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Author Topic: Avernum: Escape from the Pit(pathfinder seeker thread)  (Read 4410 times)

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Offline AK47

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #50 on: July 03, 2012, 09:11:10 PM »
huh why?

Offline NicciKotorTopic starter

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #51 on: July 03, 2012, 09:13:13 PM »
When you add up cow's modifiers he gets 14, where as you got a 11. That's how I keep the party members balanced, as you should be closer to his stack than this.

Offline AK47


Offline NicciKotorTopic starter

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #53 on: July 03, 2012, 09:18:44 PM »
13, that works. Naturally at level 4 you get a +1 into one of those. So yays.

Offline AK47

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #54 on: July 03, 2012, 09:31:00 PM »
Now to assign them to things!

STR 13 [+1]
DEX 20 [+5](17+2+1)
CON 16 [+3]
INT 13 [+1]
WIS 13 [+1](15-2)
CHA 19 [+4](17+2)




Offline NicciKotorTopic starter

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #55 on: July 03, 2012, 09:32:47 PM »
Now to assign them to things!

STR 13 [+1]
DEX 20 [+5](17+2+1)
CON 16 [+3]
INT 13 [+1]
WIS 13 [+1](15-2)
CHA 19 [+4](17+2)

Yay, 13 wisdom! Always so much fun hitting rogues with charm spells.

Offline Sethala

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #56 on: July 03, 2012, 09:34:00 PM »
STR 10, DEX 16, CON 14, INT 7, WIS 11, CHA 16

I'm gonna assume that's too low, since it's a total of 6 >.>

Next attempt: STR 12, DEX 15, CON 14, INT 9, WIS 14, CHA 18

Assuming that's also too low (only 10), I'll keep going until I get at least a total of 12.  Here we go: STR 13, DEX 16, CON 16, INT 12, WIS 15, CHA 17

That's before racial adjustments, by the way.

Offline NicciKotorTopic starter

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #57 on: July 03, 2012, 09:41:19 PM »
That works, with it being 13.

Offline Sethala

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #58 on: July 03, 2012, 10:05:28 PM »
Alright.  Looking at bloodlines, as far as I can tell only Abyssal and Celestial do anything to boost summons.  Any other suggestions, anyone?

And, is there any way I could talk you into either letting me learn Magic Fang, or letting Magic Weapon work on natural weapons/unarmed strikes?

Offline NicciKotorTopic starter

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #59 on: July 03, 2012, 10:12:32 PM »
Fine, you can have magic fang blah blah.

Offline Wheresmycow

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #60 on: July 03, 2012, 10:54:14 PM »
How are you handling HP?  Roll the bones or a fancy way of handling it?

Offline NicciKotorTopic starter

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #61 on: July 03, 2012, 10:58:47 PM »
If I don't set it out in the starting rules then you should assume the normal generation. Full on level 1 and roll the rest.

Offline Wheresmycow

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #62 on: July 03, 2012, 11:17:51 PM »
At 2012-07-03 23:08:01, Wheresmycow (uid: 13954) rolls: 3d8 Result: 15

Cool, so this is what he looks like so far:

Character Sheet
Iki
Male Kitsune Monk 4
LG Medium Humanoid
Init +5; Senses: Low-light vision; Perception +9
--------------------
DEFENSE
--------------------
AC 19, touch 19, flat-footed 13
HP 31
Fort +6, Ref +9, Will +6
+2 against enchantment spells and effects.
--------------------
OFFENSE
--------------------
Base Speed 30 ft, +10 Fast Movement
Melee Unarmed Strike +8 (1d8+2/20/x2)
Flurry of Blows +7/+7 (1d8+2/20/x2)
Bite +8 (1d4+2/20/x2)
--------------------
STATISTICS
--------------------
Str 15, Dex 20, Con 15, Int 14, Wis 15, Cha 16
Base Attack +3; CMB +6; CMD 23 (+2 against grapples)
Ki Pool: 4
Feats: Deflect Arrows, Dodge, Improved Grapple, Snake Style, Weapon Finesse

Skills: Acrobatics +4(+14), Disguise +4(+7), Perception +4(+9), Perform: Dance +4(+10), Sense Motive +4(+11), Stealth +4(+12)
Languages: Common

--------------------
SPECIAL ABILITIES
--------------------
AC Bonus (Ex)
Agile (Ex)
Change Shape (Su)
Evasion (Ex)
Fast Movement (Ex)
Flurry of Blows (Ex)
Ki Pool (magic) (Su)
Kitsune Magic (Ex/Sp)
Maneuver Training (Ex)
Natural Weapon (Ex)
Slow Fall (20 ft) (Ex)
Still Mind (Ex)
Stunning Fist (Ex)
Unarmed Strike

--------------------
SPELL-LIKE
--------------------
Dancing Lights - 3/day

Which is not bad considering this is him butt naked.  Just need two more languages for him to speak.

Also, figured this would be an appropriate picture for him:

Offline NicciKotorTopic starter

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #63 on: July 03, 2012, 11:22:07 PM »
Yays. But LG, not LN? That would mean more spanking for your new kittengirl companions!

Offline Metalzephyr

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #64 on: July 03, 2012, 11:22:55 PM »
That was a lot of rolling to get to a 12 or higher:

5d6.takeHighest(3)=13,
5d6.takeHighest(3)=15,
5d6.takeHighest(3)=16,
5d6.takeHighest(3)=11,
5d6.takeHighest(3)=17,
5d6.takeHighest(3)=16


Also officially switching to Human and Cleric, of some god I have to work up as well (Builder of things, mortal works, healing, and such). Also probably LG, honest, self sacrificing, the whole shebang.

Working on character gen tonight!

Offline Wheresmycow

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #65 on: July 04, 2012, 12:08:27 AM »
Yays. But LG, not LN? That would mean more spanking for your new kittengirl companions!
Good does not mean I can't spank them.  It means I won't spank them arbitrarily, or to be cruel.  But spankings can still happen.  Iki is a good and honest dealing guy.  He's not a shiny paladin though, and that makes a lot of difference.

Offline NicciKotorTopic starter

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #66 on: July 04, 2012, 12:16:55 AM »
Good does not mean I can't spank them.  It means I won't spank them arbitrarily, or to be cruel.  But spankings can still happen.  Iki is a good and honest dealing guy.  He's not a shiny paladin though, and that makes a lot of difference.

Arbitrary spanking is the best kind of spanking!

Offline Sethala

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #67 on: July 04, 2012, 12:32:31 AM »
Fine, you can have magic fang blah blah.

Yays.

And our monk will probably like that, too.

I'll make a character sheet soon.  Need to think of a name for a kitsune sorcerer that specializes in summons and has an abyssal bloodline and tattoos...

Offline Metalzephyr

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #68 on: July 04, 2012, 12:51:00 AM »
1d8=6, 1d8=4, 1d8=4
HP Rolls

And should be ready shortly to post!

Offline AK47

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #69 on: July 04, 2012, 01:14:26 AM »
3d8+8=22 Hit pointz

Offline NicciKotorTopic starter


Offline Sethala

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #71 on: July 04, 2012, 01:19:46 AM »
Ok, character sheet in progress:

http://plothook.net/RPG/profiler/view.php?id=10951

One potential issue... characters are missing equipment, so anyone that focuses a lot on weapons (our thief and cleric) is nerfed, and spellbooks and holy things are also taken away, nerfing wizards and clerics, but myself and the monk don't seem to be missing a whole lot by losing equipment.  Anything planned to keep us from being too strong?

Offline Metalzephyr

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #72 on: July 04, 2012, 01:21:22 AM »
To my understanding, clerics pray for spells, so don't need anything but time.

And yeah monks will have an advantage in this particular situation, but a ranger with a lot of wilderness type survival stuff might more than my dear city dweller. Just is :D

Offline Sethala

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #73 on: July 04, 2012, 01:26:15 AM »
HP roll: At 2012-07-04 01:24:15, Marianne (uid: 22369) rolls: 3d6 Result: 8

If I'm doing the math right, I get 6 HP for first level max roll, 12 HP for four levels of +3 Con bonus, 4 HP from favored class, for a total of 30 HP.

Offline AK47

Re: Avernum: Escape from the Pit(pathfinder seeker thread)
« Reply #74 on: July 04, 2012, 01:27:29 AM »
To my understanding, clerics pray for spells, so don't need anything but time.

And yeah monks will have an advantage in this particular situation, but a ranger with a lot of wilderness type survival stuff might more than my dear city dweller. Just is :D

Nobody takes cave lore.