That's good to know. o.O
So do you fancy joining this merry band and got a character idea or just looking about?
looking about at the moment, I also looked deeply into GDI and Nod's techs and styles. and I did my research on what tiberium actually does.
Tiberium, while prone to mutating and changing it's exact properities, tiberium retains a few constants, it gathers all mineral and atomic resources and condences them into the tiberium crystal as it grows, hence it's ability to be refined into vast resources once broken down or burned for amazing energy. Tiberium reacts quicker with liquid elements, especally water, allowing it to desolate an area quickly. lastly tiberium is HIGHLY toxic to the touch, causing mutation, crystal formation on organic matter, and in 90% of cases, death.
The refining process for tiberium is stupidly simple, cook it, ignite it, and it gives one a powersource three times more powerful than gasoline. If you can make moonshine, or crystal meth, you can power an entire city with tiberium fuel you made in your bathtub, refinement also releases toxic fumes.
In every game GDI is a master of "conventional warfare" even going toe to toe with the alien Scrin in the third, and toppling the organic armies. Tanks, Bombs, Choppers, orbital jets, snipers, and mech walkers are theri conventional fanfare, prefering tried and proven (but highly advanced) conventional weapons.
Railguns: GDI's railguns launch a solid slug at super sonic speed, the impact and impaling damage alone is enough to seriously harm tanks and other heavy or armored creatures, and leaves nothing of but infantry but red stains. GDI had even made them man portable. used by power armored Zone Troopers. their one drawback is the cooldown time between shots, as the infantry version over-heats easily, the type mounted on tanks and defence buildings is far more leathal due to the incorpration of a cooling method. railguns are percision weapons.
Sonics: one of the few weapons that can destroy tiberium outright Sonic Barriers and weapons will rattle tiberium's crystaline structure down to it's base elements, seperating them, rendering the stuff inert. GDI developed sonic weapons to such a degree that they can blow men away or crack open a tank with vibrations. Sonic weapons (such as shatter-tanks) required a lot of power in tiberium war 3.
otherwise GDI has made the refining process of tiberium "safe" they also have discovered cold fusion.
Problems: GDI's moral mandate prevents it's forces from using stealth in all but spec-ops moves, dispite flirting with it over the years, GDI has utterly refused to use tiberium as a weapon in any form. they have however learned how to protect themselves from such potant weapons during their wars with nod.
The Brotherhood of Nod, while Kane is the leader and visible face of the brotherhood, he is not it's only member, generals have come and gone, some have been brillant. Nod specializes in fighting dirty, as they cannot beat GDI in a fair fight, as has been proved time and time again. at the basic level Nod's forces range from fantaical millita and famiously fragile and fast scorpian tanks, to elite assasians, avatar war machines, and devistating stealth weapons. Nod combines the fanatical power and number of third world armies backed up by their, unethical, experimental, deadly (to themselves included) technology, and stealth tactics.
Tiberium Weapons: Liquid Tiberium bombs, tiberium sprayers, Cookers, Injections for suiside troops, or blowing their own temple to kingdom come and devastating all of eastern europe. there is nothing Nod won't sink to to win, and if they can show their foes the "green light" of their cause, all the better.
Lasers: nod has developed beam laser technology, unlike GDI's rail cannons, Lasers require too much power to be used by infantry. GDI has laser sights, but nod's will melt your head. as mentioned they require incredible power, which tiberium provides them with.
AI: both sides have AI, but unlike GDI, nod had experimented with self aware AI's. that did not go in their favor the first time. They also make liberal use of cybernetics, even reanimating corpses as undead cyborg warriors. the AI angle has failed them more often than it's worked, and many fundimentalists within nod concider AI's heresy against the cause.
Scrin: never explained, the scrin were an alien race that developed tiberium, when they arrived to harvest their new "crop" they discovered that humans had survived, and even harnessed tiberium's power. while their suprise attack was devistating, Humanity (both Nod and GDI) handed them their own asses. The Scrin are addicted to tiberium, the Cult of Reaper exemplifying this behind a religious facade. they have limited psionic power and mind control tech as well as advanced bio-organic weapontry. Scrin mind control is limited in range, and cannot overcome strong willed opponents (GDI or nod commandos, Gdi's elite sniper corps, terran Ghosts, Zurg Overlords, just about ANY protoss, etc). but against the weak minded (grunts, marines, millita, lesser zerg, etc.) they can turn men against each other.
The Scrin's greates weakness is their reliance on tiberium, starved of it they loose power quickly, and even their bio-weapons get sick and die quickly, like a junkie dying of withdrawl. having seeded harvested planets for the energy rich substance Scrin never developed effeccent methods of use, there was always more at hand untill the harvesting of earth failed. Unlike all other races, scrin are physically healed by tiberium.
The Scrin have analyzed Kane, and found no genetic match in their entire galactic database, this disturbs them greatly.
of note: if you played the less popular C&C Commado FPS game it is hinted that Kane might actually be the biblical Kane who murdered his brother Abel. Abel's tomb was discovered by GDI special forces. weather this is game event is cannon or not has never been confirmed or denied by the C&C developers.