This is a basic interest check for an idea I have been kicking around for a bit set in the New World of Darkness game line. The principal is simple.
Chicago has always been, and forever will be a city defined by the shadows which dwell within it. Beyond the bay, and the museums darkness pools in blind alleys and back streets. These dark places are home to the cities degenerates, gangs, criminals, and monsters far more sinister and ancient. But not all these monsters are mindless killing machines. Some of them have societies, some of them have purpose. This is the story about the leaders of monsters.
The Great Chicago Fire was officially attributed to a cow and a mistake involving a lantern. The truth is far stranger. Hunters, men driven to the edge of sanity by the supernatural and given over to a divine Vigil. Hunter's burned the city in hopes of smoking out the towns oldest residents, a gathering of Vampires who's ancient roots sank all the way down to the foundations of Chicago. Proud creatures, they had been arrogant in their power, in their control, and in their hubris let fall the Masquerade which protects humans from the truth. They hardly survived the consequences of that mistake. After that the various supernaturals of the city made a decision, mutual monitoring of all societies in the city to ensure none brought calamity upon them all. The Council was formed, constructed of the leaders of each of the various Supernatural races that called Chicago home. They are not friends, they are not allies, often enough these meetings dissolving into blind bickering and snarls. But they have endured until the modern night, where once again it seems a dark plot has been set in motion to bring forth the Hunter Scourge once again. Prophetic visions have seen them coming, dark vans have been spotted outside of gathering places. Who let it slip this time? Who is to blame for this coming catastrophe? And is there anything which can be done to stop it?
The players in this game will play the leaders of the present supernatural factions in the city of Chicago, being Vampires (Vampire: The Requiem), Werewolves (Werewolf: The Forsaken), Mages (Mage: The Awakening), The Changelings (Changeling: The Lost), The Sin Eaters (Geist: The Sin Eaters), and the Created (Promethean: the Created). Each will play either the leader or elected representative of their local supernatural community. Basic knowledge of the World of Darkness world and the Supernatural your representing are encouraged. Note this will be utilizing NO DICE. I expect everyone to be good and honest role-players with the basic RP rules followed, namely, No God-Modding. Fights should be worked out over PM before hand.
This is the story of culture clash and crisis. Of working with your enemy despite fearing him. It is a story where forbidden romances can be played out in hand with dark plots. Where this goes is entirely up to you.
Note: Plot comes before Sex, that said, Sex can create some damn good personal story. So feel free (Obviously)
Now, as for each of the council members we will be needing a total of 6 players plus myself (I will be GM'ing the NPC's and such)
Supernaturals, their leaders, and their turfs
The Vampires: Lead by a Prince (male or female) they have claimed much of downtown and the entertainment district in their name, controlling the finances, police, and night club industry of the city. They are by far the most wealthy financially speaking.
The Werewolves: The Werewolf packs are led either by a Alpha of Alphas or by a simple elected representative of their kind. Claiming the bay area as their own as well as the outlying wilderness/farms they often gather in the Marina.
The Mages: Claiming much of the lower side of the city for themselves the Mage's are led by a powerful Hierarchy. They are known to gather at the Field Museum, as it is a den of learning and knowledge.
The Lost: Capitalizing on the cities drive toward green energy the Lost have found themselves claiming turf over many city parks and the surrounding neighborhoods. They are led by a Seasonal King, however to prevent the Lost representative changing on the Council every 3 months one of the seasonal monarchs has been selected by the Freehold to represent them to the other supernaturals.
The Sin-Eaters: Represented by an elected Krewe Founder from among the cities Krewes the Bound have claimed the inner city and slums as their turf, as well as the historical district for its wealth of history and ghosts.
The Created: The smallest in number among all the cities supernaturals they are represented by a single elected representative. The created claim no land, living as nomads outside the city, moving around to try and keep their taint as limited as possible. They have been known to gather in an old Scrap Yard outside the city limits.
As I said, i want people with basic working knowledge of the group they wish to represent.
Not sure if there are enough NWOD fans here to get this going, but please feel free to sound off if it interests you.