I'm not great with the formatting so please bear with me. To maybe clear up potential confusion. Section 2 is just an Idea. What I end up putting together will be constructed from player input as to what they want to play. So, please do not feel as though the plot outlined in Section 2 is 'the game' it is only an example of an idea.Section 1
I hope to or rather will eventually start up a Star Wars Saga Edition game over MapTools
. I am still working on getting together plenty of art resources and such to begin shopping up environments, battle maps and so on. I've a fair share of plots, campaign ideas though find that things would be much easier knowing beforehand the sorts of characters I'd have. And so this section is to gauge interest in SWSE.Schedule
When I begin or start up a game I will, depending on player preference, run weekly, bi-weekly or monthly at the following time.Saturday OR Sunday, 13:00 - 18:00 PDT.
Realized I am free Saturday as well. Also trying to be more flexible, however regardless of day the hours are unlikely to change with the exception of potentially running later if everyone just wants to continue playing. The 13:00 start time however is fairly keyed in, I could start as early as 11:00 but the later after 13:00 we start my creativity declines. I don't know what it is, I think my muse works the morning shift *shrug*.
This is the time that is good for me and that I can commit to, if this day and or time doesn't fit I'm sorry however it is set in stone. Only the frequency of sessions will be determined by a consensus.Players:
Would be looking for between two and six players. Era and premise are open for input with the exception of the following plot being chosen (by the players).
Please PM me if you have questions or suggestions.Section 2 Campaign Plot
This is a campaign concept I already have.Backstory:
Prior to the death of Marka Ragnos an ambitious and peerless Alchemist and artificer constructed a number of potent relics and a talisman to focus them. Together these artifacts would bestow overwhelming might to their wearer and had been intended as a gift for the Dark Lord. However it was not to be.
For before Ragnos would return another Sith Lord learned of the relics and gathering his followers seized them. The alchemist's wrath was legendary and the thief was forced to flee to the unknown regions to escape relentless pursuit. Therein the Sith and his followers were drawn to a utterly isolated planet resounding through the force as an endless font of dark side energy.
While already potent by their own right, the artifacts glutted on the planet's energy until even a few of them made the Sih Lord's followers more powerful than any save their peers. And so it came to be that they turned what native inhabitants there were against one another in an endless war to control all the pieces. Eventually the Master and now his rivals numbered four and a stalemate grinds on.Synopsis:
Ravenor dispatches a cadre of Jedi to the unknown regions in search of these relics believing that they can empower him to overcome The Emperor. This would need four to six players, all starting as Jedi 7 / (Player choice force using prestige class) 1. Summary:
The idea for this is greatly inspired by Castlevania: Lords of Shadow.
Again, PM me with feedback. Thank you.