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Author Topic: [Pathfinder] Loyalty to One's King [NC] [4 players so far, looking for more!]  (Read 4751 times)

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Offline Snake

Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #25 on: July 25, 2012, 01:13:54 PM »
I didn't mean to offend Linna. I'm sorry. *works on char*

Offline Muse

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Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #26 on: July 25, 2012, 03:47:36 PM »
*Grins*  Cool. 

Offline Muse

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Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #27 on: July 25, 2012, 04:51:20 PM »
Character Name:      Anica De’Sotto
Character Race:         Human
Character Class:         Fighter
Player Name:         Muse
Link to Character Sheet:   http://www.dndsheets.net/view.php?id=38789   
Link to Stat Rolls:      http://invisiblecastle.com/roller/view/3623191/
--Reroll 9:         http://invisiblecastle.com/roller/view/3623780/
« Last Edit: July 25, 2012, 04:52:48 PM by Muse »

Offline PhantomPistoleer

Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #28 on: July 25, 2012, 06:49:06 PM »
A few statements to clarify my character's position:

1.  It is assumed that the difference between people's opinions in regards to the Return of the High King has produced bloodshed.  People have been willing to die for his Majesty or in his opposition.  As such, my ranger's favored enemy is Humanoid (Human).  Is this a correct assumption and logical conclusion to that assumption?

2.  He is a ranger, but he has to be a ranger in a group of like-minded individuals to care about the Return of the High King.  I just think that a person who lives on the fringes of society would care very little about the happenings of society if his particular society wasn't very adamant about aspects of society as a whole.  So his society must be nomadic, but cultured; surly, but peaceful.  I conclude that he's a horseman, and the son of the Chieftain of his People.

Anyways, I should have been built by tonight or tomorrow.

Offline LinnaTopic starter

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Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #29 on: July 25, 2012, 11:39:02 PM »
A few statements to clarify my character's position:

1.  It is assumed that the difference between people's opinions in regards to the Return of the High King has produced bloodshed.  People have been willing to die for his Majesty or in his opposition.  As such, my ranger's favored enemy is Humanoid (Human).  Is this a correct assumption and logical conclusion to that assumption?
The issue at hand is more complicated than simply who should sit on the throne.  Matthew is the rightful heir, but his brother Philip is popular in his own right.  Among Dwarves, Philip is seen as a more popular choice because of his stance on how Dwarves and Humans are so alike, despite his preference for magic.  Matthew is more of a warrior, but he has been known to take Elven companions to his chambers at night, and has leanings towards the elves as a whole.  There are lots of issues on the table, and it's hard to tell who will walk away victorious.

Quote
2.  He is a ranger, but he has to be a ranger in a group of like-minded individuals to care about the Return of the High King.  I just think that a person who lives on the fringes of society would care very little about the happenings of society if his particular society wasn't very adamant about aspects of society as a whole.  So his society must be nomadic, but cultured; surly, but peaceful.  I conclude that he's a horseman, and the son of the Chieftain of his People.
Perhaps a band of traveling traders who conduct business on the road?  Following the harvest as farm hands to help harvest the crops in exchange for a share?  Setting up camp to ply their trade as companions of the evening, traders, and entertainers?  And to protect this roaming tribe, the rangers who ride to protect them and keep the roads safe.  Distrusted by outsiders, but useful none the less and respected for their skill?

Offline Shaitan

Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #30 on: July 26, 2012, 04:41:57 AM »
Character Image (Not Required)
Character Name: Galen Telfier
Character Race: Human
Character Class: Ranger 3
Player Name: Shaitan
Link to Character Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=368233
Link to Stat Rolls: character was rolled up 4 months ago, getting the char rolled back to third level. HP Roll Boon Companion at lvl 5

Assumptions, feel free to correct them as needed :D. I assume two traits as normal, I am also assuming that growing up with his mount for the last 3 years of their lives equates to about 500 gp equivalent starting equipment cost for training combat riding to a dire wolf as Galen would have raised and trained the dire wolf. Char does have full ranks in handle animal, access to wild empathy. The same dire wolf who will eventually become his animal companion at level 7, stats are lower than what it will have when the boon companion feat is taken at 5 and companion taken at 7 unless somehow allowed earlier ( I don't recommend it), assuming that the boon companion feat is acceptable. I am also assuming that a character would be capable of crafting his own weapon, which this one would have, max ranks craft bowyer. Yes this is a very self sufficient character, between crafting for his own arrows, and bow, to training his own mount from a young age. Independence is practically this character's middle name in many ways, however the flip side is that the dire wolf mount and rider are exceptionally dependent upon each other, as two sides of the same coin.

History: Galen Telfier is the son of a woodsman who died soon after Galen was conceived. He was born in a small relative failure of a village on the edge of the Night Forest. As a child his mother often told him stories of knights who would fight against great evils, fighting as noble warriors and cunning warlords. During the days, he learned the tricks of the trade to live on the edges of a dark forest filled with dangers that would make any soldier hide. Hunting and survival traits tempered the stories that still pulse in his veins, that galvanize his view of the world. Contradictions melded in the furnace of a child's imagination, as only a child can, brought to fruition. As a young man hunting he came across a dire wolf cub, and as any young adult, a puppy, all floppy ears and oversized paws, is an unassailable draw. Perhaps if his mother had been able to say no to the colt sized puppy, perhaps his path might have led him to remain just another hunter from a backwater village. Together for the next two years they grew together, naming the rapidly growing dire wolf cub Telidar after the mount of a great hero from the tales his mother told in as they slept next to the waning coals in the fireplace. Before anyone truly realized it Telidar had grown larger than a pony, easily matching a well bred warhorse in size, more than outmassing one. What else might a young man of seventeen years do when he dreams of riding in to battle when his puppy is easily the size of any horse he has ever seen, but to train him to ridden, train him to fight, to hunt. Training the one who would accompany him into the dark of the Night Forest. A year and a half ago, during one of his many hunting expeditions with Telidar into the Night Forest, the two hunters came across a patrol of desert barbarians who have somehow penetrated into the depths of the country slowly working their way towards his home, not that there was anything much worth stealing, however plundering barbarians are not the most easily swayed by arguments that your home doesn't have anything worth stealing. Standing his ground he raced home to tell his village of the incoming raiding party, before turning back around after grabbing as many quivers as he could safely strap to Telidar and then returned with all haste to fight or at the very least slow them down. The fighting quickly devolved into a short but brutal guerrilla battle. Most of the raiding party was slain in the two days following, before from a combination of exhaustion on his part and well experienced cunning on the part of the raiding party leader he was caught. The initial beating was brutal, before through sheer chance a recruiting party which come through his village only a day after his warning caught up with the two following the bloody path, to find that Telidar in an act of sheer wolfish cunning had led the party right to him, and the 6 remaining of the initial raiding party of nearly 30 strapping bloodthirsty men. The recruiting party made quick work of remaining raiders, though the recruiter saw the unyielding spirit of a man who chose to fight alone and unarmored against numbers no veteran would have willingly fought let alone nearly defeated and  the dark cunning hunter who brought the battle them again and again until he was literally out of arrows and fighting with a hatchet. Through his bravery and dedication he was invited to become a house carl of the King Howard, and continue his bloody legacy against the barbarians. Once properly armed and armored for far, the skills he learned killed many of the barbarians, helping push them back from his homeland, and now nearly two years of fighting later he returns home. Still determined to act as a knight from his childhood, the medals of valor and bravery still carried in a small pouch inside his vest, knowing that his many encounters have earned Telidar and his bow a reputation as the long hand and the death that follows on swift wing.

Also what's your rule on HP rolls, got total crap on the rolls as seen http://invisiblecastle.com/roller/view/3624978/

Offline LinnaTopic starter

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Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #31 on: July 26, 2012, 07:21:53 AM »
*reads reads reads* The only real thing I'm not sure about is the use of a Dire Wolf mount.  Since you don't have any of the feats to make the animal bonded to you, you will need to roll in combat that you can control this thing and that it doesn't turn on you or the party, in which case you'd have to put it down.  At the very least, stun it.  Are you prepared for that?

Offline Snake

Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #32 on: July 26, 2012, 11:33:52 AM »
I have two characters prepared: one half elven rogue and switch-hit ranger of the same race. which would be more helpful?

Offline LinnaTopic starter

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Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #33 on: July 26, 2012, 03:41:17 PM »
Um... there are no half-elves hun.  I'm fine either way, though we do need a cleric and rogue.  At least two of each probably.

Offline Shaitan

Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #34 on: July 26, 2012, 06:02:20 PM »
No problem it's expected, since it's looking at a combat trained mount I'd expect and am prepared for it to act as such, the dire wolf wouldn't get bonded until 7th level when as a companion he'd be able to take it, until then it's just another animal well trained animal :). If you're not comfortable with the mount combat trained I can switch it around and no dire wolf mount initially and work it in later, through abilities.

Offline Question Mark

Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #35 on: July 26, 2012, 06:05:35 PM »
There's a whole lot of really young House Carls in here; you guys are gonna make Ada feel like an old man!

Offline LinnaTopic starter

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Re: [Pathfinder] Loyalty to One's King [NC] [Seeking Players]
« Reply #36 on: July 26, 2012, 07:03:23 PM »
You can use the Dire Wolf, just be aware that it might cause issues in gameplay later on.

I'm going to start sending out PMs with any needed modifications to your character sheets soon, just so I can start getting everyone moving.  I'll go ahead and start tallying who's in which camp.

Offline Question Mark

Couple of lore questions.

House Carls are traditionally like feudal nobles: they were granted land by the King, and in return swore fealty and supplied money and troops to the throne.  I assumed that was the same in this campaign, which is why I made Ada the head of a noble house.  However, we all know what assumptions do, so I thought I'd ask: what exactly are the roles of a House Carl, what is his or her duty to their king, and how does one become a House Carl?

Also, I just realized that Sirra (Ada's town) is a stone's throw from Mirnan, the city under attack by mysterious beasties.  That'll make things interesting!

Offline Shaitan

I'm ok with it causing problems for the character in general, this guy is stupidly courageous, riding a gigantic freaking wolf rates stupid in anyone's book of common sense, as does his past, riding out to fight a bunch of armed raiders, with just a hatchet and a bow with nowhere near enough ammo, nearly got him killed once and he got lucky, no telling if that luck will strike again, clearly the online die rollers aren't fans of me considering my hp rolls, lol 1 and 2... guess I know where I'm gonna allocate my favored class bonus then since I hadn't applied it yet, so yay +3 hp, I think I'm gonna need to snag toughness soon :)

Offline LinnaTopic starter

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Couple of lore questions.

House Carls are traditionally like feudal nobles: they were granted land by the King, and in return swore fealty and supplied money and troops to the throne.  I assumed that was the same in this campaign, which is why I made Ada the head of a noble house.  However, we all know what assumptions do, so I thought I'd ask: what exactly are the roles of a House Carl, what is his or her duty to their king, and how does one become a House Carl?

You're probably thinking of an earl, but no, House Carls are not nobility.  They're citizens who have taken up the role of professional soldiers.  In feudal times, funding a large professional army was expensive, so most kings kept a group of elite soldiers known as House Carls on hand to fight regardless of the time of year.  The rest of the army sorta looked to the House Carls for training and orders, though most generals were in fact nobility themselves, so you can be certain that you've served under a feudal lord, for better or for worse.  Some nobles are actually pretty good, but others are only there because they're connected politically and not because of ability.

Offline Question Mark

You're probably thinking of an earl, but no, House Carls are not nobility.  They're citizens who have taken up the role of professional soldiers.  In feudal times, funding a large professional army was expensive, so most kings kept a group of elite soldiers known as House Carls on hand to fight regardless of the time of year.  The rest of the army sorta looked to the House Carls for training and orders, though most generals were in fact nobility themselves, so you can be certain that you've served under a feudal lord, for better or for worse.  Some nobles are actually pretty good, but others are only there because they're connected politically and not because of ability.

Interesting...

BACKSTORY TIME!

Offline Snake

Question: tehre are humans and elves so..no half-elves?

Offline LinnaTopic starter

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Question: tehre are humans and elves so..no half-elves?

I already said there's a reason for this that will be brought up during the game.

Also, everyone please PM me which side they plan on joining.  If everyone's on one team, I'll go ahead and gear it towards that, but if there's two factions, I need to know so we can recruit more.

Offline Snake

Alright I"ll make the adjustments necessary (though it's not much change from a half elf to a full human really just lose the bonus to perception really)

but I dont' know which side to join.

Offline Question Mark

Create a backstory and a personality for your character.  What does he know of the brothers and their father?  What sort of history does he have with them?  Is he a natural rebel, does he support the king no matter who was "supposed" to succeed?

Once you've fleshed out the mind of your character, then you can figure out which side he'd take.

Offline Snake

Even if the only loyalty is to whomever pays more?

Offline Question Mark

Even if the only loyalty is to whomever pays more?

It's never that simple.  People are more three dimensional than that.  There must be other factors, you just have to find them.

Offline Snake

I knwo what they are but that's the main reason.

Offline LinnaTopic starter

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Eh... I just thought about it.  I guess I don't have a reason to stop half-elves, so I'm gonna let them be in.  Sorry for saying one thing and then changing my mind Snake.  Been a rough day @.x

Offline Snake

Nah it's ok LInna. I understand ^_^