reply #1 on: July 29, 2012, 08:31:08 PM »
--Personal Story Ideas--

Not currently looking for a new game.
« Last Edit: August 20, 2012, 11:24:09 PM by The Sparrower »

Offline The SparrowerTopic starter

Re: Totally new to this! [M looking for F]
« Reply #2 on: August 01, 2012, 10:53:19 AM »
--Current Games--

with Ellipsis
Spoiler: Click to Show/Hide
Genre: Action, possibly with a Western-esque feel.

Setting: A massive planet technologically identical to modern day Earth in a land called Forswahna. Forswahna is a newly discovered land across a vast ocean. The only way to this New Land is by boat, and the trip takes months and costs a small fortune. It is rumored that Forswahna is full of precious metals and ancient artifacts, waiting to be claimed by those brave enough to do so. For this reason, it is home to lowlifes of all sorts who gave up everything to start anew here. Unscrupulous mercenaries, escaped convicts, military deserters, double agents, they all manage to find their way here sooner or later.

The Plot: An unnamed private contractor has put out a $5,000,000 bounty on the head of General Cyd, a regional warlord infamous for his insatiable madness and the burning of the small town of Rewoa. The bounty was silently delivered to seven individuals, who were invited to meet together to discuss team tactics on how to bring the General down. At the time of the meeting, only two members show up, the rest presumed already dead. Will the strain of this impossible mission break the wills of the two remaining mercenaries, or will their triumphs bring them closer together?

with AngelicFaith
Spoiler: Click to Show/Hide
Genre: Probably most accurately described as an "Alternate History Period Piece."

Setting: A beautiful land that lies beneath an unknown sky containing stars the likes of which no astronomer has yet seen. Quiet waves fall upon white sand beaches, lush and fertile forests cover the land, and majestic mountains can be seen from a distance. A native tribe lives here, untouched by the hand of industry and modernization.

The Plot: When a voyage turns to disaster, young Damien Hawke find himself the highest ranking officer on board the battleship Indigo. In a freak storm that leaves the ship battered and much of the crew dead, the men find themselves miraculously saved by a land that does not appear on any maps or charts they have. There is a tribe of native people here, and their women are the most beautiful the men have ever seen. Damien is duty bound to complete the mission his Queen sent him on, but when he catches sight of the most beautiful of the native women, he is torn between following his order or his heart.

with ambrosial
Spoiler: Click to Show/Hide
Genre: A High Fantasy world, but the story is more Sword and Sorcery.

Setting: The Queendom of Welnh, a country removed both politically and geographically from the Nine Kingdoms, which form the crux of the world. Magic is fairly common, and mythical creatures of all sorts roam the world. Day and night have a strange cycle; a year in the world of Welnh has twelve months, much like Earth. Unlike Earth, the first week of each month is completely bright, while the other three weeks are dark. These three weeks are extremely dangerous, and anyone caught in the dark is unlikely to survive, no matter how strong they are.

The Plot: Queen Ellea of Agelka has tasked The Knight, a trusted member of her cabinet, with the task of escorting her daughter The Princess to Agelka, one of the Nine Kingdoms. While Welnh has managed to stay out of the political squabbles of the Realm for thousands of years, the increase of attacks on her nation from the monsters of night has left her little choice but to marry her daughter off to form an alliance with a lord who has the means to help them.

Along the way, their modest caravan is savagely attacked by unseen foes in the forest. While The Knight manages to run the attackers off, everyone else but The Princess has perished. Night will fall in just over twenty hours, and the way back to Welnh would take many days of travel that they can't afford. Unwilling to abandon his oath to the Queen, The Knight vows to The Princess that he will see her safe to Agelka or die trying. Can The Knight keep his oath? Will they perish in the dark like so many before them? Or, worse, will The Princess fall in love with him on the way, endangering their entire nation by refusing to marry the Prince of Agelka?
« Last Edit: August 05, 2012, 02:38:07 PM by The Sparrower »