Character/Pairings ThreadOOC Thread
Hey all, and welcome to my game thread. This is something I had been planning between myself and Tiaan a while back, she's currently unable to GM it but gave me permission to start up the game using the rules she came up with.
The idea is simple: a series of short, one-on-one arena fights. There is a system in use, but it's very simple and rules-light; I'll get to it in a moment. The catch is that the game doesn't end right when one player "wins", instead the fight enters a Mortal Kombat-style fatality mode, where the winner is free to do whatever brutal things they want to the loser. Of course, expect the fight to be pretty brutal and bloody all throughout.
To keep the game running smoothly, I'm going to set up a character thread. Once a few characters are posted, I'll pair them up and assign them to the individual arena threads. Of course, you don't have to wait for me to get things going; if you can find someone that wants to fight you, you can start up a fight in any unused arena thread.
The setting for the game will be a medieval, D&D-style fantasy world, with a lot of magic. The arenas will all have an illusionary screen showing the battles close up, sometimes even going for the slo-mo instant replay. Of course, the arenas themselves will be trapped - expect plants that will snap out and bite the fighters, spiked pits that open up when someone takes a wrong step, maybe even a trip wire that makes the nearby statue send a fireball at the unlucky fighter.
The fighters themselves can be just about whatever you can think of. I do request that if you want me to pair you up, keep them mostly human (elves, dwarves, catgirls, and the like are all fine, but part-beast characters like nagas, or full animals, need someone that wants to fight you specifically), but beyond that, anything goes.
A quick word on the game's "rating", however: the idea is that these are going to be very bloody and very messy. Your character is free to show mercy if they want and let the opponent live, but don't expect anyone else to extend the same mercy. On that note, the game's setting does have magical healing and even resurrection available, and while the clerics won't interfere in the fights themselves, feel free to use the same character again even if they've been killed off.
Alright, enough about that, time for the game rules:
Each fighter starts with 5 HP by default. Fighters are free to declare a "handicap" by giving either side more or less HP, but any changes must be agreed by both players.
Fighters take turns, with the first attacker being chosen randomly. On a fighter's turn, the player rolls 1d20 for himself, and 1d20 for his opponent. If the attacker's roll is equal to or higher than the defender's, the attack hits and the defender loses 1 HP. If the attacker rolls a 20, the attack is a critical and the defender loses 2 HP. If the attacker rolls a 5 or less, they spring a trap by mistake; the attack is an automatic miss (even if the defender's roll is lower), and the attacker loses 1 HP. If the attacker rolls a 1, it's a critical failure - not only do they lose 1 HP from setting off a trap, but the defender has a chance to recover and gain 1 HP.
The attack rolls are mostly a guideline to fighting, however. A normal hit can be a punch or kick, or a flesh wound to a non-vital area. A critical could be a more damaging hit; broken bones, severed arteries, and so on. Similarly, traps can be whatever you can think of.
As a last note, the following threads are some of Tiaan's games (note that the system was slightly modified after those games). Feel free to read through them to get a feel for the game.Hiyo vs CirnelleErika vs FennelRiza vs The TwinsKia vs Mistress IlvathaEnzo vs Aella