Oh that's another good point.
Anyways, here's my attempt at picking out powers.
Powerset: Alien body
Movement (Spaceflight) d12
Intangibility (transparent objects only) d6
For your character, I'd say you need only two powersets, with the mutually exclusive limit, so here's what they would look like combined: (I'm going to choose "Apollonian" as the preliminary name of your character's alien race.)Apollonian Physiology
Superhuman Stamina d10, Superhuman Strength d10, Superhuman Durability d10, Solar Blast d10, Supersonic Flight d10, Light Supremacy d12
sfx: Area Attack: Against multiple targets, add 1d6 and keep an extra effect die for each target beyond the first.
sfx: Boost: Shutdown an Apollonian Physiology power to step up or double another power for one roll. Recover during a transition scene by sunbathing.
sfx: Multipower: Use two or more Apollonian physiology powers in a single die roll; step down each die by -1 step for each die you add beyond the first.
sfx: Versatile: You may add Light Supremacy to a die pool as 2d10 or 3d8, rather than 1d12.
limit: Solar Powered: Step down all of your Apollonian Physiology powers by -1 step to gain 1PP. Recover during a transition scene by sunbathing or by taking successful action against the doom pool.
limit: Nudist: Gain 1PP to add one of your Apollonian Physiology powers as a complication to an opponent's dice pool when your nudity hinders you.Lightspeed Body Dynamics
Lightspeed Teleportation d12, Intangibility d12
sfx: Invulnerable; After making a reaction roll including Lightspeed Body Dynamics powers, add 1d6 to the doom pool to ignore physical stress, trauma, or complications unless caused by a darkness or antimatter based source.
limit: Incredibly Draining: If you include lightspeed body dynamics powers in a pool that also includes Apollonian Physiology powers, step back all of your Apollonian Physiology powers by -1 step. Recover during a transition scene by sunbathing.
limit: Peak Performance: Shutdown Lightspeed Body Dynamics to gain 1PP. Recover by taking action against the doom pool or at the begining of an Act.
Lengthy details will have to wait for later, but my basic concept is as follows:
Centuries ago, when the last Sorceress-Queen was forced into a negotiation table against some sort of cthtonic entity in order to keep the world from being destroyed during their battles, the arrangement made was that one of her descendants, the seventh daughter of a seventh daughter, would become the next Sorceress-Queen. Since she was not able to see beyond time, though, they tricked her because her own daughters would have no interest in popping out seven children. Thus, by the time the next Sorceress-Queen was born, the world would be in quite a sorry state from humans being left to their own devices for so long.
It still needs a little work, but that's the basic idea.
Going with the name Skyshard. Her first name is Noelle, but no one knows her last name.
Affiliations: Solo d8, Buddy d6, Team d10
Distinctions: Sorceress-Queen (Need to come up with the other two)
Powers: I need to figure out names for the sets
Attack Blast d10
Subsonic Flight d8
Sorcery Supremacy d12
Superhuman Durability d10
Superhuman Reflexes d10
Superhuman Senses d10
SFX: Second Chance
Acrobatic Expert d8
Combat Expert d8
Covert Expert d8
Mystic Master d10
Psych Expert d8
Still needs some work, but that's what I'm looking at.
I think these powersets could use a bit of revision, but that's mostly because it seems you're shooting for a Dr. Strange level of power, rather than an Authority level. I think it's alright to keep your character at Dr. Strange level, of course, but lets try and tweak your powersets to make you into a better spy/mystic type.Queen of the Mystic Realms
Mystic Blast d10, Superhuman Durability d10 (this power makes more sense in your sorcery powerset)
, Supersonic Flight d10 (if you're going to have flight above d6, you might as well put it at the level of the rest of your powers)
, Shapeshifting d10 (if you're going to be genderbending, d10 makes sense, and it makes all of your secondary spells d12 stepped down once)
, Supreme Sorcery d12
SFX: Area attack (Every member of the Authority except Midnighter has Area Attack, so if you have any excuse at all to have it, you should take it.)
SFX: Invulnerability (Call it mystic shield, but since you're likely to go solo it's a pretty good idea.)
SFX: A thousand faces: Add 1d6 and step up your effect die by 1 when creating disguise based assets.
Limit: The Extent of Sorcery: Supreme Sorcery may only be used to create or destroy assets and complications. (Essentially just reminder text for sorcery, but it makes your powers last longer than exhausted would.)
The powerset probably needs one or two additional sfx or limits, but we can eyeball that later. An emotion based limit to step up stress would be a good way of getting plot points.Caul of Infinity
Godlike Senses d12
SFX: Second Chance
To me, this second powerset represents a powerful precognitive ability, messages from the future, and other such mystical claptrap. In my experience, uncontrollable doesn't work unless every power in the powerset is irreplacable, which is why I decided to ditch the superhuman reflexes. Knocking down the senses to d10 might be smart if you don't want the limit to hurt so much, and the Versatile sfx would be perfectly called for.