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Author Topic: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check  (Read 1140 times)

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Offline ivygrowthTopic starter

This is still something of a half-formed idea, but I thought I would see if anyone was interested in the concept.



Extra-Terrestrials exist, and regularly come to Earth.  The various governments don't want the general population to know this of course, nothing good would come of people knowing that they may be abducted away at any moment, to be harvested for organs or sold as an interstellar slave. 

Task Force Luna (TFL) was created as a joint USA-Canadian-Japanese-European Union initiative to deal with the alien threat in a quiet manner.  It recruited a strange mix of people, ranging from scientists to soldiers, conspiracy theorists to hackers, and equipped them with a range of state-of-the-art human equipment and captured alien technology. 



This is a game set in (roughly) modern times, but focused on a secret war with a number of extra-terrestrial races.  It will have a mix of action, adult content, and plot.  Anyone interested must be comfortable with Nonconsensual-Exotic, though I will do my best to respect limits for a specific player/character. 

I see the technology as being a mix of state-of-the-art human and captured alien, with very little being standard issue.  Characters could have equipment given to them by their respective government, could have invented it themself, could have found it, and so on.  The technology would be fairly heavily focused on (transforming) mecha and powered armour.  It would be limited in size to (roughly) that of the vehicle it transforms into.



I lean towards only allowing females as main characters, mostly because I want this game to include non-con adult content and have no real interest in writing the dominate character with a submissive male (sorry, don't enjoy it, which would impact my writing), however I am open to suggestions for how to work around this if anyone has any.  I would probably accept male characters as villains and such, but they would be reoccurring or one-shot, not constantly active.

The game itself would be systemless (though I might use dice or similar for some randomness), but would be moderated by me instead of being completely freeform. 



Any interest?  Thoughts?  Comments?  Suggestions?  Insults?

Offline Blinkin

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Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #1 on: May 27, 2012, 08:09:59 PM »
Hmmm... sounds something like a cross between MIB and the old Robotech stuff from the 80's... although I'm sure that there are much more current examples that I'm not formiliar with.

Anyway, I could be interested if you get enough to run with. Even though I'm male, I've played female many times; so if you're not put off by that, I'm willing to give it a try.

Blinkin

Offline Sol Lua

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #2 on: May 27, 2012, 08:23:47 PM »
Sounds interesting, and fun.  I'm in.

Offline Vaulera

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #3 on: May 27, 2012, 11:12:52 PM »
I am pretty interested in this, very comfortable with NC EX, like the setting.

Offline ivygrowthTopic starter

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #4 on: May 28, 2012, 01:20:54 AM »
It is actually inspired by a half-remembered plot idea in a GURPS 2e supplement.  Though could be similar to those.

I don't mind males playing female characters, it is just male characters I don't enjoy writing the dominate party for. 

--

Character Sheet
You may need to scroll down to get it all.
Code: [Select]
[b]Name:[/b]
[b]Age:[/b]
[b]Nationality:[/b]
[sub]  *  Should be from the USA, Canada, Japan, or somewhere in the EU[/sub]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b]
[sub]  *  Don't forget to include why they were recruited.  Did they have some special skill?  Did they find alien equipment somewhere?[/sub]

[b]Specialty:[/b]
[sub]  *  What job did they do before they were recruited?  What do they bring to the team?[/sub]
[b]Skill #1:[/b]
[b]Skill #2:[/b]
[b]Skill #3:[/b]
[b]Skill #4:[/b]
[b]Skill #5:[/b]
[sub]  *  What they are good at, doesn't have to be related to their Specialty, but generally should be.[/sub]

[b]Equipment:[/b]
[sub]  *  Does the character have any special equipment unrelated to their mecha/powered armour?[/sub]

<hr />

[b]Mecha Name:[/b]
[b]Mecha Origin:[/b]
[sub]  *  Did they build it?  Did a government provide it?  Did they find some lost alien equipment when walking in a field?[/sub]
[b]Mecha Appearance:[/b]
[sub]  *  What does it look like when in its mecha or powered armour form?[/sub]
[b]Transformed Appearance:[/b]
[sub]  *  What does it look like when in its concealed form?  Generally this should be some sort of ground vehicle.[/sub]
[b]Purpose:[/b]
[sub]  *  What was the mecha designed to do?[/sub]

[b]Weapon:[/b]
[sub]  *  A weapon can be anything within reason.  A sword, a machine gun, a laser, etc.  It generally should have a weakness such as being melee only, limited ammo, slow recharge to fire, etc.[/sub]
[b]Equipment #1[/b]
[b]Equipment #2[/b]
[b]Equipment #3[/b]
[b]Equipment #4[/b]
[b]Equipment #5[/b]
[sub]  *  Equipment can be other weapons, or something else.  Jets so it can fly.  A cloaking system.  Special armour.  And so on.[/sub]

[b]Weakness:[/b]
[sub]  *  What is the mecha lacking?  Does it have weak armour.  Is its power source limited?[/sub]

[b]Player Ons:[/b]
[b]Player Limits:[/b]

That is what I am thinking of for a character sheet.  Though I always feel like I am forgetting something :(

Offline schnookums

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #5 on: May 28, 2012, 02:26:33 AM »
Ooh, this seems like an intriguing idea. I'm interested for sure.

Offline Blinkin

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Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #6 on: May 28, 2012, 05:57:39 AM »
Name: Sophia Quinn
Age: 28
Nationality: British

Appearance: Sophie is a lithe, athletic woman with thick, ebony hair that falls in curling waves about her shoulders. Her hair frames a heart shaped face dominated by large, dark blue eyes and full lips in a lightly tanned complexion. Best described as striking, her generous C-cupped breast capped with large, dusky nipples flow into a well toned, slender waist before spreading out again into rounded hips and firm, tight ass. Long, well toned legs that grant her height of 5’9. Coming in at just over 124 pounds, she’s a woman who draws a second glance in any situation.

Personality: Sophie is a combination of gregarious, fun-loving party girl and serious, even deadly goal oriented woman. When she makes a friend, it’s a friend for life… or until said friend proves undeserving in some significant way. When you’re an enemy, forget forgiveness or a pleasant conversation. Sophie rarely just goes half-way on anything; if it’s worth doing, it’s worth finishing and she’s the one to do it. Confident in herself and her experience, she’s not stuck-up and surprisingly happy-go-lucky when she’s not involved in something that requires her serious mode. When she’s doing something serious, she’s focused and dedicated to seeing it through. A bit of a neat freak in her normal life, she won’t think twice about crawling through a sewer pipe for hours to do what needs to be done… just don’t stand between her and the bathtub afterward!

History: Born in Cambridge, England, Sophie is the youngest child of Dr. Camron Quinn and Professor Amelia Quinn. Sophie’s father is the dean of ancient history and Amelia heads up the Department of Archeological Studies at the prestigious university.

Sophia (Sophie for nearly everyone) had a relatively normal upbringing and all of the benefits of being the child of two scholars who were well respected by their peers. When she was 17, she was dually accepted to Cambridge and majored in International Relations; graduating in the top 15% of her class at the age of 21.

Shortly after graduating from university, Sophie took an unexpected turn and joined the military and passing the test for officer rank. After her first tour, she applied to and became one of the few women to make it into the Special Air Service and specializing on the dangerous field of recon and intelligence gathering, where she earned several metals that can’t be talked about.

When Sophie was 27, she was involved in a covert SAS operation in Afghanistan when her recon unit stumbled over the remains of a machine that didn’t match any craft employed by any force on Earth. It was clear that the device had been damaged and in it’s place for a number of years, but a report back to HQ only resulted in orders to say nothing more. A few weeks later, she would be approached by an unknown man from an unspecified government agency with an offer to join an non-existent unit tasked with defending England, and the wider world, from potential alien (or perhaps super-natural) activities.
Specialty: SAS Reconnaissance/intelligence Specialist

Skill #1: camouflage (The ability to conceal oneself and move about an area unnoticed)
Skill #2: hand-to-hand combat (blades)  (An expert in the use of blades to kill quietly, both offensively as well as defensively)
Skill #3: electronics (The skill of using, modifying and cracking electronic devices. Mainly human produced devices)
Skill #4: Seduction (When it comes down to the line, the ability to seduce another person, either via sex or the promise of it can get the information when nothing else may)
Skill #5:  Lockpicking (The skill to understand, manipulate and bypass locking mechanisms. Mainly human products, but has some minor experience with alien devices)

Equipment: Variety of visual, audio and detection devices, electronic and hardware security system cracking systems, hand-gun w/ silencer, combat knife

Mecha Name: “Saber” Variable Configuration Urban Combat Unit With Modular Weapon System
Mecha Origin: Reverse engineered from a captured alien powered armor system by British Special Sciences Branch. Adapted for recon and covert operations.
Mecha Appearance: The “Saber” variant of the unit resembles little more than a suit of heavy body armor of a combination of flexible synthetic fibrous like coverings on the limbs and rigid, angled plates of composit materials over the torso and hips. The limbs are reinforced by lengths of light weight composite panels along the outsides of the biceps and thighs to elbow and knee joints.  Forearm plates are equipped with mission specific weapons/equipment. Knee-high, rigid boots of a synthetic material link to the thigh plates. An elaborate “backpack” has dark, round covers with intergraded “jumpers” that project thrust downward and backward upon command. A reinforced helmet with full face plate covers the head. The entire system is colored in a dark gray color scheme and stands at 6’4.

Transformed Appearance: The “Saber” resembles a slightly larger than normal BMW Motorcycle with custom solid wheel covers and panels over the drive system. Dark Gray in color with lighter gray highlights.

 Purpose: The Variable Combination Urban Combat Unit was designed to give the individual soldier greater speed, mobility and strength on the expected battlefield against alien and super-natural forces. The “Saber” variant was specifically designed for recon/covert operations where higher mobility and speed are preferred over firepower and strength. Relatively lightweight, the unit focuses on not being seen more than a stand-up fight… although it is capable of significant damage.
 
Weapon: Retractable 34" vibro0-blades on each forearm plate; the plates act as "bucklers" in HTH combat. and are constructed of hardened composit materials of a classified source, as are the blades.

Equipment #1 Camouflage cloaking system (allows the mech to blend into it’s surroundings)
Equipment #2 “Jump Jets” (Allows the mech to "jump" up to 40-50 feet upward or outward in a "hopping" like fashion)
Equipment #3 replacement weapon system; .50 cal rifle with armor piercing 10 rd magazine
Equipment #4 Variable setting optics and targeting system (Low-light, IR, HUD
Equipment #5 50MM magazine fed Grenade Launcher with 10 rd magazine of high explosive and fragmentation grenades.

Weakness: Energy system requires particular materials and must be periodically replaced/produced. In bike mode, the mech can operate for weeks without refeuling; in combat mode, this time drops significantly to 48 to 72 hours (Dependent on activity)

Player Ons: Force, anal, oral, large objects, forced orgasms/lactation, tentacles, large organs, breast expansion, inflation, etc (Open to about anything)
Player Limits:  No mutilation
« Last Edit: May 29, 2012, 04:20:44 AM by Blinkin »

Offline Sol Lua

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #7 on: May 28, 2012, 09:37:28 PM »
How's this?  I tried to come up with a cool mech that fills a different niche then most.  I think it's reasonably balanced, but let me know if it needs adjustment.

Spoiler: Click to Show/Hide
Name: Lexa Ailon
Age: 19
Nationality: Canadian
Appearance:
Spoiler: Click to Show/Hide
Personality:  Often cold and businesslike at first blush, it takes a while to crack through the tough exterior of a military brat, especially one with an officer's rank.  Once she relaxes a bit around people, they find that Lexa is an intense but fairly likeable girl, albeit with a dark and perverted sense of humour.  She holds everyone around her to a high standard, but none as high as the one she holds herself to.  Those who fail to meet that standard become nothing but pawns to her, pieces to be moved in life or on the battlefield, but those who exceed can quickly become friends and confidants.
History: Lexa practically grew up in the lab where the NEO GATE was built.  Not as a subject or anything, but simply constantly pestering her father, who was the lead engineer on the project.  Knowing that the aliens were out there, part of the attraction of working on the project was that the families of the researchers and workers lived and learned safely on site, even if there education was skewed towards the project itself.  Lexa grew up having friends and going to school, however some of her classes were things like military strategy and nanotechnology.  She also learned about the aliens, and what they were doing.  While she hated the aliens, and would fight them gladly, she found herself strangely attracted to the bits of footage that leaked through the facility, and what was happening to the females in them.
She was already sixteen before the project was ready to even begin looking for pilots.  She quickly volunteered, since she had been watching the project develop for most of her life.  It quickly became clear, that while some of the candidates were geniuses of strategy, none of them came close to Lexa's ability to maintain and control the NEO GATE's higher functions.  So, when the machine was finally ready, no one questioned the naming of her as it's pilot.  She would do her job well, but a dark part of her mind also relished the idea of being on the front lines and seeing some of these things in person.

Specialty: Strategy and Battle tactics
Skill #1: Multi-task: Lexa is able to handle many different tasks simultaneously, a skill which got her into the pilot seat, and has only advanced since then.
Skill #2: Calm Mind: Lexa is virtually unflappable, acting with cool composure in almost any situation.
Skill #3: Human Tech: She knows and is highly trained on old and new human tech, but has little knowledge of pure alien tech.
Skill #4: Military Training: Taught strategy and tactics, as well as firearms and hand to hand combat.  She's not excellent at it, but she can hold her own in a fight, as well as providing strategic and tactical insight to the team.
Skill #5:

Equipment:
Her equipment is all intentionally aged looking and entirely human designed.  That said, it's actually up to date, hiding a few knives and a multi-tool, as well as providing some environmental protection.



Mecha Name: NEO GATE- Nanocarbon Equipped Offensive Gyroscopic All Terrain Enforcer
Mecha Origin: Developed using the latest in nanotechnology, the NEO GATE represents the accomplishment of human technology.  While using some knowledge gained from interactions with aliens, the NEO GATE is entirely designed and constructed by humans.  Created by a combination of private and military interests in southern Ontario, it was designed to be a mobile command centre and extreme terrain mech.
Mecha Appearance:  A dark gray sphere contains the pilot's seat and controls the machine, consisting of a shell of reinforced carbon to protect the user.  Inside, the cockpit sits in a gyroscope, controlling the level and momentum of the pilot if/when the sphere moves.  The cockpit is merely the interface however, and the true nature of the device lies in it's ten small black spheres (Spools).
Transformed Appearance: A gray Smart Car with tinted windows, which is the easiest form to realign the carbon shell into.
Purpose:
The Spools are devices specialized in creating and controlling carbon nanotubes.  Connected to the main body via a single nano-tube, these small spheres can range as far as ten kilometres from the main body, and are the true genius of the machine.  Surrounded by a "fur" of small nanotubes, they can move and stick along virtually any surface by way of the Van Der Waals force.  Once in position, they can cannibalize nearby carbon based material to expand their nanotubes, controlling their orientation via small electrical impulses.  All the while sending visual, auditory, and sensory data back to the cockpit.
Normally powered by a form of artificial photosynthesis and creating tubes slowly, the Spools can draw on the nanofibre battery housed within the cockpit to produce fibres quickly, however that power supply is limited.  The central sphere itself can only move by being connected with and using one of the Spools.  Two can carry the sphere up a steep incline, three up a vertical surface, and four along a ceiling.  With all ten the sphere can travel along virtually any surface, and by realigning the carbon of the shell, can withstand extremes of temperate and pressure, including full submersion in water.  The machine was designed to be able to go anywhere, and once entrenched, be nearly impossible to dislodge while providing support to other units.

Weapon:
Nano-Whips-  Nanotubes controlled by electrical impulses.  Once created, the high endurance fibres can be whipped around to wound enemies, as well as creating binds, traps, and defences.  Most elaborate traps or defences would require at least an hour of set up.
Equipment #1 Nano-Flail - Using the Spools themselves and their connecting fibres as a flail, the carbon fibres of the spheres sticking to and ripping apart materials as they hit.  While solid and durable, the Spools aren't indestructible, so this is generally a last resort attack.
Equipment #2 Nanofibre battery-  The main power source in the core, it maintains the interface systems and can usually last for days without charge.  It charges by the Spool's power when not in use, and can power the spheres in over production.  All ten Spools producing quickly will drain the battery in a matter of minutes.
Equipment #3 Carbon Armour-  The armour of the main sphere is incredibly hard and difficult to break, but only if sufficient time is given to the transformation.  The quicker the transformation, the weaker the armour.
Equipment #4 Van Der Walk- The nano-fibres allow the Spools, and by extension the cockpit, to cling to virtually any surface and stick.
Equipment #5 Regenerate-  If the main sphere is destroyed, the Spools are programmed to rebuild it.  With proper materials, they can rebuild the cockpit in eleven days, minus one day for each Spool on the job.  The Spools cannot create themselves, and if destroyed are permanently gone unless replacements can be produced by the militray.

Weakness:
The Neo Gate's main weakness is time.  It takes time for it to move, to set up, and to create fibres.  It was designed as a strategic command hub, laying the groundwork and shaping the battle field, and is vulnerable in sudden attacks.  Without the small Spools, the core is just a big hard ball, with virtually no defences to speak of.

Player Ons: NC, voyeurism, multiple pen, messy, tentacles, bondage
Player Limits: Scat, anything else is game.
« Last Edit: May 29, 2012, 04:30:29 PM by Sol Lua »

Offline ivygrowthTopic starter

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #8 on: May 28, 2012, 09:55:05 PM »
She looks good Blinkin except for the Mecha Weapon.  The Weapon would only be a single weapon, though additional weapons could be chosen as Equipment.  So you could replace the saddle bags or similar with the grenade launchers if you liked.



Looks good Sol Lua, and is a neat concept :-) , though I am not sure the picture you chose is appropriate (I get that anime or such is stylized, but just looks too young to me)

Offline Innocence

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #9 on: May 29, 2012, 01:41:51 AM »
Oh my this seems interesting =D
I'm not very good with Mecha though.... but how would a data retreival/analysis machine [like an eye piece/skin tight suit] do for you?

Offline Blinkin

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Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #10 on: May 29, 2012, 03:31:04 AM »
Ok, no problem on the GL, I can adjust. :)

If I may ask, as the powered armor was designed from a piece of alien equipment, if anything is known about the aliens to base a weapons load on? Because the Mech is built to be light and fast, I wanted something that could be used at range and get a decent probability of a serious wound... a 1 inch projectile that cuts through a shell and then goes "Boom!" inside was my idea of fairly leathal... but if the weapon is too light/heavy, I can adjust a little.

There was a .50 cal rifle as a replacement weapon in the modular system as well. lol

last question, can a second blade be used in replacement of the GL?

Thanks

Blinkin

Offline ivygrowthTopic starter

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #11 on: May 29, 2012, 03:41:39 AM »
Data retrieval would be fine Innocence.  It doesn't have to be large, a skin-tight suit would work, though it might be outclassed in a fight.



There would be multiple different alien races, each with their own type of equipment.  So there wouldn't be any one weakness that could be exploited.  The best would probably be a mix of equipment.

You can use a sword instead of a grenade launcher if you like.

Offline Blinkin

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Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #12 on: May 29, 2012, 04:26:01 AM »
Ok, made the changes to the Mech. 2 retractable swords, one on each arm, and replaced the backpack with the grenade launcher.

I also clarified the skills a little and the power source to give it a specific time frame for actual operation before refeuling.

Hope that it's ok now. My intention was to produce a mech that was light and fast for in close fighting, but not cripple it by not giving it any ranged capability. Replacing the weapons would take several minutes, but could be done if some shelter could be foundto do the switches.

Offline Sol Lua

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #13 on: May 29, 2012, 04:31:27 PM »
Updated my image, the new one should be fine, and works well enough with the personality I created.

Offline Muse

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Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #14 on: May 30, 2012, 05:29:29 AM »
Is it too late to express interest here? 

Offline ivygrowthTopic starter

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #15 on: May 30, 2012, 04:05:37 PM »
I would probably consider a shield/sword separate pieces of equipment if that is what you mean by bucklers Blinkin.



Thanks Sol Lua



I am still willing to accept players Muse, though unless we get another couple completed characters the game may not get off the ground.

Offline Blinkin

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Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #16 on: May 30, 2012, 04:32:02 PM »
How I invisioned the blades are that they are retractable into forearm guards. The guards bing the "buckler" that was mentioned. The blades are probably too long for this, so I DO need to shorten them to fit a more realistic forearm length... but I won't argue the point and if you want me to, I'll remove the "buckler" element.

It seemed that a blade would be more "silent" than a weapon report and be more in line with someone who's primary purpose is to move around without letting everyone know that she's there. The protectors aren't a big deal though and I'm happy to go with your decision.

Offline Muse

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Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #17 on: June 04, 2012, 11:00:13 PM »
Is this still interesting you, Ivy?

Offline ivygrowthTopic starter

Re: Mecha vs Aliens (Sci-Fi/Modern, NC-Exotic) - Interest Check
« Reply #18 on: June 05, 2012, 02:12:14 AM »
I like the idea still, but we didn't get enough characters to really get it off the ground.