And eventually, the full white moon disappears behind the horizon to make place for her brother, the sun. As Miller's Hollow bathes in the morning light, it's inhabitants awake, and appear from their cottages to make a surprising and eerie discovery! Throughout the town, suspicious footprints can be found. Most have the side and pressure of humanoids, walking on two feet, while for some, the pressure is somewhat different, and palms and fingers can be seen. All of them have one thing in common however, and that's the small pits left at the front of the footprints, hinting at clawlike nails.
A quick count ensures you that everyone is still alive, and no casualties has yet been made, but people are scared. After gathering everyone to the town hall, further investigation proves that the trails are only visible within the town, none are leaving or entering from the nearby forests, which can only mean one thing. Whatever they are, they are among you! Distrust quickly arises, and to keep order, you decide to appoint a sheriff. This sheriff will be appointed by a democratic system, voting.
Note: Since there are no deaths, the healer must have used his or her special ability. The victim is not aware of this.
Discuss who you think would not be a werewolf and earns your trust to be a sheriff. The sheriff gets to decide who dies in the case that the lynch votes end in a tie.
Remaining villagers of Millers Hollow:
- Cherri Tart
- Swedish Steel
- Xana Cenad
Not yet voted: Aviationrox, Cherri Tart, Cutter, Dingo, Dragoondawg, Elvi, Greenthorn, GrinningHound, Kalen, Kazae, Lightangel, Maeven, Neksia, Shadowz, Silvestine, Swedish Steel, Xana Cenad.
- 4 werewolves
- 1 seer
- 1 healer
- 1 priest
- 1 hunter
- 9 peasants