Name: Ixilthuth, typically called variations on "that monster" or "it"
Species: Unknown mutant
Origin: The net result of generations of heavily mutated individuals breeding in an area that is saturated with genetically altering chemicals
Personality: Selfish and child-like; its first thoughts are seeking the satisfaction of its own base needs (food, sex, shelter). may become fiercely protective over individuals that are able to satisfy one or more of those desires. Might actually start to develop a "super-ego"
. Or it may remain little more than a sentient monster.
History: Running. Some times chasing, some times fleeing. Hunting. Always hungry, always looking for more food. Roaming, roving, wandering; so hard to find good shelter. This is a very simple life, for a creature that is fairly simple in nature, and for a long, long time, every day has been some form or variant of the above.
Tentacles: The left "arm", if one can call it that, is more like a round orb upon the left shoulder with multiple holes in it. He is able to deploy up to six very strong tentacles, up to a distance of twelve feet; he is also capable of retracting them inside the pauldron-esque "orb", to keep them safe. These tentacles are good for not only grabbing things, but also aid in swimming, in a somewhat obtuse fashion. Suction cups on the end allow him to hold onto objects.
Hypertrophied arm: The right arm is quite human, but hypertrophied; even when standing at full height, his arm is long enough to touch the ground, though it is typically kept braced along his stomach. The hands have two inch long, knife-like talons, which are good for ripping and tearing. Long fingers (between eight and ten inches) have far more muscles and bones than a human could ever have, giving the creature a high degree of dexterity, and also endowing it the ability to handle very large objects.
Legs: Ixilthuth's legs are far more uniform and utilitarian in design. Thick and powerfully built, like a racing horse, they are, however, distinctly human in shape. Leather-like skin along the bottom of his feet allow him to shrug off the pain of traversing rough terrain, or things like broken glass. Tendons in the legs are possessed of an extreme elasticity, which allows for greater-than-human jumping.
Eyes: He is possessed of three eyes, two in the area where a human's would be, and a third slightly above and between the two (center of forehead). These eyes contain nictitating membranes, which protect against dust and irritants, and enable him to go several minutes without blinking. His eyes are also capable of seeing well in low-light conditions, but as a consequence, the creature is dazzled and blinded by bright lights.
Horns: Three horns jut out from the forehead, and curve around it, creating a sort of armoring.
Dark camo: Because his skin, even the bony protrusions, is as black as obsidian, he is able to blend into darkened areas extremely well; the only thing that might give away his presence is his eyes, which have a tendency to "glow" like a cat's.
Weak telepathy: Do to some changes in not only the shape, size, and density of his brain, but also in its chemistry, Ixilthuth is capable of communicating thoughts and feelings to sentient individuals within thirty feet of it.
Special Notes: Capable of understanding speech, but too altered to be able to communicate effectively.