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Author Topic: The Journey Home (Sci-Fi)  (Read 13066 times)

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Offline PeacethatPowerbringsTopic starter

Re: The Journey Home (Sci-Fi)
« Reply #75 on: July 03, 2012, 05:17:38 PM »
He he, Jebble, I just have to say how much I love that Duncan's high-tech workstation has an old-school grey CRT screen in it. ~nodnod~

If it was good enough for time-travel in the eighties, its good enough for us. :P

Offline Saria

Re: The Journey Home (Sci-Fi)
« Reply #76 on: July 03, 2012, 05:22:19 PM »
If it was good enough for time-travel in the eighties, its good enough for us. :P

Technically if it was good enough for time-travel, it doesn't really matter if it was the eighties or not. XD

So since Essie a relatively flexible character and can more or less be just about anywhere in the ship - doing odd jobs or whatever - once we get started, if anyone's stuck on what their character can be up to, I can have Essie be there with them and keep them occupied until action starts.

Offline Vostroya

Re: The Journey Home (Sci-Fi)
« Reply #77 on: July 03, 2012, 06:11:20 PM »
Peace put up the OOC and Character Threads

OOC

Character Thread

Offline Vostroya

Re: The Journey Home (Sci-Fi)
« Reply #78 on: July 03, 2012, 08:25:13 PM »
Ok it has been decided that the game will be posted and started at 11 pm (Central) time tonight!

Offline Cold Heritage

Re: The Journey Home (Sci-Fi)
« Reply #79 on: July 03, 2012, 10:26:15 PM »
Played by: Cold Heritage
Appearance:
Spoiler: Click to Show/Hide


Name: Medved

Race: Abhuman
Age: 34
Position on ship: Armoury Technician, Second Grade

Skill set: Metal Monkey - Medved is skilled in the fabrication and maintenance of personal weapons and heavy machinery. He is most familiar with those of human manufacture, but he has some knowledge of xenotechnology acquired after coming aboard the Relentless.

A Human Juggernaut - Medved is extremely strong and resilient.

Character History: Born on a border world named Winter, Medved knew toil from boyhood on. Long hours in the mines and factories were rewarded with thin nutrient paste that would sustain a person, but never truly sate hunger of give satisfaction. On rare occasions when quotas were met there were rations of alcohol, but these were few and far between. However, one day, a charismatic leader rallied the workers into rising up against their harsh autocratic capitalist oppressors and the means of production were seized for the people. Medved joined the glorious revolution and fought well (although he was no hero of the revolution; he was simply a soldier), suffering many hardships and sacrificing much to ensure its success. Even in the face of elite companies of mercenaries equipped with advanced weaponry, powered armour, and house-sized tanks from off-world, the revolution triumphed. Eventually the oligarchy was forced off-world, onto an orbital platform that was destroyed by mass drivers typically used to send finished, processed metals into space to be loaded onto transport ships. There was a planet-wide celebration at the triumph of the proletariat over the heartless, oppressive tyranny of the bourgeoisie. A fulfilling communal future where each gave according to their ability and received according to their need loomed upon the horizon. For the first and last time in his life, Medved knew joy.

The dream of a collective regime of peace and love that cared for the common worker was not to be. The glorious leader of the revolution was assassinated and power blocs formed immediately, with each major mine and major factory becoming a nation-state in its own right. Ad-hoc, anarchic law arose and wars and alliances came and went. The values of the revolution were lost as men and women vied for personal power, establishing an almost feudalistic power structure. Off-world crime syndicates moved, importing heavy weapons, alcohol, drugs, and other consumer products unknown on Winter to the worker classes, ensuring that production continued so that the influx of luxury goods and weapons continued. Eventually these off-world criminal interests settled things, to a degree, with various cartels backing various factions and homogenizing the factions into solid power bases. Disillusioned with the failure of the dream, Medved joined his old work crew as they went off-world, working as enforcers for a criminal cartel, engaging in wanton, brute violence at the direction of their handlers. They were rewarded with fine things for their efforts, shown levels of opulence that they could never have dreamed of.

Medved and his work crew were eventually called to serve aboard a small, over-gunned pirate ship that was seconded to the Void Wolf's pirate armada. Their syndicate, in fact, readily joined with the Void Wolf and offered much manpower on very preferential terms. This ship was a disaster of engineering, and in most favourable terms, was simply several weapons systems bolted onto a power supply, which was in turn bolted onto a crate with life support systems and a propulsion system bolted onto the opposite side of the weapons. It was destroyed in the blockade breaking battle, and Medved managed to make it to an escape pod. He was recovered by the Relentless after the battle.

Personality: Medved is jaded. All the wonders of the galaxy are gone for him. The glass is half empty. A stoic endurance of the inevitable hardships that the future will bring characterizes his outlook on life. He is, however, silent about how he views things and does not burden others with doomsaying. Fatalistic acceptance is the order of the day. No ambition stirs Medved to try to reach a higher position or strive to advance in rank. Three meals a day and a bunk are sufficient for him. He is not a 'true believer' in the Void Wolf's cause, but his upbringing has left him with little to no ability to even consider mutiny, disloyalty, or disobedience. He would obey any order that seemed reasonable, and many that would not be, so long as they are not obviously self-destructive.

How did the Captain hear about and recruit you?: When the Void Wolf formed his pirate fleet, Medved was a part of one of the ships seconded from a criminal syndicate. The ship he was stationed on was destroyed in action, and the Relentless picked up his escape pod. He joined the crew of the Relentless, filling in an open spot in the crew complement caused by combat casualties. The Void Wolf received a report, perhaps, of this transpiring (the report would have included other changes to crew roster, not specifically concerning Medved). Medved has seen the Void Wolf, once, on a display screen, across the room, as a superior delivered a report.

Additional Information: Medved is an abhuman. Similar in principle to Void-Born, this strain, dubbed Winter Men, represents a stable deviation from standard human stock. Unlike the Void-Born, Winter Man are more numerous and express greater morphological and genetic distinctiveness from human standard, and have no reliance upon cybertechnology. Greater muscle mass, skeletal strength and density, improved organ function in processing toxins, improved healing (Winter Men heal noticeably quicker than baseline humanity [though not to a ridiculous extent], and they heal back 'stronger' - a fractured arm will repair itself more quickly than a human arm would, and the bone structure would be stronger at the break site relative to its pre-injury strength), and overall superior robustness are traits expressed in varying degrees by the Winter Men. Manual dexterity is a common issue (fine manipulation is difficult, but not impossible, and custom tools are often necessary), and increased size and mass place restrictions on agility. The upper threshold of intelligence is potentially lower, but the average intelligence expressed by the strain is not meaningfully distinct from that of baseline humanity. Pain thresholds are naturally high, and environmental factors tend to exacerbate their capacity to withstand pain.

Medved employs, as his primary weapon, a custom-fabricated automatic shotgun. It employs a drum magazine, and uses individual shells using a propellant rather than typical accelerated projectile technology. The weapon is incredibly robust and can be subjected to incredible stresses (e.g. employed as a bludgeon, dropped into mud, etc.) and still function. There is a mounting for a bayonet on it. His sidearm is a custom-fabricated single-action revolver, of equally robust construction (it also has a mount for a bayonet, and his preferred loadout is a round whose bullet it designed to fragment as it exits the barrel, mimicking the effects of a shotgun). He is also known to employ long knives and bludgeons (including a custom fabricated bludgeon that is a cylindrical length of metal with a rubberized grip at one end and several thick spikes jutting out at the other). His armour is a piecemeal assembly of antiballistic ceramic/polymer plates attached to a longcoat with low-temperature insulation.

He is not actually a skilled fighter. He relies on his significant physical attributes in combat and 'spray and pray' to hit targets.

Offline Vostroya

Re: The Journey Home (Sci-Fi)
« Reply #80 on: July 03, 2012, 10:34:11 PM »
Interesting "Brute" Character. Accepted, and just in time to begin the RP in 30 min.

Offline Vostroya

Re: The Journey Home (Sci-Fi)
« Reply #81 on: July 03, 2012, 11:02:19 PM »
Ok the opening post of the game is now up! Lets get this started!

The Journey Home

Offline Idej

Re: The Journey Home (Sci-Fi)
« Reply #82 on: July 03, 2012, 11:28:36 PM »
Do you folks need a pilot?

Offline Vostroya

Re: The Journey Home (Sci-Fi)
« Reply #83 on: July 03, 2012, 11:30:52 PM »
Always. We have two fighter pilots, but we could use a pilot/assaulter to fly all the transports and various other craft that are needed.

Offline 1SAZ

Re: The Journey Home (Sci-Fi)
« Reply #84 on: July 04, 2012, 12:48:55 AM »
I think my character got relegated to bodyguard duty. Let me just do a double check, Brandon wanted a ground/boarding assault character and Cold wanted armory technician? Just double checking because I think that leaves me to basically handle bodyguard duty, maybe ship born law and order though that wasn't really intended to be covered by the Master At Arms character role I wanted to do. But I'm flexible, so whatever works.

Offline Vostroya

Re: The Journey Home (Sci-Fi)
« Reply #85 on: July 04, 2012, 12:53:50 AM »
We don't know if Brandon will be joining in, so consider that character non-existent for now. As for cold, he is just a Technician, not the one who runs it, just works in that department. Big armory needs multiple people to keep up with all the tech and weapons. For now it would seem you are the Assault commander just with a different name till that role gets filled. Law and Order in the ship would be a secondary role, for example if the captain ordered an arrest of a crew-member, the Master at Arms would be the one to get it done.

Offline 1SAZ

Re: The Journey Home (Sci-Fi)
« Reply #86 on: July 04, 2012, 12:54:57 AM »
Fair enough. Just wanted a little clarification on that front. One of those quirky little things where a little goes a long way.

Offline RabbitJanitor

Re: The Journey Home (Sci-Fi)
« Reply #87 on: July 04, 2012, 10:47:03 AM »
I don't mean to be a stickler, but Joslyn's character's position would actually be Wing Deputy Commander. (Wing Dep Com) Just noticed that now. The wing Adjutant is the Go between for the wing leadership and the squadron leadership. On the ground he/she is usually the groups gopher. There's also an adjutant for each squadron.... How bout this...

You got your Flights, witch are groups of Pilots, Each flight has a Flight commander and a 2IC (Second in Command). Then you have your squadron, witch is a group of 3 flights of more. Each squadron has an Adjutant, A squadron Warrant Officer, A Squadron Dep Com, and a Squadron Commander (In line of authority.) Then there's the Wing, witch is a group of 3 squadrons or more, The wing has a Wing adjutant, Wing Warrant Officer, Wing Dep Com, and Wing Commander.


Offline PeacethatPowerbringsTopic starter

Re: The Journey Home (Sci-Fi)
« Reply #88 on: July 04, 2012, 11:37:51 AM »
I don't mean to be a stickler, but Joslyn's character's position would actually be Wing Deputy Commander. (Wing Dep Com) Just noticed that now. The wing Adjutant is the Go between for the wing leadership and the squadron leadership. On the ground he/she is usually the groups gopher. There's also an adjutant for each squadron.... How bout this...

You got your Flights, witch are groups of Pilots, Each flight has a Flight commander and a 2IC (Second in Command). Then you have your squadron, witch is a group of 3 flights of more. Each squadron has an Adjutant, A squadron Warrant Officer, A Squadron Dep Com, and a Squadron Commander (In line of authority.) Then there's the Wing, witch is a group of 3 squadrons or more, The wing has a Wing adjutant, Wing Warrant Officer, Wing Dep Com, and Wing Commander.

Terminology is fluid between countries, and especially, in this case, between times. If you look at the information resource, you'll see that a fighter 'wing' refers to a four-fighter group. The Relentless, being a heavy cruiser, will not carry enough fighters to make such a large hierarchy in fighter command meaningful.

Offline RabbitJanitor

Re: The Journey Home (Sci-Fi)
« Reply #89 on: July 04, 2012, 12:22:28 PM »
Terminology is fluid between countries, and especially, in this case, between times. If you look at the information resource, you'll see that a fighter 'wing' refers to a four-fighter group. The Relentless, being a heavy cruiser, will not carry enough fighters to make such a large hierarchy in fighter command meaningful.

Ah, i get what your saying then. What do you think the Relentless' fighter compliment would be then? I will adjust my post accordingly.

Offline PeacethatPowerbringsTopic starter

Re: The Journey Home (Sci-Fi)
« Reply #90 on: July 04, 2012, 02:17:58 PM »
The Relentless will have 4 four wings, in one central hangar. 16 fighter craft total. That's double the number of a SA cruiser, only because the ship operates alone, whereas, smaller SA ships get to operate with carrier groups when fighters are really needed.

The main hangar is also toward the bow. Where the bow splits into two sides, that's where the hangar bay doors are, facing front.

Online Lithium

Re: The Journey Home (Sci-Fi)
« Reply #91 on: July 05, 2012, 09:43:58 PM »

Played by: Lithium

Name: Veyle

Race: Human

Age: 19

Position on ship: Covert Ops Specialist / Seradin's Shadow

Skill set:

-Slayer: Whether she's wielding blades, firearms or fighting unarmed, Veyle's lethality is rivaled by very few individuals in the universe.

-Path of Shadows: Having already mastered the art of subterfuge, Veyle is only seen when she wants to be seen.

-Ethereal: A testament to the Esos Guild's resources and advanced technology, all of their agents receive suits of armor which mask their wearers completely from any kind of known sensors. Additionally, the suits come equipped with personal cloaking generators (commonly referred to as Ethereal Cores) that enable them to essentially become invisible for short periods of time, though the recharge time in between uses is still quite long.

Character History: Denied any semblance of a normal life when she was taken in by the Esos Guild, Veyle was destined to bear the gift of death. Strife was the overarching theme of her existence as she fought tooth and nail just to survive the brutal training regimen that her adoptive 'family' put her through. Her body was constantly pushed far beyond its limits to the point where she felt like she couldn't go on any further and then pushed even harder still. Veyle's mind was shattered more times than she cared to remember by the overseers who mercilessly tortured and indoctrinated her until the only thing that she knew was unfaltering obedience for her masters, but her will to keep living was strong enough to carry her through. Many of her peers weren't so lucky, with nine out of every ten either perishing or being driven mad by the process, but Veye stubbornly refused either of those fates.

Being skilled and resilient was far from being sufficient for the Guild, however. Death matches between trainees who'd survived long enough for their age to reach double digits were common practice, used to cruelly weed out the ones who had all the other traits but lacked that all-important killer instinct. Only after Veyle had slain two dozen of her rivals were the overseers convinced that she was worthy of ascending to the rank of agent. She'd encased her heart behind heavy armor thick enough to line the hull of a starship in order not to feel; it was the only way that she could go through with it, but she did.

At sixteen, Veyle began working on real contracts that her overseers would present her with. She dutifully fulfilled every one of them with callous efficiency, convinced that doing her masters' bidding was her sole purpose for existing and that dispensing death was her only talent.

How did the Captain hear about and recruit you?: Dim, red auxiliary lights flickered through the halls of the small transport ship as the Void Wolf and his boarding party began to explore. The impassive voice of an artificial intelligence rang through the speakers, warning them that the vessel's self-destruct protocols had been engaged and that the countdown had only six minutes remaining. If they'd been expecting resistance, they certainly found none of it.

Bodies laid slumped against walls or sprawled across the floor with dark blood pooling underneath them, many of them missing one or several limbs. Within the sleeping quarters, the pirates found even more corpses lying beneath crimson stained sheets, both men and woman who'd been executed before they could even wake or get out of their beds. All of them wore Alliance dog tags around their necks even though the ship that they were on didn't seem to be from the military.

Just as curious was the fact that it had been drifting straight towards Verathi controlled space when the relentless' sensors had detected the distress signal, locking in on it like a wolf who's just picked up the scent of blood and spotted a wounded deer. Another bloodbath awaited Cass and his people when they reached the bridge with just under four minutes to go before it was all disintegrated. The captain hung from the ceiling with a metal wire around his neck that had dug into his throat and shredded it open, several others of his crew were laying nearby in pieces and the pilot had been slashed clearly in half from shoulder to waist, his entrails spilling out across the cold metal floor to complete the macabre scene.

Veyle stood calmly amidst the carnage. Her red armor made it harder to tell that she was spattered in blood from head to toe, but there was obviously no question as to who'd murdered everybody on board. Despite her success at carrying out her orders by eliminating all of the Alliance traitors before they could sell out any military secrets to the enemy, she hadn't been quick enough to stop them from sabotaging the escape pods and initiating the self-destruct sequence.

When the Relentless had arrived, Veyle had already accepted the fact that she was going to die there, alone and surrounded by death just like she'd lived up until that point. It was fitting, in a way. Even if she'd wanted to attack the pirates in an attempt to steal their ship, there was hardly enough time left for that by then, so it was hardly worth contemplating. Instead, Veyle simply suggested that they return from whence they came before the ship was vaporized and they shared her fate, her face and voice remaining as impassive as ever even now when she was minutes away from certain death.

What came next took even the apathetic assassin by surprise, however. Cass Seradin, the man who captained the Relentless, offered to welcome Veyle into his crew on the condition that she pledged her allegiance to him, and only him. It was the first time in her short life that she'd ever been given a real choice about anything, much less something so important, but she was torn. In order to live, Veyle would have to go against her sense of loyalty towards the Esos Guild which had been burned and ingrained deeply into her mind over the past nineteen years.

Veyle drew the wickedly curved longsword from her back and held it before her while the Void Wolf's party trained their weapons towards her, fearing that she might attack. After a long, tense period of hesitation while she battled herself internally, Veyle finally flipped the blade so that she was holding it horizontally with both hands and knelt before her new master, swearing her life over to him forevermore.

Personality: Veyle appears to be the definition of cold-blooded, hardly ever showing the slightest glimmer of emotion regardless of the situation. Her moral compass is nonexistent, but her actions are never motivated by personal desires. She lives only to follow orders since it's what she's been taught to do her entire life. She'd be lost without direction, having no idea what to do on her own. There's a hollow emptiness inside of Veyle which she subconsciously longs to fill with a deeper purpose, but she's not yet capable of grasping or understanding that feeling.

She's eerily soft spoken and monotonous for a ruthless killer, giving her a particularly unnerving aura. Veyle doesn't seem to care about anything one way or the other apart from her master, Cass, towards whom she is completely subservient. Even more so than her former Esos Guild overseers, Veyle views him like some sort of deity because he was the only person to ever allow her to make a choice for herself, so she chooses to serve him unquestioningly. She would sooner slit her own throat than betray Cass or the crew of the Relentless.

Additional Information:
Veyle's Armor

Offline DTW

  • Survival Of The Fittest , I ate my twin in the womb.
  • Suspended
  • Enchanter
  • *
  • Join Date: Mar 2010
  • Location: Live From Hell
  • Gender: Male
  • Lions donít lose sleep over the opinion of sheep
  • My Role Play Preferences
  • View My Rolls
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Re: The Journey Home (Sci-Fi)
« Reply #92 on: July 15, 2012, 07:33:44 AM »
I'm going to imagine this closed. Just wondering.

Offline Vostroya

Re: The Journey Home (Sci-Fi)
« Reply #93 on: July 15, 2012, 11:01:54 AM »
Still looking a few have dropped out

Offline DTW

  • Survival Of The Fittest , I ate my twin in the womb.
  • Suspended
  • Enchanter
  • *
  • Join Date: Mar 2010
  • Location: Live From Hell
  • Gender: Male
  • Lions donít lose sleep over the opinion of sheep
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: The Journey Home (Sci-Fi)
« Reply #94 on: July 15, 2012, 02:08:50 PM »
Played by:DTW
Appearance:

Name: Helios of Thruuus.
Race: Thruuusian
Age: Forty Six
Position on ship: Consultant

Skill set:

Thruuusian Physiology: Like all Thruusian's Helios is a powerful telepath able to read the thoughts of many sentient creatures through out the galaxy. Helios has also shown the rare genetic ability to appear in the dreams of living creatures yet this task requires a high amount of silent meditation.


Character History:
Born on Thruuus , Forty Six years ago , Helios is the son of Oznius and Amanathighnian. His Father , Oznius was the famed leader of the Church of the winding snake , the second most powerful religious faction on Thruuus. As one would expect the son of a famous preacher to be , Helios was pampered heavily as a child and had only the best tutors when it came to the study of telepathy. Even as a young child Oznius's son showed great prominence as he tamed many local wild animals with ease extrasensory communication.

As Helios's clairvoyance grew so did his father's political power and The Church Of The Winding Snake slowly became the ruling majority of Thruuus. However it was this action that split Oznius and Helios , as a young man Helios wished to withdraw from Public View. Worn down from years of public admiration , Helios no longer wished to inspire the mass. He wanted to be free , to make his own decisions without worrying how they would affect others. This is why Helios snuck off Thruus on a freighter ship on his twenty first birthday. It has been more then two decades since he left and Helios has spent most of that time wandering around the galaxy. Studying the minds of the many wonderful species of beings he has met in his travels and occasionally shutting off the outside world to practice his majestic gift.



Personality: Helios is a friendly man with a booming voice. The Thruuusian likes to tell stories of his homeworld to those who will lesson though he rarely brings up for obvious reason. Helios is a free spirit at heart and seems to do what his heart tells him no matter how foolish it maybe. He mediates at least three times a day and has had many pets in his life.


How did the Captain hear about and recruit you?: While Helios is generally a kind and gentle man , his appearance on the Relentless is a result of a minor misunderstanding. Two years ago , Helios was forced to escape a small moon colony after impregnating several of a local land baron's daughter. Apparently he had used telepathic abilities o persuade them that he was a figure from the colony's religion. Thankfully enough however , It was around the same timed that the Relentless was docked at the station. Helios agreed to provide the Void Wolf with telepathic information in return for protection from the land baron and help escaping.


Additional Information: (Extra space for describing your custom race, or space for extra photos of weapons, armor, and pics of your character)

Offline SpiralSpider

Re: The Journey Home (Sci-Fi)
« Reply #95 on: July 17, 2012, 12:59:41 PM »
I just want to say that the addition of this character would throw a wrench in a lot of inter-character relations. It would also put Rozalyn in danger since he'd find out what she was AND it would make Vincent all but obsolete as counselor.
« Last Edit: July 17, 2012, 01:04:33 PM by Chaznia »

Offline PeacethatPowerbringsTopic starter

Re: The Journey Home (Sci-Fi)
« Reply #96 on: July 26, 2012, 07:59:28 PM »
Now Accepting New Characters

We are now accepting new characters. We're looking for fighter pilots, a ship's doctor, officers, soldiers, etc. Feel free to post a character sheet, here, or PM me. Also, if you have any questions feel free to post here or send me a PM. I'm happy to help anyone in making a profile, if they need or want it. ;D