By now everyone knows the story…
The Arklay Mountains Outbreak was the first reported outbreak of the T-virus. Despite just how horrifying and disastrous this situation became, it was eventually dwarfed by the Raccoon City Outbreak, which was even worse in scope and consequences.
If one follows the timeline leading up to both outbreaks they will find that both events seem to almost be fated to have happened. With several examples of what appear to be the most unfortunate string of coincidences and accidents imaginable having occurred.
…But what if these events were not fated? What if the events that took place in 1998 were simply the result of several coincidences? And what if one of these small, seemingly unimportant events were to change? What if a turning point was reached and history took a different course?
Then perhaps history itself would change… But for the better? Or for the worse?
Ok, so this is my idea for a non-cannon game set in a slightly altered version of the Resident Evil universe. Now before you read any further you should know that when I say ‘non-cannon’ I don’t only mean that the game’s players will be using non-cannon characters. I also mean that the specifics of some situations will be different and that actions taken by the player characters will alter the history of major events in the Resident Evil universe. As for exactly how these events(and thus the history of the series) are changed… that is entirely up to the characters’ actions. SO basically I’m proposing a game that offers players the ability to actually have a ‘real’ effect on the course of events in the Resident Evil universe.
If this concept is something that upsets you /violates everything you love about Resident Evil. Then you should probably not join this game. BUT if you’re like me and you think this concept is quite interesting then please read a bit more and find out of this game is to your liking. If it in fact is, then please voice some interest by posting something along the lines of “I’m interested” or by posting up a character.
As always, any questions or comments are welcome. The Basics
This section is meant to give you an idea of what the general feel of the game will be and as such there are a few points about the game that should be listed.
1. I’ll be going by the video game universe as opposed to the movie one. This is simply because I grew up on the games and they to me are the true Resident Evil.
2. I’ve got a long term story, taking part over several chapters, in mind for this game. As such I ask that players who create a character and take up a slot in the game actually commit to seeing the game through. If you know you can’t/won’t do that please don’t deny others the opportunity to play.
3. Each one of the chapters in this game will cover a different major event in the history of the Resident Evil universe; the exact make up/format of each chapter will be quite different from the next. For instance some games may be very structured with a linear story and others may be much more character driven. This is simply because not only will they be telling different stories from each other but they will also be telling different kinds
4. Each chapter will be treated as a different and individual game with it’s own threads, interest check, etc.
5. I’m going to attempt to capture the spirit of the original video games/universe as much as possible. This means that the games will involve suspense, mystery, in depth stories and characters, and even puzzles that players will solve using their characters and their wits.
6. The puzzles will NOT be game breaking, and if the players get snagged up by one anywhere along the line I’ll be more than willing to give hints/answers. The Setting
I’d like to also point out that we will be playing in a slightly(very slightly) altered version of the Resident Evil universe. In this universe the outbreaks happen a year later than they did in the cannon universe(1999 as opposed to 1998). My reason for this is to allow myself to make small changes to the setting and for those changes to be easily explained as things that would have happened should the year of 1998 proceeded without incident. A Note On Characters and NPCs
I’m going to require that player characters for all the chapters in the game be 100% original, they can be inspired by whoever/whatever you like but please don’t make any carbon copies of existing characters.
As far as NPCs go, players can expect to run into both original and cannon characters as the story(ies) progress. The Chapters
Here’s a basic rundown of each chapter: Chapter 1: The Mansion Incident
July 24, 1999, a number of grisly murders have taken place on the outskirts of the Arklay Mountains and forest surrounding the Midwestern town of Raccoon City. The Victims were attacked in their homes by what appears to have been a group of assailants. There has also been evidence of cannibalism…
Baffled by the strange nature of these cases the Raccoon City Police Department(R.P.D.) has sent in the Special Tactics And Rescue Service (S.T.A.R.S.) to investigate these mysterious events taking place near and in the woods. The S.T.A.R.S. Bravo team was dispatched on the 22nd but after a day of non-contact with the team the Alpha team was sent to find them on the 23rd. As of today there has been no further contact with either team, and so the R.P.D has dispatched Charlie team to find out what has happened…
(The specifics of this chapter will be explained further below) Chapter 2The Birkin Situation
William Birkin is a top biologist working for the Umbrella Corporation and is responsible for the discovery of the G-virus. He is now the head of the G-virus development project. He was promoted in 1988 to lead the project and has recently completed all but the final stages of development for the G-virus. It was previously believed that he planned to use his final research as grounds for requesting promotion into Umbrella’s executive board.
However, a series of disagreements with his superiors have cause suspicion amongst the executive board that he plans on keeping is research for himself and selling it to the U. S. Government. On of our sources within the U.S. military has also informed us that a Special Forces unit has been dispatched on a ‘training exercise’ to the area near Raccoon City. It is believed that this unit’s true purpose is to intervene in the situation and retrieve Dr. Birkin along with his research. This cannot be allowed…
(This game will involve players taking on the roles of members of an Umbrella task force sent to retrieve samples of the G-Virus and to also prevent the U.S. Government from gaining their own samples) Chapter 3The Raccoon City Outbreak
September 22, 1999. Another viral outbreak involving the T-virus has occurred… Somehow, in the process of Umbrella’s attempts to retrieve a sample of the G-virus from William Birkin, vials containing samples of the G-virus and the T-virus were lost and said viruses have managed to enter Raccoon City’s sewers. This has caused the sewer’s rats and other organisms to become infected and has also caused the virus to spread to the surface.
As of the 24th of September, the city is reported to be in total chaos. Requiring the U.S. Army to enact a quarantine of the city in an attempt to stabilize the situation. Umbrella has dispatched their Umbrella Biohazard Countermeasure Service (U.B.C.S.) to assist the police. But the outlook of the situation thus far is not hopeful…
(This game will involve players taking on the roles of people within Raccoon City who are now forced to find a way to survive and hopefully escape the city) Chapter 4No Loose Ends
September 28tth, 1999. The Umbrella Corporation, seeking to keep the Raccoon City Outbreak from being a complete and total loss has decided to use the chaos of the outbreak to hunt down and kill anyone within the city who has thus far proven to be a thorn in the corporation’s side. They have deployed several different forms of weapons and ‘projects’ to achieve this end while also collecting valuable combat data.
(This game will involve any characters who are still in Raccoon City after the previous chapters as well as new characters) Chapter 5The Rockfort Island Attack
Rockfort Island is a private island located somewhere south of the equator which is owned and operated by the Umbrella Corporation. The island’s main purpose is to serve as an illegal prison camp, which is currently holding several high value enemies of Umbrella, and a paramilitary training facility for the corporation. Rockfort is administered by Alfred Ashford, who’s father was a researcher for, and who’s grandfather was a co-founder of Umbrella. Besides the prison and training facility the island also boasts a small but lavish palace for the hosting of dignitaries, a private residence or Alfred and his sister Alexia, and several B.O.W. storehouses.
So long as the Rockfort facility remains operational Umbrella’s future is all but assured by their compiled research data and their large numbers of B.O.W.s ready for immediate sale. With this in mind an unnamed rival of Umbrealla is currently preparing to launch an attack on the facility. Exactly who will take part in this attack, what their objectives are, and what effects their actions will have is currently unknown.
(This chapter will involve a large number of players playing both new characters and having the option of playing characters from previous chapters. More details will be revealed at the end of chapter 4) Chapter 6In The Daylight/In The Rain
The final chapter…The events of this chapter more than any other will be decided by the accumulated actions, decisions, successes, and failures of the player characters throughout the previous chapters. As such everything from it’s title, to the exact make up of the game will remain a secret until it is time for the chapter to be set up. Chapter 1 Specifics
The following is everything you need to know about Chapter 1: The Basics
I’m looking for 4 other players to take part in this game. The game itself will be a system game and it will run on my Systemic Freeform system which will be explained a bit later. I should stress that even if you normally don’t enjoy system games you might want to still take a look at this one. The system is designed to be nearly 100% seamless and behind the scenes from the players. This means that the only real contact you’ll have with it is during character creation. A more in depth explanation of this will follow shortly! Character Sheet & Character List
Here is a list of the character slots in the game.Team Leader: Arthur Lancaster
(UrbanZorro/NPC)Team MemberTeam MemberTeam MemberTeam MemberTeam Member Kevin Rayman
And here is the character sheet. It may seem a bit intimidating but it’s really nowhere near hard to put together (considering that most of the complicated stuff will be handled by the GM behind the scenes
[b][u]Appearance: [/u][/b] What your character looks like. An image is best, though any differences between the image and your character’s appearance should also be noted
[b][u]Name: [/u][/b] Self explanatory
[b][u]Age: [/u][/b] Self explanatory
[b][u]Gender: [/u][/b] See above ;D
[b][u]Personality: [/u][/b] What your character acts like, their attitude on life. Please provide at least one paragraph.
[b][u]Bio: [/u][/b] Who your character is, their life story. Pleas provide at least two paragraphs, though there is no real upward limit so feel free to flesh them out as much as you like.
[b][u]Equipment: [/u][/b] Your character’s weapons and other items (this portion is broken down into smaller lists below so don’t fill anything in right here)
[u]Armor: [/u] What form of armor your character has, along with any upgrades to it
[u] Primary Weapon: [/u ] Your character’s primary weapon choice along with any upgrades to it
[u]Secondary Weapon: [/u] Your character’ secondary weapon choice along with any upgrades to it
[u]Defensive Weapon:[/u] Your character’s defensive weapon choice
[u]Extra Items:[/u] Any items not listed above that your character possesses
[u]Special Items:[/u] Any Special or Unique items your character possesses
[b][u]Determined Stats[/u][/b] These are the stats which you decide by directly adding points to as well as selecting equipment.
[u]Health[/u] The measure of how much Damage your character can take before dying
[u]Attack[/u] How much Damage your character can do in Melee Combat
[u]Ranged Attack[/u] How much Damage your character can do in Ranged Combat, this stat is only effected by a character’s equipment choices.
[u]Accuracy [/u] How accurate your character’s Ranged and Melee Combat attacks will be.
[u]Agility[/u] How capable your character is of avoiding enemy attacks, and outrunning enemies.
[u]Defense[/u] How much Damage is absorbed by your character’s armor as opposed to their body.
[u]Intelligence[/u] How smart your character is. Effects many of their Derived Stats as well as their ability to interact with certain aspects of the world around them.
[u]Perception[/u] How perceptive your character is of their surroundings, and how likely they are to spot enemies who are attempting to sneak up on them.
[u]Stealth[/u] Your character’s ability to sneak up on their enemies.
[u]Luck[/u] The likelihood of random events turning in your character’s favor. Has an effect on a number of Derived Stats.
[b][u]Derived Stats[/u][/b] These stats are determined by your character’s stats as well as their equipment and cannot be directly altered. They will be filled in by the GM at game start, you do not need to address them during character creation.
[u]Poison Resistance[/u] How likely your character is to avoid being poisoned. It is effected by your character’s Health, Defense, Luck and Agility
[u]Infection Resistance[/u] How likely your character is to avoid being infected when attacked or when coming into contact with sources of infection. It is effected by your character’s Health, Defense and Luck
[u]Infection Rate[/u] How quickly infection takes hold on your character. It is effected by your character’s Health, Agility, and Defense
[b][u]Infection Stage[/u][/b] What stage of infection your character is at and any effects this stage has on them.
[u]Bleed Chance[/u] How likely your character is to avoid serious bleeding when attacked. It is effected by your character’s Defense, and Attack[b]
[u]Critical Hit Chance[/u] The likelihood of your character’s attacks doing extra damage/having a more dramatic than normal effect. It is effected by your character’s Luck and Attack
[u]Key Item/Information Chance[/u] The likelihood of your character to simply stumble across a key piec of information or a key item rather than having to search for it. It is effected by your character’s Perception, Intelligence, and Luck
[u]Special Weapon Chance[/u] How likely your character is to come across a unique, special, or otherwise uncommon weapon. It is effected by your character’s Luck and Perception
[u]Special Skills[/u][/b] Any special skills your character possesses
[u]Your character’s special skill choice goes here[/u]